I agree. The rewards should match the other end game pillars. Especially since anyone can just buy a token and then pay for m+/raid carries. I admit this is a revenue problem for Blizzard but maybe they can sell extra keys for bountiful delves on the shop.
Problem exists because Blizzard decided 5/6 and 6/6 hero gear needs gilded crests.
If your argument is that they need M+8 or mythic raid bosses to get gilded to upgrade hero track gear fully, then why not argue for Hero track gear to either not require gilded or to stop at 4/4?
These people are not getting Mythic track gear outside of crafted, so why exactly do any of you care if Delves dropped a couple gilded crests per run allowing them to progress their hero track gear to 6/6?
Would you say the same of champion track? Since it eats up most of hero too, and I guess veteran.
The overlaps are a bit mismatched but in principle they make sense because they increase the likelihood you get crests from xyz content and are immediately able to use them. Bliz didn’t want people to loot crests and then have to wait around for items to use them on, same reason they upgrade slots as well as items, and same reason there’s 4 different kinds instead of scaling costs.
I honestly don’t know why that was locked.
I actually felt it was a very civil discussion and people from a lot different perspectives were weighing in.
But this works just the same because it’s ultimately the end game of the difficulty most players have to perform based on lack of desire to understand or lack of built-in instruction to perform at a decent level. Even on a target dummy many I have tried to help struggle to reach within 10% of their simulation.
The end game for these players have turned into delves. The delves require a little bit of patience to wait for CDs to come up from pull to pull and a decent dose of maximizing cc, defensive, or kiting ability to avoid heavy melee auto attack damage, which is the bane of most classes.
This does not necessitate a need to “get gud” as would be required in equal-rewarding group content. Adding gilded rewards to this content pool, especially with wait times already stretched for mythic plus DPS, would simply further prove the point that most of the player base wants a Ferrari for Ford money on McDonald’s wages.
I do not dispute that. That’s been persistent forever. However, it is indisputable to me that even the third party tools relied upon by players cannot help with the GCD-to-GCD math changes that can happen on ability usage on a fight. And that is not intuitive and likely not what people play wow for.
Every content avenue does not need dedicated gear. It all ends up funneling back to the vault anyway and the catalyst negates the need to raid as well, besides niche trinkets.
Besides Zek’vir ??, what does a delve-capped player need better gear for, and even then, it’s just another manifestation of the mage tower which just needs memorization of when to pop CD’s?
No, the problem I see is that the game needs more delves developed more quickly. Because at this point the simple execution of median class ability for DPS and healers in group content beyond normal raid/heroic dungeons exceeds the ability of a significant portion of the playerbase, which is mostly reflected in lower participation rates in the other group content.
My experience with hekili is that it’s never worked for the specs I play (Mainly casters), and that sticking to a few simple heuristics + learning what order to push buttons on pull will get you further than you’d think.
One of the exercises I do with newer shadow priests is walking through those basics heuristics and then using them to derive the spec’s opener one global at a time. You see that the decisions of where everything goes make intuitive sense, it just needs a nudge to realise what it is you’re trying to do besides “More damage”.
The reason is that content difficulty is moreso divided by what crests are needed to upgrade than what track a specific item is on. The overlaps are so that if you ever do content and acquire crests above what you typically do, you still have very good odds that you can use them on something.
Bliz want to avoid a situation where you have crests available to spend but nothing to spend them on. The whole system is built at every turn to avoid that happening.
I actually tried something similar with the rogues and fury warriors I worked with. They gave it a college try but ultimately quit group content then eventually unsubbed when they got sick of delves.
Two of them had even solo’d Zek ?.
I do not have a good answer why people struggle so much with class dps and healing system mechanics. It’s good that delves exist to provide content to those that don’t care enough to become acceptable. But it is a somewhat slippery slope.