But there is no progression because everything is scaling with you, the only actual progression happens after you hit max level.
leveling is essentially a story mode, if you’re choosing to deviate from the story because you enjoy doing quests then that’s on you, and if it’s too “piss easy” you can always do things like unequip your items to spice it up.
Damn straight brother, blizzard messing with perfection. Why did they have to ruin my elwynn, westfall, redridge, duskwood etc leveling loop that I had been using since 2004. Ruining the perfection of heaven damn straight brother. No changes. sips /s
It seems like the tech is already there with Chromie. Perhaps being able to use that to lock yourself into a specific expansion permanently, without being unceremoniously ripped out at level 60. If this were a thing, I would also want to see exp tweaked so that you’re not capping after zones.
Leveling now or leveling always no matter how difficult it’s scaled? I think a +2 is trivial, does that mean a +25 is trivial too?
“Credentials” however much you try to throw around, doesn’t make your opinion a fact btw. I think normal raid is trivial but there’s still players progging it. I highly doubt they would share my opinion.
Tbc lvl cap took 3 months, wrath lvl cap took 2 weeks, cata took a week and a half, mop took 1 month, wod took 6 days, legion took 4 days, bfa took 2-4 days, SL took a month and half, DF takes 3weeks.
Thats average casual 3-4hrs daily if you know exactly where to go for every quest and speed run it.
Not counting the giant xp bonus areas of wod or grind areas like cobalt area, and end game progression guilds do it in half the time.
it’s not a problem for most, if fact many still pay to be power leveled or buy level 60 boosts from the store.
Unless you pass level 60 you can’t out level the old content due to scailing. So just turn off xp before 60 and enjoy whatever expansion you like.
Or… Level a new toon through each expansion one at a time.
It’s clear blizzard don’t care for the old content, it’s all about getting people into the new stuff. The price you pay for playing a dinosaur of a game.