Dungeon leveling has been a zerg rush since heirlooms came out in Wrath of the Lich King. It’s been 15 years. We haven’t had a challenging or strategic dungeon leveling experience since the first raid tier of Wrath.
This is not “what the Retail community wants.” It’s one piece of the Retail game, and it’s been like that since Classic expansions were retail.
Judging the Retail game by your dungeon leveling in Timewalking (which is badly tuned to be so easy that it’s…not even content, to be honest) is like judging Classic only on murloc quests.
Almost Nobody likes Timewalking
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Some of us dislike them because we wanted them to be difficult and challenging like they were back when they were current content.
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Some of us dislike them because the scaling is wild between levels.
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Some of us dislike them simply because we’ve done all of these old dungeons hundreds of times and don’t ever want to see them again but have no other option during TW week.
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A small handful enjoy TW. Among those, there are players who twink and enjoy that experience.
But no, “this” is not “what the Retail community wants.” And timewalking is a weekly thing that only comes around every now and then. It is a tiny, insignificant speck when the game as a whole is your context.
Listen, I love Classic. I enjoy it every time a new one with fresh servers comes out. I’m all about it, and there are things about Classic gameplay I absolutely adore revisiting.
But retail is not garbage simply because it isn’t Classic. It prioritizes different things. If you want the challenging dungeon experience that requires attention, strategy, and teamwork–dungeons that will punish you if you go too fast or pull too much or stop paying attention for too long–that’s mythic plus, and it will knock your socks off if you can get over the timer.
The timer does not mean that the dungeons are rushed. They are not. They literally can’t be or you’ll wipe. Timewalking dungeons and leveling dungeons are a zerg rush. Mythic plus is a careful and strategic piece of teamwork and max use of the entire toolkit. The timer is simply there as a check. Like a damage check or a healing check, the timer is how long it should take a group to execute that dungeon well, and if you go over time, you don’t get as high of a score. That’s it. I see people in here who have never run a key or who have tried one or two and blamed the timer for their issues…but M+ is the new dungeon challenge, and it is Classic dungeon coordination multiplied by 15 years of development.
Give it a shot. Give it a real shot.
Barring that, we still have raids. We have delves. We have like eleventy different PvP modes. We have professions that can provide top tier endgame weapons and gear again.
Don’t dismiss the entire retail game just because you don’t like the leveling. The leveling was the focus in Classic. It is not the focus in Retail.