Thwarting the Twins: Raest Magespear

I just had Karam despawn while kiting him. The difference in elevation when he bubbles can cause him to walk through the floor sometimes. This fight could have used some more testing during the white box phase.

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Raest melee attacks now too. Way to drastically change the encounter lol.

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Shadow priest changes since Legion:

  • Void form is now a 1.5 minute CD with a fixed duration. We used to be able to cast it whenever and it lasted as long as we kept our insanity up. Void form used to give massive amounts of haste, which would help immensely with getting casts off quickly while kiting.
  • Void Torrent, an important ability for killing the hands, used to be baseline. Now it’s a talent, so we have to sacrifice another talent in order to take it.
  • Artifact gave us a passive that spawned tentacles that channeled Mind Flay or Mind Sear on enemies. Mind Flay and Mind Sear both slow targets, which helps with kiting.
  • Surrender to Madness talent used to last indefinitely, as long as you didn’t run out of insanity. Now, it only lasts up to 30 seconds and ends prematurely if your target dies. Surrender to Madness allows you to cast while moving, obviously helpful with kiting.

So, yes, classes have changed a ton since Legion. For the worse, at least in regard to abilities that helped with mage tower. Yet these challenges were buffed…

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I was watching a friend do it on Shadow testing the killing Karem method to see if it still worked at all with the enrage nerfs.

It wasn’t really working but the funniest part is at some point Raest decided that he was going to stop casting shadow bolt and go melee my friend to death. His shadow bolts hurt, his fists kill.

3 Likes

Oh no a post with logic.

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It is NOT meant to be done that way.

In Legion, the way the fight worked was you used the Raest active phases to burn as much health as possible while kiting and doing the soak mechanics. You could effectively take 40% life from him each active phase leaving him with roughly 20% left to “burn” in phase 5 while you had to do ALL the mechanics at once and kill him before Karam gets too high on his speed stack or you wipe to mechanics.

It was NEVER meant to be a fight mechanic to kill Karam and force a pseudo enrage and have to somehow self heal and “burn” his 65% life left for 5 minutes+. The “kill Karam” enrage is there precisely AGAINST the strat to kill him because that is what causes Raest to hit so hard. But due to their horridly poor tuning and testing on Raest’s health pool, that is now the only strat remotely possibly to beat the encounter.

They buffed the Affy version of this encounter from 70k Raest health to 201k Raest health between PTR and live at the very last minute literally when it became active so they failed to have any kind of testing to see if that 300% life increase would screw up the encounter…which it did…totally destroying the original design of the encounter.

I did all the warlock ones in Legion…this is not ANYTHING like the way it was created and beaten back then…it is a “mechanics and multitasking” check…NOT a “do the fight backwards and find some way to cheese survive while over half the time in your fight is against an enrage totally designed to kill you”

I already have my transmog, which is all I wanted, I don’t multiclass and have no healers or tanks so I’m not going for the mount so I gain nothing by still pushing towards a health nerf for Raest…I am pushing still because I KNOW it is not tuned correctly and that it forces the boss to enrage when it shouldn’t

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Not that much, some specs have been changed for the worse, plus now we’re stripped of all the borrowed power. We don’t have any basic class balancing anymore, it’s all balanced around current systems.

I wouldn’t mind if they buffed the HP and DPS numbers of the enemies under the premise that we were dealing too much dmg and therefore would’ve trivialized the fights. But that’s not the case at all. Someone did the maths with the example of… what was it… prot warrior? Where the fight takes significantly more time than in week 1 of Legion Magetower?
Most of these buffs were unnecessary while some specs would have need a targeted buff for their challenges.
Holy Priest is also a good example. They buffed the damage from the enemy mages so hard that one single cast without stacks deals over half the HP of the friendly NPCs. In Legion the un-stacked casts were not difficult at all and the purpose of the mage was to keep an eye on him, so he would not get too many stacks and then oneshots the NPCs.
Without borrowed power the Holy Priest is extremely weak and so it’s extremely difficult to heal the NPCs back up in a reasonable manner, especially when there are other enemies to deal with at the same time. If the mage decides to blast the same target as before, things can get a bit uncomfortable. That’s a really frustrating and unfair experience as opposed to the Legion experience. I just can’t understand why they decided to meddle so extremely with the mechanics and numbers.

I did the Shadow Priest challenge, aka Twins, and I managed to clear it but it really wasn’t fun.

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If he had any less health this wouldn’t even remotely be a challenge for lust classes, imo of course. Ymmv.

edit: for frost mages then, was unaware it scaled differently for each class. guess this adds to the “they didn’t balance it” argument

The health is different for each class.

Did not know, thank you

Ok I’ll walk back a bit. I only know the health values for Spriest and Lock don’t match. I’m assuming then it’s different amongst the others.

It’s slightly different for each spec. Frost mage’s challenge has a faster Karam, since Frost has built-in slows, otherwise it would be way easy on Frost mage.

At least Frost’s built in slows also do damage, although the trade off is arguably the most consistent slow you have has a cast time, and Warlock’s built in slow has no cast time, but does no damage.

For me, Aff felt better as a spec overall during Legion, so the challenge also did as well (although I did have the best Legendary for the encounter). It still feels pretty good now as a challenge, mechanics wise, because we have a slow automatically. I just feel less bursty as Affliction these days and haven’t been doing enough damage to Raest in between phases, or been able to damage Karam enough to push phases faster once the hands are out. Seems like as soon as one is down, I target Karam, and there’s my alert to interrupt another hand. I’ve also put in less than 10 attempts because it’s the last week of school for me before graduation so I’ve been busy since before the tower was even released…I’m sure once I have more time to dedicate to it next week I’ll get it.

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I did it by doing a hard burn on him the first vulnerability phase with lust and knocked him under 60%. When he became active again with mobs I alway kept the mobs on top of Raest so I had a blizzard and orb churning on him and tried to keep Karan in the frozen blender. I could kill a hand when it spawns b
With a brain freeze proc game play( frost bolt, flurry, two ice lances) and might not need interrupting.

I also could make my water elemental soak orbs for me. I think maybe warlocks could make pets do it and maybe mind benders for spriest. Gonna try my lock in a week and see.

I could aware Raests health was 120k or 130. I took logs and need to find them

Unless I missed something.

https://www.warcraftlogs.com/reports/aHXDCRN9JZnfTFpz

Logs of the fight frost mage, took me a couple of hours to get it right. I think if you kill Karam his bolts go from 120ish damage to 1500. Killed him once to try it out and never again.

Ya, his health is MUCH different on different class/spec combos in there. The affy lock challenge he has 201k health and you can pop all cooldowns in his first active phase and be lucky to get 20% of his health done before he is invulnerable again.

And ya, warlock can use the pet to soak runes but pet pathing is horrid…too many times I watched him literally zig zag over to an easy to get to rune and not make it in time, lol.

The runes are not the issue…the mechanics are not the issue, THE issue is Raest has WAY too much health for the amount of burst an Affy lock can do. Our ST got nerfed, our dots tickle, etc. Having to kite the entire encounter on top of his massive health pool buff he got on top of our already weak ST on top of dots doing tickle damage on their own…ya, the affy spec is TOTALLY different than it was in Legion

Give it a try, I didn’t know my water ele could soak them. Gave me more dps uptime since I didn’t have to run around. It would be real nice if they did.

I don’t know how you can kite that this encounter not as a frost mage. I got lucky in legion and had the slow ring for my warlock which made it easy.

Hats off to you shadow priests that can complete this.

Is there anything to replace the legion slow Lego for warlocks?

Curse of Exhaustion, but it has a limited duration

I gave up on the Affy one after a few days of attempts, getting to phase 5 doing all mechanics flawlessly(and had a TON of fun with the mechanic management) only to fail due to trying to survive his enraged SB casts that would deal 25% on my health each hit because we are forced to kill Karam and enrage him while trying to do the remaining 60% of Raest’s 201k life…

I started on the demo one and within 3 hrs of first attempts on the new SL version of it I beat it.

I care not to do the others as I’m not after the mount, I have no heal or tank classes so no reason to bang my head on an unmovable object, lol.

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