This expansion is not perfect

Personally MoP for me, it had everything, maybe it’s just nostalgia but classes felt great, content felt great, I don’t know like I said it could be nostalgia but I can’t think of a flaw.

Nostalgia is a great thing haha.

I’m enjoying the slow pace in Shadowlands though, it’s a lot off my plate, I do my dailies on my main on horde, and now this week getting my Shaman Alliance all caught up, I’m a week behind in soul ash but still will have my legendary by raid time.

Everyone loving the pandas, the “emotions” and no one accused Blizz of pandering to China and/or becoming “too disney”

No they accused Blizz of offending China.

Maybe, but they also accused them of pandering. The creative ones said Pandaing.

I don’t know, I get the sense that these days, less is more.

I think a good hook to keep people subbed would be to offer simpler, quicker, maybe even account wide systems that encourage rather than inhibit alts and alt specs.

It’s easier than ever to level any character to 50. Take advantage of this and encourage people to play other characters.

For people who prefer to play only 1 spec and specialize, give them optional incentives to do it. The lack of profession options on a single character player means they have to spend more gold with the current system to get their leggo mats. Offer daily/weekly gold incentives to people who ‘cap’ their power gains.

Exacty, this. There has always been a “grind”, there will always be a “grind”. “Grinding” is just a colloquial term invented by the players that just means playing lots of the game, like maybe way too much, like maybe to the point of burnout.

Collecting loot, powering up your character and your reputations with factions IS the game and always has been. They just put new words and flashy animations on it, but its the same as its always been. The treadmill must keep rolling.

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This is what I like best about it. I have time to do the things I want to do (mainly PvP) without feeling like I’m being forced to do some open-ended grind to be viable to do the things I want to do.

There’s steps to take weekly, and I get to do what I want between those steps. Personally a huge fan of it.

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BC was gosh darn amazing.

I think SL is fine.
What is MOST fine and PERFECT is my behind. I work hard on it.

As someone who still plays in a wrath private server and tried out a mop one, wrath really was the best. The class balance is near perfect in wrath. Every person can be brought to a raid. No more of one class being viable which leads to class stacking. World buffs aren’t a thing, instead people focused on bringing each kind of unique buff each class gave in the form in auras/spells. Questing in northrend is also one of the best leveling experiences to ever exist. So many beautiful zones, fun quests, and variety for the next character you make to do it differently. Wrath was also when talent trees were fully fleshed out and had many different combinations you could make. Professions also play a huge part in wrath. Overall wrath is perfect

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Is that legal?

Everyone starting in the same place was considered a pretty big “wtf”

They didn’t trick is, they just lied to us, which they have been doing for years now. Also the reason I am dropping wow entirely after this Expac. I’d stop playing now, but, I may as well use up the remaining bit of subscription.

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Yeah but I have waaaaaayyy too many memories of the wpvp battles in that ugly red zone. Uhhh such beautiful times.

They were not. Everyone could be brought to a raid. PVP was a ish show.

I thought BC had better zones but that’s me.

I think that’s just timing. They didn’t know what they were doing in Vanilla, and Wrath was the last point before a change was required.

Well “memories” hits it on the head, doesn’t it? It wasn’t a perfect expansion, but they were all fun.

I’ve been thinking about why I have been enjoying Final Fantasy XIV more than World of Warcraft lately, especially since I am not a die hard FFXIV fan. There is a LOT about that game that feels unintuitive and janky and really, really annoys me.

But one thing it gets right that Blizz has not done for ages is it’s not afraid to put a lot of effort into content not everyone will see.

Deep Dungeons (basically what Torghast is) are fun ways to get cosmetics and lots of experience but are not required for any end game system.
The various classes and jobs, including crafting and gathering ones, have quests attached all with cutscenes (but not all voiced)
There are long side quests that you never need to do (Post Moogle, Beast Tribes, Manderville quests which also have their own raid bosses that you can unlock)
Large instanced areas where you probably should go for the best gear fastest but don’t NEED to go to (Bozja, Eureka)
The entire retainer venture system and the Grand Company mission table are great ways to get some gil and/or experience but can be entirely ignored. Many players don’t even unlock the mission table.

Having all of these things as activities you CAN do but don’t HAVE to do makes the game feel bigger and way more relaxed.

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Honestly, this is my last expansion too, I mean most of my friends are gone so there’s not much point sticking around, and I know that the next expansion after Shadowlands is going to suck really bad, so yeah this is probably the last expansion for me unless really good friends convince me to stay…

https://giantbomb1.cbsistatic.com/uploads/original/9/93770/2364636-snes_rocknrollracing_3.jpg

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Well technically yesterday is a memory to you. How am I to trust what you felt yesterday today? Nice try. BC was awesome to me. I believe the only ooopsie BC introduced was flying. But jeeeeeeezus did I have a ball getting my nether drake. Camping that mine for alliance and taking their eggs. Ooh yes fun times.