I enjoy events like this, I do.
What I don’t enjoy is waiting ages for an event to start, only to end in a few minutes.
Blizzard, you NEED to adjust the timer. It’s way to long at the moment. Or at least repeat phases/the boss phase during the time the lingering echoes are up. It’s incredibly boring to just sit and farm kills while waiting.
I really hope you listen to the community feedback here and adjust something to make this less of a ‘sit and wait’ type of thing.
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I agree with you. If a game mode involves waiting, I’m not interested. That’s why I don’t raid anymore (too much waiting).
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It’s an artificial gate to pad in time - the events are designed to get reduced to one hour, then 30 minutes, over the next few weeks.
Sad, but this is Blizzard - they love padding out time to pad out their engagement metrics.
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I don’t understand why they want to decrease the timer as the event goes on, instead of just having it at the shortest length for the full duration.
We pay for a month of game time. The expansion is out in less than a month. They have our money for the month. Just let us farm the event.
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I agree, however I also know that we’ll sit and just kill mobs and farm stuff anyway XD WoW players are nothing if not determined.
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Hubris, that’s all. Same with every event where they then have to go back and change stuff because the playerbase goes wild. They could save themselves so much time and ressources if they were just able to read the room for once. I imagine them being totally surprised right now why so many people are annoyed with this event.
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I don’t mind the wait since it will get shorter as the weeks go on.
What I hate is getting booted because of lag and reconnecting to a dead boss and not getting credit despite bein gin the fight.
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Haven’t been booted yet - but the lag has been ridiculous.
I feel like the argument is that if they start it slower, people won’t do the event the longer time goes on - I feel like this could be remedied simply by adding more rewards to earn which shouldn’t be hard. That and honestly as we’ve seen in remix, people continue to play the more there is to gain.
I’m not CRAZY mad at Blizzard, but I do wish they’d realize we -like- earning things like mounts and pets, toys, etc. If they shortened durations, if there were more things to earn, people would continue doing them.
And frankly I think people would continue doing them anyway, cause everyone has different time schedules. :3
THANKFULLY the boss doesn’t die super fast, but if you aren’t there when the event starts you do run the risk of missing it since the phases don’t last long, which is why the timer feels SO ridiculously long.
Considering they are tied to quests/achievements it does suck to have to wait a long time lol
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I’ll never understand why Blizz always does this EVERY time. They know people already paid for the month and want to farm gear/cosmetics. And they know we don’t like to wait an hour+ to have a chance at hitting the boss before it dies super fast. The event needs to be quickly repeatable, 5-10 mins wait at most between bosses. This event is pretty badly designed especially for alts.
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The event sucks. It would be better if they made it so you had to kill enemies for the boss to spawn and every 2 hours is just… yeah no.
Worst pre-patch event I have seen.
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The sad part is, the PTR wasnt up enough to even actually test it out. No idea how things were supposed to work when it was up. It just looked incomplete on the PTR but I guess they had intern #9 come up with the idea. Its pretty bad.
If Blizzard wants to learn how to make events they should go play GW2. There is a progression to the climax of the event. They just put the climax first which is the boss that everyone wants and then… nothing.
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I wonder if there’s an internal debate on whether they should introduce more grindy content. The problem here is that they’re introducing really dull and boring one point per one mob grinds.
So if no one likes it, it’s not that people don’t want grinds, so they don’t want awful grinds that have no substance to them, and take weeks on end for stuff that will be replaced immediately afterward. What of course if it fails, they’ll just tell themselves that it’s evidence no one wants any grind content.
C’mon now.
They did the same kind of thing with Diablo 4. Introduced just awful content and then blamed Diablo 2 on it.
they think it “builds tension”…somewhere in a design course they got told starting slow and ramping up tempo is a way of making the player think things are getting more dangerous…
problem is this is WOW, nothing happens in the world that the players think is dangerous.
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Remember the good ol’ days when Stitches or a Hellreaver would sneak up on you and one shot?
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Their idea of replicating that was the worm in BFA lol
Didn’t quite do the trick though.