Three modes of leveling difficulty please

hahaha. Not hardly lol. Trash,or quest mobs back then were not much different than today. They were just health sponges for the most part back then also. What made it somewhat more difficult, is that most of the quest rewards that had green upgrades were not class, or spec friendly. Leveling a mage, or lock? Good luck with that new stave quest reward with agility on it :rofl: :rofl: These kind of threads are hilarious. Always getting tedium confused with difficulty lol. Hardest part about the game back then was having to walk from Stormwind to Goldshire, or Westfall. Or from Org to the Barrens, or Ashenvale :laughing: You guys will come up with anything to get that videogame addiction fix lol. All these stupid modes you suggested will only be a temporary addiction fix op. Next you will be wanting mythic + gazillion leveling to quench it :rofl:

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Yes, it is your opinion…

I don’t care what your opinion is. Anything can be made to work example is Chromie Time it changed the game at its core.

As you say, it wasn’t or isn’t really challenging. You don’t lose XP if you die, you don’t lose levels. It was merely tedious. The initial challenge for all of us was that we didn’t know what to expect at first when entering combat. Once you understood the need for planning your pulls, replenishing your hp and mana, and how many mobs to take on, it wasn’t that hard. Anyone could eventually get to max level with enough time.

I was going to say not really but then I have to admit

Going into Shadowlands using my Artifact weapon on one of my alts is going to feel pretty weird. That is something that wouldn’t remotely be possible before. But yet here we are… It’s comparable to the previous raids gear.

These threads tend to forget that the difficulty of Classic didn’t come from mobs. It came from class design and general mechanics. Hit rating was a big thing, and most of the time, leveling difficulty came down to whether or not your hits were landing, not because of a strategic nature in playing your character.

Chromie Time is already splitting the playerbase as is. To add three subsections of difficulty to the already seven different timelines would be to kill the game’s social experience.

If you want a difficulty slider, go play Diablo 3.

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Cheomie time did not change the core of the game. You need to dig deeper here.

The server structure alone would prohibit it. I’ve already explained to you the problem with power scaling in this game and how it is completely incompatible with a multi tiered difficulty slider similar to diablo 3.

At BEST you could MAYBE have what the op was requesting but even then, at some point it becomes redundant.

Blizzard has already done it. So, nothing can fix it now.

Sure it did, but you can keep digging if you want to.

Oh please as if we have a social experience outside of forums

When do people ever talk? Maybe in trade chat but that is just politics.

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Yeah, there are still several problems with the new system.

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Dungeon finder, group content, and guild recruitment would be significantly harder to pull off if the leveling were divided into 21 different areas of content and difficulty. Being social doesn’t just mean talking to people.

This isn’t even considering that most people probably wouldn’t do the higher difficulties if the outcome is the same.

You could be just as social with a group of npcs.

But I agree world difficulties would be a mistake but it’s not the social thing.

You simply dont know what you are talking about. On a technical level, a 6+ difficulty slider would not work. And in terms of game design, that many difficulty tiers would require a complete overhaul to the game well beyond what chromie time did. I’m talking, a complete restructuring of how stats work, how gear works and where the line between questing and end game is drawn.

Humor me here for a second. A player who is leveling in let’s say tbc, he is level 25 and decides to turn his difficulty slider all the way up to max for the most challenge and needs to kill durn the hungerer in negrand. What would / should his experience be in getting this quest complete?

Yeah I was able to use ebonchill on my mage all the way through BFA content. Didn’t start leveling the mage until after the pre patch squish. Artifact was item level 72 wheen I started BFA content. Not one weapon quest reward in BFA went above 60 :laughing: Actually it was kind of neat at first, but yeah then you realized oh this weapon is so 2016 lol.

You don’t obviously. You just assume a lot of things from my statement that aren’t true and make up stuff as you go. Obviously, many changes are possible even if you don’t like them or agree with them.

It’s kind of weird. I don’t mind it, but I can’t say that I think going into shadowlands with it is going to feel right.

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Indulge me then. Because you arent able to elaborate on why your suggestion would work, and I am explaining to you specifically why it wouldnt.

Why you don’t like any opinions but your own?

You haven’t even stated why it would work. You just keep saying ā€œBlizzard could do itā€.

So please enlighten us. Otherwise, you’re just spouting incoherent nonsense.

Sliders could work just fine so long as those Sliders didn’t make the game easier then it’s base setting only more difficult. At least it would work about as well as being able to turn your exp off. But it’s probably a bad idea to do sliders as I’m not sure how that would work with phasing… Would other peoples monsters suddenly get harder because you with a higher setting tagged it too, or would it get easier for you because they did?