Thoughts on melee dps in TBC

Probably because you felt it was necessary to bring up in the first place, bud. If you don’t want people scrutinizing your accomplishments, don’t laud them around.

I’m not really. I made one quick comment about something you said, and was otherwise talking about the subject: melee DPS in TBC.

As you might recall:

Then that was followed by what I found to be a funny comment you made immediately afterwards saying that you min/max, aren’t casual, push for world firsts, and have a top 10 speed kill.

“Who cares if you aren’t in Progress?”
“I push for world firsts!”

The second part was amusing to me because… you don’t. You can’t even clear the raid, regardless of whatever reasons you may have for that.

Pull? Bud, you should take a look at my logs if you think I have to pull you down to make myself feel better. LOL

Don’t get full of yourself, pup.

No. Armor Pen wasn’t a percentage in TBC, so it worked differently. You can’t have negative armor, so anything beyond the actual armor value does nothing.

In WotLK, Armor Pen was changed to be percentage based, and functioned differently as far as calculations go, such that you could remove over 100% of the damage reduction that armor was giving. If armor was giving you 25% damage reduction, 200% ArP would give you 25% bonus damage.

You’re not very good at math.

6,200
-2,600 (Sunder Armor)
-610 (Faerie Fire)
-810 (Curse of Recklessness)
= 2,180
-840 ArP from an Executioner proc.
-1000 from Warp-Spring Coil or -1200 from Badge of the Swarmguard
= 340 or 140.

Your BiS gear in T5 will have that much passive ArP, I guarantee you. Any more than 340 on your gear, and you start to lose value on your Executioner proc or your trinket effects. You won’t have Shard of Contempt until SWP is released, so you’re probably going to be using DST + WSC, which means reaching the hard ArP cap is a very real possibility for a majority of fights.

That results in any extra being wasted. And by the time Executioner is out, you can reach passive ArP values in the 4 digit range. Even T5 level gear has more than enough ArP available to reach that cap, with T6 and SWP gear having enough passive ArP to push you over cap even on 7,700 armor bosses.