This is WORLD of warcraft not MULTIVERSE of warcraft

That is an entire “server” not a server like a server we use for a realm, we use less than a blade of a server for a realm, so if a single blade can serve 60k people and there is 14 blades per server would be about 860k people per server, and at $15 per month, you are looking at 430k per day.

That isn’t how Ion explained it. He says layering is a single cohesive world.

Except it decreases competition. Remember the whole point behind layering is to make room for tourists that aren’t expected to play long term. Most tourists will not be reaching far enough to compete with Classic players farming high level resources.

Uhm what?!?! That isn’t how it works. Every single herb is not going to be farmed even on a regular server 24/7. If Bob and Jim are farming herbs in Felwood they are competing with one another and are limited to farming only what can spawn in the zone. If Bob and Jim are farming Felwood but on separate layers, they are potentially doubling the number of resources they can farm since they aren’t competing with one another. Sure, there will be times when Felwood isn’t being farmed on a layer, but there will be times when it isn’t being farmed at all. The point is that when it is being farmed, multiple layers has an impact.

Haven’t heard any other options.

You are missing the point. Layering is able to be removed far more quickly than the server merge ideas that have been thrown out. The problem isn’t the AH on the server pre merge(although it would also be a problem), the problem is that once you merge several dead servers that have been free farmed, you are merging players that have stockpiled massive amounts of resources.

I guess if they’re following the same exact path as each other??? But in reality Bob and Jim are going to be in 2 seperate areas of felwood following their own paths that they use, so really, they’re picking up the same amount of felwood whether they’re on 1 layer or 2.

Again, for your version of this to work, the person farming on layer 2 has to be farming on that layer because there’s literally none left on the other.

if people have to go to a non contested city before they can layer hop, do you think that would resolve most issues with it?

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??..

There are only so many nodes per zone, and I believe they have a 30 minute respawn timer. If two players are on the same layer, they are sharing those nodes. Every herb Bob picks is an herb Jim can not.

Gathering paths in vanilla are large due to the respawn times. While possible, it is unlikely that 2 players would be farming completely separate areas in felwood for herbs.

I’m not sure how you are arguing this. 2 players on separate layers will farm far more herbs than if those 2 players were on the same layer. That’s just math.

Honestly, I think the issues are overblown to begin with. Yes, there are situations where things can happen, but they aren’t exactly something you can plan on or force with any reliability. It isn’t like you can hit a button and shift layers. You have to get invited to a group by someone in a different layer. Are there situations where that can be exploited? Yes. But they aren’t reliable exploits, and are of situational benefit, at best.

you just have to 1) find ore/herb/rare you want to exploit. 2) loot/pick/kill it, 3) log out, 4) log on to an alt for a sec, log out, 5) log back on the char by the ore/herb/rare and now you’re on a new layer right by the resource you want to exploit. didnt even need an invite. you’re stickied to a layer till you’re no longer logged to that toon and have in fact, removed it from the temp buffer by instead logging in to an alt, logging back out of alt and back on to exploiter. end result is exploiting the resources, messing up the economy.

so forcing you to go to a non contested city first, before layer hopping, means you at least have to travel to the spot where the ore/herb/rare exists, givng others a chance at it also.

Yup, it really can’t be denied. Especially by anyone who’s seen the system work and tried it for themselves in the stress test (like me) or in the beta. The experience is reminding you that this tool was created from a retail mindset PoV, which is a big :no_entry: for Classic.

It’s got no place in the authentic Classic, because it never had one to begin with in Vanilla.
The only place it currently (unfortunately) belongs is retail WoW, which is designed to work with it. And people don’t want anything from retail WoW in Classic, that’s the whole point. Blizzard forgot.

Wakey wakey! #nochanges is calling! :telephone_receiver::notes:

Blizzard. Classic isn’t gonna be the same game with this tech!
I know you must have put a lot of effort into it, and i appreciate that you’re trying to find a solution to issues you perceive to be important - you care. That’s great. Let retail instead reap the benefits you worked out from this system!
It could really use it to make the gorgeous world your artists have crafted come alive even more!

Just please, do us a favor and take the Classic bible to bed tonight, and let it guide you to create THE Classic you devoted yourself to when you started this project.
You have many believers who are counting on you, and have faith until the very end…but we can’t follow you into the afterlife blindly. That one you’ll have to walk alone, because the mission ends right there, and there’s no turning back.
Please do what’s right for the game. :love_letter:

(jesus christ please if you take the way i say this serious/literal, …bless your heart for i am powerless to help you. The point still stand tho! :wink:)

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I see this a lot… I wonder then if you plan on throttling your bandwidth on your router and using windows xp and a machine with all the bells and whistles available in 2004-2005ish… if not, then your “authentic” experience isn’t really authentic.

Things change, technology improves, its not a huge deal because eventually these things will be patched and by that time, fewer people will be playing which means these layers will be collapsed.

Layering only matters to people who like to police how other people play or by people who are planning on becoming AH tycoons early in the Classic launch.

You keep saying this. Didn’t you also layout how to circumvent the ICD blizz has placed on layer hopping with an alt on a different bnet account? Isn’t wilfully abusing game mechanics undermining the integrity of the game?

I would have written an elaborate response, but you already made my point by yourself :smile:
This is something that just changed with time, and not even the #nochanges crowd expects or wants any of the old tech from back then.

Let me make it clear:

#nochanges is there to make sure the GAME is recreated in it’s original state. That means, the game design foundations stay intact completely, start to finish.

#nochanges is not there to ask for an REENACTMENT of 2004, because no one in their right mind expects that, because we are living in a world 15 years from then. The whole #nochanges reminder soles purpose is to secure the games integrity by preserving it in it’s original state, as mentioned above. That’s it!

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I’m not sure I know where to begin with this.

There you go, then. Layering is just tech that wasn’t available at the time. Since you don’t mind new tech, that means layering is fine. Thank you.

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It was World of warcraft its now the world of sharded streamers

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If it only were that easy huh? :smile:

You’re assuming we can travel time. We can’t. It’s impossible to ever have had layering available at that time, cause it relies on modern tech to even work in the first place.

That’s why i said

because using new tech, aside from the basics required to make sure the game can function the way it’s supposed to according to it’s original design, would again be deviating from delivering the authentic goal.

Hence, new tech in that case is still not an option. :upside_down_face:

It’s really simple: If Classic deviates from the original design of Vanilla, it’s not Classic anymore. Layering is a massive deviation of the game, as it was never present before in the game at any point.
Therefore the game we get as of now on launch, is not going to be Classic, but a different game entirely. And that’s not acceptable given Blizzs own standards and goals even.

Oh I do.

People who want layering only care about themselves and how smooth their launch day is, they could care less about how it affects the community and the server at large.

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They have completely ignored this fact. Somehow 9k people use up the same amount of resources as 3k people and there will be “extra” resources. Lol.
Yea i don’t get it either. They are the economics whizzes though…

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Server 1st 60 will be a rich mofo. Resources will flow their guild bank alts and break ALL the servers.

Even the RP-PvP Blizzard didn’t make will suffer.

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:sob: Aren’t we suffering enough?

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lol… it seems to me that everyone who is a #nochange zealot wants exactly that…