Tier set bonus deactivation

Uh… as I linked above. It doesn’t. Revisionism going on here.

There are no wrong stats in the game.

For all you know, all your stat weights are getting jumbled by the new talent system anyway.

It’s pre-patch, you’ll live.

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This 100%. Besides not like most people are rolling around in the dire circumstances of weighing out if they should wear a 304 v 311.

My only concern was the set bonus to wade out prepatch (as I said above).

/slap
/slap
and another
/slap

Either way it became useless by expansion launch

For those wanting persistent eternally used gear for years…you need to move to new eden.

eve is set up like this.

It’s the only mmo that doesn’t on expacs force gear swaps via depracation that I know of. if others exist…well I’d like to know.

You also said this is on Ret. Both set bonuses are easily accessible in the new talent tree, so there should be no problem. This is why they’re disabling the set bonuses.

I agree, disabling the set bonus doesn’t feel good. I don’t think set bonuses should ever be disabled.

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To paraphrase Gunny Highway. “You adapt, improvise, you overcome”.

Why not have both. A class should feel good to play in and of itself. A tier bonus should only be icing on the cake and/or change the way a spec plays in a new an interesting way

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I’ve said a few times already in this thread, but most of the set bonuses are being baked into the talents. It makes no sense to have effects on gear that we have sitting in our talent trees. This isn’t the hill to die on.

Hi pot my name is kettle.

and I like long walks on the beach, smoothies and poetic irony

I can’t speak for others, but I returned to play through Dragonflight. Taking away set bonuses I don’t even have doesn’t effect me. However, it’s design decisions like these that leads me to only playing a few months each expansion pack. No sense in grinding for gear or other powers when Blizzard nullifies the effort each patch and expansion. Other MMORPGs are much better at respecting players effort, so Blizzard can learn to as well. If or when they do, I’ll consider staying subbed longer.

Like you, I can only speak for myself, but I have set bonuses on 3 different characters, and having them removed is a favorable trade-off for me, considering that it is a move toward permanent power instead of borrowed power. The problem is that people are looking at it like “losing” set bonuses or “losing” covenants and conduits instead of what they actually are, a shift from borrowed to permanent power. We’re keeping all these abilities and effects, just in a more permanent capacity. Basically, this is a big ol’ nothingburger.

This is only a favorable exchange if the size/quality of both is the same.

Guys, it’s pre-patch, stop wanting to min max.

They’re deactivating them because some of the effects are being added into the talent trees.

People would feel compelled to keep a set bonus over a quest blue in DF or even worse over a raid epic. Like, this is something that would 100% happen lol. Blizzard disabling it is a proactive choice instead of reactive, if you have a problem with this you’re being silly

Shards of Domination Bonuses were passive procs that literally did 25-35% of all your DPS. A passive Proc.

Corruption Bonuses could do 50% or more of your DPS. From a passive Proc.

Legion Legendries were RNG Drops that, if you got the right one, could give you 15-20% DPS. (This expansion had tier also)

So… The two expansions without tier. Which were borrowed power heavy. And are universally though of as two of the lesser expansions… were in your opinion, better for classes, due to not having tier bonuses?

Okay, your 4 set remains identical and your 2 set is going from 3 seconds to 4 seconds, so the size/quality is greater.