Yeah but doing long as campaign quest lines only to be rewarded with gear 30 ilvls lower that what I have is equally as dumb. What are we on week 4? Week 5? My week 5 campaign questline is giving me rewards that were obsolete on week 2. How is that right?
I fully agree with you OP. I am voicing my disappoint via my wallet.
I can’t wait for two years from now when the next expansion is actually the worst expansion ever and Shadowlands was actually a good time.
And then the expansion after the next expansion is actually the worst and the one before was actually good.
And then-
On the first tier of Legion/BFA world quest didn’t reward high ilv gear either. The last tier of an expansion always have a lot of gear rewards all over the place, is silly to compare it to Shadowlands.
Let me correct you OP
This is a bad xpac for people who don’t really do anything in game
Icy Veins said straight up that the best gearing path to take for the first couple of months of SL is through rated and non rated pvp. I’d suggest going for that. It’s actually a lot of fun.
That’s true, but if your class/spec isn’t flavor of the month you won’t get that rating to make pvp worth while.
With PVP it’s more about cooperation, using terrain to one’s advantage, interrupts and CC.
That pretty funny, but you are a horde, come to ally side and see how that works out.
I’ve seen some pretty good alliance players lately.
Sadly I have to agree. Shadowlands feels more like a console game and extremely linear in a way that you may be able to go off the main path but there isn’t any reason to. Cosmetics and collectibles are at an all time low. Trade-skills complete gutted to the point of window-dressing. Thanks to the world being designed so poorly most of the pet battles say “error” and won’t start. Rare mobs don’t feel rare. Loot doesn’t take effort. We’re made to suffer if we pick the wrong covenant. There’s no real incentives and the lore has been retconned into swiss cheese to make square shadowlands plot pegs fit into the hole.
I don’t disagree but it begs the better question: what’s the purpose of the world?
Would the retail experience be any different if for example you got put into an instance the moment you left town? Probably not, right? What’s the point of the world then? And so it goes you have this fence called irrelevant.
On one side of irrelevant you have a challenging engaging atmosphere because there are no instances. ALL the content is in the world. Sounds awesome right?
On the other side of irrelevant you have BFA. None of the world content is engaging. ALL the engaging content is inside instances.
It seems to me people exist on both sides of irrelevant here. Trying to make both parties happy just makes the fence irrelevant as its name suggests. Not as engaging as instanced content, not trivial enough to attract the tourists like yourself.
And so the answer here is a character toggle to make the world what you want with associated rewards. To those of us who want an EQ 1999 styled world with mandatory group play and highly engaging content (dungeons and raids are part of the world) should just be configurable. Ditto for your BFA experience. Both can exist inside the same game.
Very true, group content is synonymous with Cataclysm’s forced guilds, force progression, definitely ruined the game.
There’s less rewards and even worse, more effort required for world quests. Instead of quick quests now they involve 2 or 3 stipulations each to complete. Add in no flying and no whistle, and it really looks poorly done this expansion.
I’m actually enjoying the constant cash. Emissaries used to be how I got my money but only after being exulted. Not I’m getting money more often.
Just leveled my 3rd 60… I only have to do the campaign storyline to get gear and callings are just optional ways of making money, anima and catching up on renown. After 1.5 days at 60, I’ve caught up with the story so I have decent legs, gloves, wrist, belt, helmet and cape. Seems pretty great for alts so far.
Now if you expect all your alts to be raid ready by… the 3rd? 4th? week an expansion is out I dont know what to tell you.
Uh-hu. Thats completely it. You totally broke through the fog and addressed the core issue. Congrats you idiot savant.
Lol /thread
You may be right, but do not hurry, I preferred to wait until the end of this expansion to give a verdict as long as there is no WoW alliance youtuber who gives 10/10 to poop
content like BfA was just for being a fan of Jaina.
It has not yet shown the end and how it will end in lore, systems and the gameplay that occurred in this expansion, so we would only expect all that in how SL ends and it is usually the best for now, or worse than we had between BfA and WoD.
This is highly debatable. If Blizzard were to ever add such a toggle, it begs the question of whether or not it would even be used, and the only reason why I say this is because an EQ 1999-styled world that requires you to group together would likely result in a more arduous and difficult experience for the player. While this isn’t a bad option to have, the alternative to that experience is the simplified, easygoing experience we have today.
What I think would happen in this scenario is that people wouldn’t use the harder difficulty to actually play the game and gear their character; rather, people would probably just use the easy mode because it’s going to be the more efficient way of doing so. We’ve seen this happen in the game before with M+ and raiding. While M+ isn’t necessarily easier than raiding depending on the key you had, it was certainly more efficient and didn’t require the level of coordination and grouping raids requires. In less than an hour, you could get gear in M+ on par with a raid that takes 6-7.
What resulted is that certain difficulty tiers of raids like Heroic ended up being ignored by a large portion of the player population because there was no reason to play it. A toggle like the one you’re explaining would likely be neglected in the same way.
I suppose there are other avenues, though. Blizzard could make dedicated servers for such a mode, or they could make it so that it’s permanently attached to the character you turn it on as (similar to how Runescape has an Ironman mode that can’t be turned off if you activate it on one character), but still, it really does beg the question of whether or not people still want that kind of experience. Ironman mode in Runescape, while interesting, is very niche and doesn’t require you to rely on others to play it (in fact, you can’t rely on others. The whole point of the mode is about self-sustainability. You can’t use the auction house nor can you trade with other players). The majority will likely always choose the avenue that grants them better rewards in less time.
Classic was a really popular game when it came out, but a quick venture back into it shows that the older leveling experience isn’t as loved as people remember it being. Many zones are now dead because nobody wants to level more characters, and those that are are being boosted by their guildmates/friends. Of course, it can be argued that the reason why it’s so dead in those zones is because it’s older content we’ve all done 10x over, but if the allure of it was the challenge, then I don’t think it would really be an issue.
I think a toggle for a more challenging game is a nice thought to have, but it’s a lot more finnicky to balance than we might think. It relies on having a playerbase that wants it to begin with so that it’s not DOA, and it also has to be balanced to ensure that it’s not negating itself as a viable alternative to gearing.