You can browse your S1 tier sets in that thread for reference.
I like tier sets being fun and engaging ways to change how a spec performs. Kind of disheartened to see some of the bonuses be something like 4% more damage here, or -5% less damage taken. What class I end up playing for a main will be influenced by how cool the tier gear looks and how awesome the bonus is.
I’m looking at the prot paladin tier set and it’s 4% versatility and a small increase to parry chance lol. And the versatility portion is in a 4 second timer. I can’t believe that’s what they came up with for a tier set
Combined with the massive changes to the talent system, and not wanting any specific talent to feel “forced”, they mostly went with the more dull bonuses. Let people get their feet wet, try out different builds. Not feel forced to take specific deep talents. Then go from there.
That being said. Enhance is just absolutely horrible.
I’d take a stat bonus for a few seconds over the 4 piece atm. Its absolutely horrible. CDR reduction is not what enhance needs. Especially when the abilities that can be CDR’ed have constant resets already, or are rarely used.
Fury * (4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
To be fair, with how talents are now, all those set bonuses force you to pick certain talents, since baseline rotational abilities are talents now.