WoD was the first expansion I’ve ever gotten bored with. Ever since, I’ve gotten bored faster with each expansion. TWW is the first expansion since Legion that I’ve maintained a sub for 3+ months, but I’m starting to get bored and probably won’t renew my sub for December until maybe 11.1.0 since 11.0.7 looks really boring and uninteresting.
While that may have been true, I’m not arguing that every option was good. I’m arguing that the decision had an undeniable impact on your actual gameplay. Soul conduits aside, just focusing on covenant choice (which is the only thing I am comparing to Hero specs) A hunter could have a binding shot and a potion, a targeted AoE damage buff and a Mobility dash/speed buff, an additional kill shot and a teleport, or an AOE chakram and a shield.
That’s a choice between 4 sets of two abilities, a total of 8 active abilities. And not abilities one would forget. If you chose that covenant you were incorporating those button presses into your rotation. That was meaningful.
Compare that to Hero Specs. You can choose between two. It does not give you a new button press. You could be forgiven for not even knowing what it does, because the guide you imported the talents from told you that all the bonuses were passive so you stopped paying attention. You don’t have to try to compare the hero talents to anything from covenants because they don’t even make you choose (except as a bit of theater while you level).
I think you’re overstating the impact. In the vast majority of cases, it was just a new cooldown to manage.
Notable exceptions are things like Rogue’s Kyrian option and Priest’s Venthyr option for PvP.
I already get more out of my Hero spec than I ever did from any one covenant in Shadowlands, primarily because it’s all targeted and themed.
Maybe that’s true in your case. I never played shaman. Wasn’t true for monk, warrior or hunter.
I played Jade Stomp exclusively. For fun.
It was just a cooldown I pressed when it came up, it didn’t change my rotation at all.
Now, Bonedust brew did… but I’m not sure I’d call “spamming crane kick” engaging, and there’s a reason it got fixed.
No Warrior covenant changed anything significant, though Kyrian did bring utility with it - and Condemn was cool. Not saying the covenants didn’t have cool flavor.
Hunter’s abilities were a joke. Just steroids. (Also I’m sure you’ve noticed NF and Kyrian Hunter abilities were combined into Sentinel, surely?)
Why not mention Demon Hunter? They had an interesting one in Maldraxxus, and The Hunt is cool and has some ramifications in PvP.
I did, and yet I could be forgiven for not noticing because they changed them from something you do to something that happens. hero talents are the mission table of talent choices.
It was significant to me.
I used NF primarily. Because I like to BG almost exclusively. I flag carry or peel. I got a lot of use out of that stupid little fox form.
I don’t mean significant as in personally meaningful, I mean significant in a broadly meaningful way for the spec.
I wasn’t really considering the utility abilities of each covenant because uh… two were just objectively the best, and they didn’t change per class.
Shield or mobility. Door of Shadows could be useful in the open world, I’ll give you that… but that’s because the open world had been designed with it in mind.
For Survival, at least, this is a little disingenuous. It DOES just proc off of WB, but you hold WB if lobbing it would place it poorly.
Not saying this is good design, I dislike how Sentinel works right now, but it’s still interacting with how you play the game. I made a WA to track the ICD, too. Blizzard hates making things simple.
You’re playing sentinel in SV?
I’m playing since 2006, and I would do anything to play a Legion-like expansion in terms of quality. But even more, a WoW 2.0 with a fresh engine, because that would mean a fresh game, starting over and abolishing all the crap lore since Shadowlands.
I was before the Anniversary patch. A lot of people were.
Yeah, was gonna say. Sentinel was lame. The best part about it was you didn’t have to pay that much attention to it. I only played it because pack wasnt that good and I wasn’t messing with butchery anyway.
I like the flavor of it. I wouldn’t even mind the mechanics if the circle were a decent bit larger.
Then your opinion adds little to the conversation. Because I was arguing that exact thing. I’m sorry if you are a really big Preach fan, or think that he would never do things just for money, but you coming in to talk about how you think there’s no room in RPGs for unchangeable decisions has NOTHING to do with the mechanical design of covenant abilities vs hero specs.
I’ve watched maybe 20-30 mins worth of Preach videos in my life, so your imagination is running a bit wild there (and it’s a bit odd).
Regardless, significant power locked behind unchangeable decisions in a game like WoW is going to fail every time, because it is bad (basically horrible) design for a game like WoW. There are games that it could work for but WoW is not one of them.
You may have loved it, but it was still doomed from the start. The hero specs are just new branches in an existing tree. Pick your branch and go. It’s not terribly exciting but it’s also not moronic design, so there is that.
Regardless, significant power locked behind unchangeable decisions
That’s not what I’m talking about. Again.
That’s not what I’m talking about. Again.
It’s what I am talking about. Feel free to talk about what you want and I will do the same… sound good?
I mean, I’m not going through your random posts. These are responses to me.
Edit: To clarify, no. That doesn’t sound good. It sounds like a strawman fallacy. When you debate someone’s points by setting up an argument they didn’t make, but is easier to defeat, that’s deceptive.
I wasn’t debating your point. I was adding another variable to consider. A kind of important one really.
Join the club!
This expansion seems to have so much to do but at the same time feels empty and hallow. I was over it after 5 weeks.