Ahhhh. Now I understand. What you actually meant was the “wear only white vendor gear and stuff my bag entirely with “LOL” written repeatedly on mail copy notes” mode.
If they was to do this it’d work better as servers then as modes. Although new servers would be a bad idea so they would need to shuffle people off their current
low populations servers and then turn them into those modes. In the process making people very angry.
Although my guess is if Ragnaros was the target of one of these deletions people would act like that makes up for it just because players can be snotty like that.
Yup, thats the one!
I like the idea conceptually, but the reality is you’re talking about dividing up the playerbase even more since they would have to be phased out from each other.
Vanilla’s leveling experience is so extremely rewarding that nobody even does it anymore on Classic. They just power level because it’s too good.
I’d like to see not really a mode, but an alternative ( unlock harder WQ, objectives, Solo player stuff) to maybe allow each paragon level to grant you 1-5 ilvl to a peice of gear, maybe gear tied specifically to that, that cannot be mixed and matched with Mythic and PVP gear. So Solo players who like questing and what not can feel OP but in there own gear made for them, that cannot affect raiding or world first or exploiting pvp or something.
Actually, the reason vanilla is regarded so high was because it was new and shiny and expansive and had great lore (when you could find the entirety of the storyline) and the epic times with friends exploring this brand new shiny expansive world. NOW, its none of those things anymore, and leveling within a grind that makes you wanna pull your hair out has nothing at all to do with it.
Arbitrarily injecting a difficulty curve by imposing an artificial handicap is an absolute failure in game design.
While leveing is not technically the end game, have an experience where there are actual failure states out in the world and the zones have actual agency is such a strong aspect to mmo rpgs.
We need the diablo difficulty slider for leveling.
Also, a slider to reduce experience for those who just want to level a bit slower.
aCksHUalLy its still very popular today
No offense but its comments like this that remind me there are those that play mmos that have no business designing them.
There is no conceivable way to implement a difficulty slider. You would have to phase out every player into separate instances, grouping them based on their selected difficulty, and you are taking about 6+ difficulties. And this says nothing of the fact that character power scaling does. Ot function here the same way it does in a game like diablo3, there is literally an upper limit before it becomes raid group required to kill quest boss, of which you would need that many players on that specific difficulty of that specific zone instance. Then, you would have to figure out the incentive structure, but since again there is an upper limit to the power of gear you can equip at a given level, you will eventually reach a point where no one would even bother.
Difficult overland questing experience needs to be designed at the foundation of the game when it comes to mmos that arent lobby based affairs.
Issue is it’s a bad business model.
High end players don’t care because all they do is rush to cap to do end game stuff.
Casual players don’t care because high difficulty curve just makes doing the things they enjoy take more time.
And Bad players would just get alienated by a difficulty curve.
End result, Nobody actually cares that there was a difficulty increase in the open world except those who got alienated and forced out of the game because of it.
Taking developer time to add difficulties that almost nobody will use, when you can ALREADY mimic them yourself, would be silly.
It’s like saying “hey, I like my Hearthstone to be the top left corner of my backpack, and I know I could put it there myself, but Blizzard should put multiple modes in the game that will automatically put your Hearthstone in different parts of your bags.”
But
That is what they do with raids and dungeons…
(But I still think it’s a bad idea)
Oh I understand that completely. There is a reason the genre is where it’s at today.
This is the problem with mmos, the budget to produce them is generally at a place where you cant afford to target a specifc demographic with niche interests.
You lost me at “Resembles Vanilla in difficulty” so you want it to be easier then? There was NOTHING hard about Vanilla
It was Tedious
It was simple
It was drawn out
It had ZERO balance what so ever
It had bugs a plenty
It had poorly thought out mob locations
It was not however, Hard.
Elden Ring is going to be a thing. I heard it’s going to be a super hard MMo even though that is all the information we have.
It’s being written by the writer of Game of Thrones, and Created by the makers of Dark Souls.
and the award for dumbest thread of the year goes to…
One of the dozen political threads that happened this year.
Different raid difficulties have different mechanics that go on or off, I can’t set the raid to Normal and have Psychophages magically spawn.