We might have another Spine->madeness situation on our hands.
you play wow⊠to play puzzles?.. Well I was wondering why so many bosses are annoying I actually found the guy they made them for.
So they have to be easy to not be annoying? I see.
What a braindead take, considering Metzen will have probably 0 to do with raid design.
I mean⊠Yeah?
Fight looks boring and monotonous, especially as a caster DPS. The pull count isnât even the issue. Sarkareth was low pull count but it was still a good engaging boss.
This just looks like a snooze fest. Itâs 1 phase for 6 minutes and you play the whole thing in the same 15 yard square.
I have yet to do the fight on heroic, my guild should be on him this week but from what I saw from normal alone and through videoâs Gallywix might be one of the worst end bosses to date. I barely noticed there were mechanics on Normal and I doubt heroic is going to be much better from what Iâve seen.
Heroic was very solid honestly. Each phase was distinct and the fight moved you around the room a lot more especially in P1. It was a good heroic end boss which is all the more reason Iâm so disappointed with mythic.
I mean some of the players think a +20 key is easy yet what percentage of players can do one?
Itâs likeâŠsomething is missing.
By easy, they mean itâs basically 2-3mechanics with tank and spank repeat⊠compare to Mythic bosses. yes itâs easy.
Reason why nobody cares about +20 because itâs pointless to do one⊠other than flexing your IO.
A lot of people did. Considering phase 1 on lower difficulties does not exist on mythic in the same sense. Likewise for the following bosses that had phase 1 (or another phase) removed on mythic and had an extra mythic phase
Marâgok from Highmaul (phase 1)
Gulâdan from Nighthold (phase 1)
Argus from Antrous (phase 3)
Nâzoth from Nyâalotha (phase 1)
Meanwhile Archimonde from Hellfire Citadel had a completely different 3rd phase. While the Sha of Fear had a stacking haste buff to get through phase 1 faster provided you reached phase 2.
But it does feel like mythic only phases are a thing of the past. The last one to really have one was Zovaal. Dragonflight never had one for any of its bosses.
but the story will make the bosses engaging
Maybe they just ran out of time and had to release the raid half-baked to meet their schedule.
Youâre going to be disappointed in Midnightâs raids just as you are in these.
like i said the story is what makes a raid compelling
Forums canât decide if they want overly complicated fights requiring a mess of WAs and DBM or more simple fights.
The better raids are for the average player, the better.
how complex do you want it to be to satisfy the minority of the player base and actually require weakauras to finish to make you happy
Does the fella even play
they usually donât
Idk bosses requiring 500 pulls is bad for most and the raiding scene doesnât need more damage
Well these are just blatant lies.
Look, if youâre going to make stuff up, try to do so with stuff that isnât easily disprovable.