Runescape!
Laughs in Destruction Warlock
This is my not-caring face. The only time I ever saw the Alliance in warmode was when they were traveling in massive packs. But yes, the whole purpose of my post was to simply show that harder, more annoying forms of leveling exist. Whether people use them or not is already clear.
it is good , no more xp bonus tho 4 hard , akshalee less xp 4 hard , then no ppl go like it is race gogogo in dungen , no want , i want them 2 delets the video game , i do not want the ppl 2 go in and tell 2 me of hey y u no go fast , y no no do the ques test , but i want 2 red the ques at the start of dungen do not tell me of the 1 2 do it , u want hard u can go 2 level no gear up , delet all u gears , is hard , do not try 2 make the game all competise bc i hate compet , delete pvp delete mplus dungen it is bad maks all the ppl go fast do not have harts of conten t any more , is 1 of the resin i do not play retals , i play a lot of clasic , it is same thing , delete compets , delet armorey i do not want it bc it make ppl al compete i want those ppl go home bc a lot of time they r adult , they get compets in this game of magic 4 fun and made 4 kids , them need 2 get a job go away
āRequireā as is in if you pull more than one its essentially a death sentence.
It would be similar to current level scaling. As soon as you leave a city you get phased into your set difficulty.
Many obvious concerns but the xp, gold, rep gained would be higher. More incentive would be mounts, titles and tmogs.
Loot stats and ilvls would have to remain static.
I think its an idea worth kicking around.
I would like something like this.
I do not like how much of the game is a sleep fest at the moment. There are some older content I enjoy doing. I do not, however, enjoy not having to worry about how I do it. When you can pull elites and large groups of enemies with no worry about dying, something does feel off.
I am happy for Chromie Time because I can freeze my exp and enjoy it more. Oddly, doing it at level 49 lets me have the most difficulty in doing it.
Giving me the option to increase the difficulty, even if I have to do it alone, sounds better to me than doing it alone because everyone has hit level 50 extremely fast with no effort.
And, no, I would not need to do it for more rewards. I would do it just for the gameplay.
I wonder where that person went awhile ago that tried to tell me nobody would want this.
The only advantage of this line of thinking would be if the xp reward were multiplied each time you jumped in difficulty, meaning that heroic or mythic level difficulty would ultimately result in a faster leveling experience.
I dunno, Iād have to like⦠do social crap. that sounds like work.
Mythic leveling yes please. But 3x experience
Thatās the plan
Blizzard think for some reason any punishments in the levelling process is making new players hate the game
Despite the fact that the majority of their player base levelled up when levelling was punishing
Having a progressively harder leveling experience would be fun.
Once you hit 50 you have an option to start at level 1 again but this time with more powers and an increased mob difficulty.
Itās regarded so high that a massive boost market exists to skip it.
Because leveling is a tedious faceroll chore. If there was harder leveling and incentives to level in a harder difficulty, then more people would do it. Same reasoning as to why people do M+ and not regular heroic dungeons past the first week.
Vanilla leveling wasnāt difficult just time consuming.
Nah theyād rather hit us with daze, keep us grounded, increase aggro range, take away safe paths, and there are probably others Im missing.
Yep, player power was realllly weak as you had low damage, no defensives or self-healing most of the time. Wasnāt difficult though and I hope people stop pretending that it is.
Yea no, leveling players are split up enough, just add a Mythic variant of chromie TW for players to farm unique mogs, pets, and mounts, maybe Base mythic dungeon gear.
Each zone can act as its own instance, just tune it up, make sure enemies can be CCād, finish the zones story for chance at main rewards, with maybe optional side rewards for the random side quests in the area, rares maybe to. Dunno thatās just how I see it being a thing, only at max, with no big impact on endgame, and not splitting up the players who are leveling further, thus it needs to be for max level characters.
There was a game called Ultima Online that basically did this ā¦they decided that Player Killing was a problem and made a mirror world that had PvP disabled ā¦99% of the population hung out in care bear land.
They did THIS in UO as well ā¦then they introduced insurance ā¦so any gear or items you paid insurance for was unlootable. It was an interesting mechanic.