This is WORLD of warcraft not MULTIVERSE of warcraft

Same same but differwent

Yet, working as intended. Without these things, nothing works as intended.

I get and understand the economy part. The thing with economies is that it adjusts to changes. Will layering cause the AH to be flooded with crafting mats due to less competition for them? Most likely and I agree on this part. Layering is also a tool to alleviate costs and the dead server issue. Blizz is a multi-million dollar company but it will still try to save from having to buy a $13,000 server if they can.

Are you sure? Because every time I see someone explaining how layering hurts the economy always (willfully or unknowingly) leaves out the fact that each layer has its own level of competition.

Hopping from one layer to another does not generate more resources. Those resources exist because there is a large enough population to warrant more resources.

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Except that Blizzard and many of us are under the assumption that the vast majority will not stick around long term, hence layering. If 80% of players are expected to be short term tourists that leave within the first month, they will not contribute to the competition for high level resources, which are really the only ones that matter.

That and they ignore that while the supply may go up with layers the demand also goes up. More layers = more players on server.

It’s not like this magical thing that only increases the supply. If gathering a few extra nodes ruins the economy, there is a bigger problem to start with.

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I was going to say this very thing!

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Another person who has no idea what layering is doing. It’s every hour or so at this point. You dont ALWAYS need something to be mad at.

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The lore and story has definitely started to smell. What do you need beyond Dragons that can talk.

This. This is the reason that layering is going to be in Classic. There are no good solutions to the problem. Layering may suck in the short term, but, of the options available, it is the best for the long term health of the community and the game.

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They probably tell every dimension that to make them feel better.

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Ah, so you presented a point to an argument of your own making, that had nothing to do with the argument to which you were responding, they call those “Strawman arguments” and they are considered “Fallacious”.

There is no “may” to it, adding a layer increases resources by 100%.

From who? Layers exist to hold tourists until they quit. Tourists contributing to layers are not likely to demand high level resources.

3,000 classic players that need high level consumables on 2-5 layers, each producing a servers worth of material. They are sharing these layers with 12,000 tourists, who do not need high level consumables because they will most likely all quit before ever getting to the point of needing them. Not magic, just basic math.

Also, it’s not “a few extra nodes” Black Lotus is limited to only 336 per server per week. With 2 layers it doubles it, 3 layers triples it, and 4 layers quadruples it. BL is rare in real vanilla/classic, unlike on pservers where it falls from the sky. There is a big difference between 336 black lotus per week and 1344.

edit: Just wanted to add that I am for Layering. I’m simply trying to explain how it impacts the server economy, and it’s not because of layer hopping. I also believe that it needs to be phased out as fast as possible. I would really like to see at least Black Lotus have it’s respawn rate multiplied by the number of layers, but I wont lose any sleep over it.

Layering is continent based as well so 4 layers of eastern kingdoms isn’t the same as 4 layers of the whole of Azeroth.

You’re only doubling half the BL spawn with each layer. So even if you have 12k servers you’re doing so with 2 layers of each continent not 4. The impact won’t be as great as people are playing it up to be.

This is also not mentioning the fact that either way the people leveling fast enough for uncontested resource farming will do so regardless of layering. Layering will increase the chance they have competition due to a larger player pool meaning more chance of more tryhards per server.

Well…

The OP has all the keywords.

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Which is why layers collapses and expand based on population.

Players leave amd the resource spawns leave.

How about the integrity of your argument.

These anti-layering screeds would be better received if the OPs took the time to understand the what/where/why of layering before they started ranting about it.

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You must be unaware of the bronze dragonflight purpose then

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Wouldn’t they all be the same? The universes were just copies barring any outside interference, and up until we arrived to stop the Legion, Alt Draenor was on the exact same step for step path as our dimension. Had we not stepped in, they would have gone down the exact same path and had the exact same Garrosh, right?

If all the different characters had different personalities and such in different variants of the universe, it makes no sense that they would follow the exact same path and have the exact same leaders for all the clans, etc…

That’s an argument from assertion, perhaps one might be better acquainted with the fallacies of debate before attempting to formulate an argument.