Haha that’s hilarious
I’m sure you are. Sadly, you’re wrong.
Totally with you. I think a lot of people are having a hard time understanding where some of these complaints are coming from. RNG is fine. Luck is fine. Even bad luck is fine. But if most people have okay luck (eg. 1/4-2/4) or perfect luck (eg. 4/4) while a tragic few with similar engagement have the worst possible luck (eg. 0/4), it’s just poor/lazy probability design. With people being guaranteed tier on 4/12 anyway, this all just seems like such a trashy exercise on the design team’s part.
That’s accurate.
Even those of us that are big Role-playing fans don’t like getting lucky:
Why does Blizzard keep repeating their mistakes? Making a gambling-esque system has never been enjoyable. A time put in = reward, has always been the best formula for mmorpgs.
An addictive component within an addictive activity?
It’s like corruption. Extremely powerful while also being extremely random from all content.
If it only came from mythic raiding it would seem more fair, a lot of people wouldn’t like it, but it would seem more fair.
But that the opportunity to get it is fairly easy to meet yet it’s still very random creates a have / have not feeling.
And there’s a lot of “I WANT I WANT I WANT IT NOW!!!” impatience when people see someone else with it.
But here’s the problem. The truth that blizzard is sitting on is probably 20 years of data that shows them very clearly that as soon as people feel like they’ve completed their progression they start to unsub. So how do you fairly gate progression so that for the majority of players it’s not 10 weeks and done?
It doesn’t feel good for some of us even when we’re on lady lucks good side.
I posted this last week:
You can make a more deterministic system with gradual consistent gains over a longer period of time.
Similar to domination shard upgrades.
Once you had the shards, you used the currency to upgrade them thru 5 levels. Similar approach could be applied to tier.
Then EVERYONE gains power at the same pace and no one gets lucky with 3 mythic pieces and 2 heroic pieces while another person is sitting with 1 lfr piece.
Because based on your explanation and current system, the people with 5 pieces of tier would be more likely to unsub soon due to luck.
Hunter armor drops look like nothing hunters should be equipping.
Yes, you are a living testament to that. Congratulations? I don’t think my initial post was anything worth getting upset over.
The RNG wouldn’t be so bad if players didn’t have to spend so much time and effort just getting to the RNG.
Hours upon hours just to get to a point when “Sorry, try again next week.”
While your buddy says “Damn another tier piece I’ve already got.”.
Bingo.
Oh no worries. A person can tell someone else that they’re wrong without being upset over anything. I didn’t think your post was worth anyone getting upset over either.
Mythic armor looks like nothing players should feel special about.
This patch will be like this until the creation catalyst opens up. Blizzard trying to milk our subs for another month or so
At this point I’m more likely to unsub because of this.
I recommend you try that sometime.
My buddy already did that.
He just cleared raid today and since the start of the tier has still had ZERO tier drop.
Even with the catalyst coming next week - he would still only get 1 piece from it because of the arbitrary 1 week cooldown.
Just sad sad sad.
This is me. Sitting here with one lousy tier piece. I’m the only one in my raid group without so much as a 2 piece, yet we have people able to reject pieces since last week, with 5 pieces. Thanks for the “bad luck protection” blizz.
I think you need to speak in absolutes and throw in a ton of, “You will” commands if you want to be named Tywin.
Tywin would handle this issue and Blizzard would remember what it means to march on the south.