Damn you’re really missing the point of this thread. I guess it is a little complain-y but the intention is more of a reflection. I’m having fun, and I actually enjoy pugging. It keeps things dynamic (especially when I’m healing)
In many cases it’s actually much, much larger. You’re not really engaging with me in a way I feel like dealing with anymore so I’m not going to respond to you anymore, just FYI.
This is why you’re seeing healers struggle. Low keys are worse than high keys. Healing low keys is awful unless you have a high geared player in the group carrying. You’re in the key range where people are learning mechanics and how to play their spec in M+. Of course people are going to make mistakes.
Well I think there’s two variables here instead of one. There’s skill, as in like technical execution, and there’s strategy. Missing a kick, fat fingering a spell, or making a rotational mistake during combat are all technical execution issues. My issue is with strategy. If you’re a tank and you consistently, on every single pull, don’t stack mobs, you have a fundamental strategy issue. It’s a lack of understanding what your role is. The problem is is that fixing strategy is infinitely easier than mastering technical execution, however it really seems like so many people in a +8 are high on their own supply that they’re doing everything perfectly lmao.
For example, since I am switching roles, there are aspects of content that I haven’t really engaged with that is definitely requiring me to rethink my strategies. If there’s something I can do better to make the group more effective and I simply don’t know about it, I want people to tell me and I’ll do my best to incorporate that into my gameplay.
FYI, I was surprised you actually used this phrase. The only folks I’ve heard use this are not really playing online games. Interesting to see it being used here as it does offer a concept that is rather succinct for some of the situations I have seen while playing in groups…especially LFRs which are normally the only pug groups I join.
For anyone who has not seen this phrase before, here is a definition.
“What is Hanlon’s Razor? Hanlon’s Razor is a mental shortcut which teaches us, in the words of Robert J.Hanlon to “never attribute to malice that which is adequately explained by stupidity.” In other words, rather than questioning people’s intentions, question their competence.”
However, personally, I usually attribute some of the missteps in game play can be attributed to someone new to the event or new to the spec they are using. I can remember in one TimeWalking dungeon run a year ago, I was on my Shaman healing and I noticed a couple of folks having difficulty with how to manage cc’s for various types of groups.
At a stopping point I asked in group chat if anyone understood how to use cc functions, and got an answer: What’s that? So I discovered this was a small group of friends just learning their roles but had to pull in a pug healer (which ended up to be me). So I explained the concept…it was very gratifying that they were so happy I was willing to help them do some things they were not really aware of because they all were fairly new to the game.
Sometimes a question “are you new to this” might bring about a positive change. A few of them ended up joining the guild I’m currently in. I found out several of that group were family members and wanted to do something together. The only one who had some experience was Grandpa…bless him. He was in his 80s and was having the time of his life. So from that experience I am usually more inclined to offer help first.
My pugs have been great. Granted I do raids as opposed to M+ but my H LoUs have been downright pleasant the last two weeks. This last one had a few issues with Gally (namely all but me ignoring bombs until I said something and a fellow MM Hunter calling for Lust. I really wanted to say something about that…)
Usually when it goes wrong, it’s DPS just not doing what they’re supposed to do and trying to parse the boss. I shouldn’t be ignoring the drop to get rid of a barrel of fireworks while a BM is shooting Rik while his barrier is up.
So, dunno! Different content, different requirements. Play whatever you have the most fun playing.
A lot of tanks think their job is to be high on the meters by deliberately working against the strengths of the DPS classes they brought along.
It’s almost griefing I’d say.
If you join a key as a tank and see yourself in competition with your DPS or healers for a meter spot you are doing it entirely wrong. Your job is to maximize the potential of the team around you.
Tank leads the way, DPS carries the tank, healer carries the DPS by handling the rot they can’t avoid and being an extra eye with an external when they are standing in bad.
Normally when I see a tank saying “The DPS in my group were doing sub-tank damage” I generally put it on the tank for pulling like a jackwagon. It’s almost always an issue of the tank having mobs strung out across the room and not taking advantage of his group’s cleave.
IE intentionally making it near impossible for anyone but himself to hit their DPS potential.
Tank’s entire duty is just “have basic idea of dungeon layout, stay alive, don’t string mobs across entire corridors” so I don’t know how we are asking so much from them.
Maximum would be playing with 100% optimized offense and defense, making pulls big enough to just barely stay alive, optimizing route for 4 bloodlusts every key, positioning mobs so that you can easily maximize damage and LoS casts, call interrupt orders, and so on.
Granted, maximum check for healing and DPS is a lot of things too, but lets not pretend the ceiling is as low as you make it out to be.