hahaha. Not hardly lol. Trash,or quest mobs back then were not much different than today. They were just health sponges for the most part back then also. What made it somewhat more difficult, is that most of the quest rewards that had green upgrades were not class, or spec friendly. Leveling a mage, or lock? Good luck with that new stave quest reward with agility on it
These kind of threads are hilarious. Always getting tedium confused with difficulty lol. Hardest part about the game back then was having to walk from Stormwind to Goldshire, or Westfall. Or from Org to the Barrens, or Ashenvale
You guys will come up with anything to get that videogame addiction fix lol. All these stupid modes you suggested will only be a temporary addiction fix op. Next you will be wanting mythic + gazillion leveling to quench it ![]()
Yes, it is your opinionā¦
I donāt care what your opinion is. Anything can be made to work example is Chromie Time it changed the game at its core.
As you say, it wasnāt or isnāt really challenging. You donāt lose XP if you die, you donāt lose levels. It was merely tedious. The initial challenge for all of us was that we didnāt know what to expect at first when entering combat. Once you understood the need for planning your pulls, replenishing your hp and mana, and how many mobs to take on, it wasnāt that hard. Anyone could eventually get to max level with enough time.
I was going to say not really but then I have to admit
Going into Shadowlands using my Artifact weapon on one of my alts is going to feel pretty weird. That is something that wouldnāt remotely be possible before. But yet here we are⦠Itās comparable to the previous raids gear.
These threads tend to forget that the difficulty of Classic didnāt come from mobs. It came from class design and general mechanics. Hit rating was a big thing, and most of the time, leveling difficulty came down to whether or not your hits were landing, not because of a strategic nature in playing your character.
Chromie Time is already splitting the playerbase as is. To add three subsections of difficulty to the already seven different timelines would be to kill the gameās social experience.
If you want a difficulty slider, go play Diablo 3.
Cheomie time did not change the core of the game. You need to dig deeper here.
The server structure alone would prohibit it. Iāve already explained to you the problem with power scaling in this game and how it is completely incompatible with a multi tiered difficulty slider similar to diablo 3.
At BEST you could MAYBE have what the op was requesting but even then, at some point it becomes redundant.
Blizzard has already done it. So, nothing can fix it now.
Sure it did, but you can keep digging if you want to.
Oh please as if we have a social experience outside of forums
When do people ever talk? Maybe in trade chat but that is just politics.
Yeah, there are still several problems with the new system.
Dungeon finder, group content, and guild recruitment would be significantly harder to pull off if the leveling were divided into 21 different areas of content and difficulty. Being social doesnāt just mean talking to people.
This isnāt even considering that most people probably wouldnāt do the higher difficulties if the outcome is the same.
You could be just as social with a group of npcs.
But I agree world difficulties would be a mistake but itās not the social thing.
You simply dont know what you are talking about. On a technical level, a 6+ difficulty slider would not work. And in terms of game design, that many difficulty tiers would require a complete overhaul to the game well beyond what chromie time did. Iām talking, a complete restructuring of how stats work, how gear works and where the line between questing and end game is drawn.
Humor me here for a second. A player who is leveling in letās say tbc, he is level 25 and decides to turn his difficulty slider all the way up to max for the most challenge and needs to kill durn the hungerer in negrand. What would / should his experience be in getting this quest complete?
Yeah I was able to use ebonchill on my mage all the way through BFA content. Didnāt start leveling the mage until after the pre patch squish. Artifact was item level 72 wheen I started BFA content. Not one weapon quest reward in BFA went above 60
Actually it was kind of neat at first, but yeah then you realized oh this weapon is so 2016 lol.
You donāt obviously. You just assume a lot of things from my statement that arenāt true and make up stuff as you go. Obviously, many changes are possible even if you donāt like them or agree with them.
Itās kind of weird. I donāt mind it, but I canāt say that I think going into shadowlands with it is going to feel right.
Indulge me then. Because you arent able to elaborate on why your suggestion would work, and I am explaining to you specifically why it wouldnt.
Why you donāt like any opinions but your own?
You havenāt even stated why it would work. You just keep saying āBlizzard could do itā.
So please enlighten us. Otherwise, youāre just spouting incoherent nonsense.
Sliders could work just fine so long as those Sliders didnāt make the game easier then itās base setting only more difficult. At least it would work about as well as being able to turn your exp off. But itās probably a bad idea to do sliders as Iām not sure how that would work with phasing⦠Would other peoples monsters suddenly get harder because you with a higher setting tagged it too, or would it get easier for you because they did?