The big difference between brewmaster and blood dk that I have experienced has been the level of focus on blood dk. Blood is all about landing good death strikes and not capping RP by death striking when your RP is almost full. Every button you press, every talent you pick is about being able to use death strike well. They make death strikes bigger, make death strike cost less RP, generate RP to cast death strike, reduce the damage you take when low health so you can death strike etc etc.
Monks are focused on stagger but not to the same level that dk is focused on death strike. Also, monk has a number of redundancies.
For example, purifying brew and expel harm. Wouldn’t it be cool if expel harm, instead of healing, reduced your stagger level and did damage based on the amount of stagger reduced?
Brew cooldown reduction from TP and KS, these abilities are incentivized anyways for good damage just remove the cooldown reduction from these abilities and make CB and PB
have just a shorter cooldown. It’s also not a good design to want to push SCK but to know that it’s going to hurt you defensively.
To make a long story short, monk just doesn’t feel like it has the same focus or flow. My hope is going forward these can be addressed. However, I do love the tool kit of monk over bdk. It can certainly pull off things bdk can not.