mistweaver mana was stealth nerfed from 6500 per 5 down to 5000
careful jimmy, the wws are trying to gaslight
Would like to see mage/War mobility nerfed, the port/freedom for locks nerfed, double step nerded, 40 yard grip x2 nerfed, take the charge away from CA. General mobility/anti-mobility nerfs for the specs that are leading the race.
I’d like to see a 5% healing reduction on holy paladins, or make them have a choice node between repentance and hammer of justice lul
some kind of nerf or adjustment to treants or rdruid. they nerfed thier overall healing by 4% but buffed it by atleast 20% by adding treants- theyre usually 25%+ of rdruid overall healing.
lengthen the CD, reduce the charges, etc. so they just don’t have perma uptime
Those are like major patch changes and not weekly tuning changes
So? Thread title is “what would you like to see?” There is nothing in there about how realistic the wants are, even though they are needed.
top heal every game, heals when druid is crossed.
op in 2s against me ![]()
yes bodytype 1
i did eat a gluestick pack today and plan on devouring more
mmmmmmmmm grape flavored elmers yummy yums
aka i want to become the new mage
take the charge away from CA.
Warrior brain.
tldr ![]()
10charcoal
Delete Skyreach
delete this comment brotha
Netherward needs to be put on gcd bare minimum.
haven’t played too much but
heavy Aug nerfs
Hpalla sac tweaked but they should get magic bop imo
Disc priest buffed
Crusade either nerfed to 66% or 75% power but also I would love for some of our just random wizard ness to be looked at I still do not get why final verdict is 20 yards
Warlock port needs to not be like 18 seconds it’s a little ridiculous
All I can think of rn
magic bop
Something about magic bop is pretty annoying
Maybe the fact that it can only be removed by md/shatter
I think what people tend to forget is even with 2x charge and leap, catching mages, locks w/ 12 sec port, and boomkins still feels impossible if their team mates help a bit with peeling.
Would happily give up 2x charge if some of the largest offenders were toned down a bit. Hunters unfortunately deal with the worst of this non-sense because their mobility kit legit hasn’t changed since the new XPac.
Even if you gave warrior one more gap closer, I would still have a hard time catching an arcane mage but would just poop on hunter even more.
Ya its an arms race that was sparked by war/mage and has trickled down to other specs that has gotten way out of hand.
Please dear god just acknowledge frost dk at this point, it doesn’t even have to be buffs or nerfs, just “yeah we know it’s struggling and are working on it”
I need a rework. This class has been my main since wrath (not counting the times I briefly mained the new classes for a few months after they came out) and it’s in a very sour spot right now. It literally doesn’t feel like you’re playing the same game as frost, you have to go so far out of your way to set up a very specific scenario in order to get a kill in arena, which is kind of cool on one hand but when you factor in how easy it is for other classes to just constantly defecate damage, WITH MORTAL WOUNDS, what is the point in EVER picking this spec?
*Quick edit: I forgot to mention their defensive/survivability
need I say more
Mini rant over, I’m just so convinced these days the motto “suffer well” is being said too literally because that’s what this spec is; suffering. Pls fix
Aug: Buffs nerfs
Evo: Damage nerf
SP: tankiness
Mage: mobility and just 1 iceblock
Subt Rogue: 1 vanish
WW: Damage and Karma nerf
Ele/Enh: 1 shot nerf
MM: burst nerf (compesate with better surviability)