"they want to try to save the system before throwing it out."

I’d say the biggest concern would be things like

“If you’re a Paladin, don’t go X, as that’ll gimp you severely”
“If you’re a Paladin and you don’t go X, that’ll gimp you severely.”

It’s the meta that will cause issues, about people realizing that Paladin + Kyrian is 4.95% stronger than Paladin with any of the other three Covenants. And you know if that happens, that it’ll quickly become FOTM Covenant throughout the entire expansion.

So long as they can avoid that, we should be in a decent state.

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I mean, they could have done more than a token attempt at balancing Azerite traits. It was like they gave an intern 5 minutes to fix things.

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The System doesn’t need to be tossed out.

Picking your abilities is awesome, It makes your character feel distinct and different.

HOWEVER. Tying those abilities to story, Mounts, Transmog, and everything else is not ok

Narrative and aesthetic decisions should be separate from each other.

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The balancing of traits wasn’t exactly the problem I think. It’s more that the system was just flat-out boring. We thought we were getting Legendary-like effects. Instead we got like 6% crit chance or something.

I never said it is going to fail anyway? I said they are preparing for it to fail, which is better than having no plan in place if the Covenant swapping turns out to be a game breaking problem?

The TLDR of your semi-coherent ranting, I think, is that you want the system to work, we all want it to work.

What you are failing to understand, maybe because I assume you are just mad, given all THE CAPS and random ellipses, is that I never said anything about wanting the system to fail.
I said I want them to avoid a situation like we had with Azerite and AP, where they had no contingency in place in case of the system not working how they wanted it to.

You just leapt to their defense so quickly I don’t think you actually understood what I said, it was like movement to a bull for you.

Guys they said at Blizzcon that there will be a way for players to switch covenants if they made the wrong choice.

So if that’s the case. Lets say your raid days are tuesday wednesday. You go with the Night Fae for raiding days. Then when raiding is over. You go to the Vampires do whatever you need to do to switch and then bam. You’re vampires who are better for mythic+ for the rest of the week.

None of this talent row that I can swap mid-boss because that just cheapens the system and goes away from the vision of having cooling meaningful abilities.

It won’t be that easy to begin with, the grind and cost for swapping won’t be something you can do multiple times a week at least at the beginning. They also said that at Blizzcon and in recent interviews. You won’t be able to just flick a switch between days from Bastion to Revendreth. Covenants are being designed to be a big choice, almost on the level of picking a class, if you can swap Covenants 2-3 times a week it cheapens the system just as much as swapping between bosses, your choice has no weight.

Ion said that they want the choice to be a big one, almost on the level of picking a path in a single player RPG. They are very committed to making the choice a big one, until, if it happens, they simply cannot balance it, then we will be able to swap willy nilly.

Which is what is subject to the change if they cant get the balance right between Covenants.

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THat sounds good to me.

Yeah if they can get it to work, it will be a huge win. I want to just be able to make a choice and not be 20% behind another Covenant player. I can handle a 2-3% gap for the sake of playing what I want to.

Most likely it’ll be on par with the Aldor and the Scryers. Yes, you can change, but it certainly wasn’t easy. Because building rep with one reduced rep with the other.

Just my two cents on the difficulty. But, if they make any one Covenant visibly stronger than another, people will GRIND and do it. Because well … its a 3.4925% increase in power. And there are indeed people who will grind for that small of a boost.

So reducing the importance and challenge of the choice instead.

Therefore removing the point of having Covenants at all.

It’s not punishment, it’s a challenge. And whether a player plays the game well will be up to them; it just might not be optimal.

Sorry but it’s not all about you. I am interested in the Covenant system as advertised because making a choice that will actual have lasting impact in-game will add to my gaming experience.

They need to consider the problems this introduces. I see it being an issue for PvP not just because some of the PvP areas are OP as hell, but also because if you LEVEL though PvP you’ll have issues getting a skill.

You should not have your play style resolve around yet another choice. If you want to do M+, PvP and raid then you should be able to do so without being unceramiously nerfed in one or two areas JUST because you chose to be stronger in one.

This will affect PvP since if you don’t pick a PvP covenent then you’re less likely to engage in PvP. You already see the fact that there’s fewer allies in PvP and this will amplify the problem that PvPers already complain about, not enough players.

It will affect tanks. If you’re tanking and choose towards raiding, then you’ll be less likely to tank M+ because they’ll be harder.

Raids WILL BE TUNED around these skills. Which means you don’t have the skills your raid will hit hard limits, like enrages if too many players don’t choose the raid covenent.

They need to balance them so there’s clearly not one skill that’s OP in one specific situation and underpowered or worthless in another.

Sure this may be great for people who specialise in one area of game play but not for those of us who go out and do diffrent activities.

Failing that they need to make it easier to swap between them so gameplay isn’t effected to the point that it kills people’s enjoyment of other areas. I mean look at the exsisting PvP skills. Very few of them have utility outside of PvP. Unless they’re doing something really insaine like another champion battle from AT, they’re more or less usless and that mean you’re gimped in PvE content.

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Don’t make any of the abilities required in your basic rotation. That will help alleviate some of the problems. They should all be for situational use.

The problem is that you really should not lock player power behind reputation. If an ability is BiS for one spec that you play, then you will feel like you need that particular covenant. I can only see two things happening in regards to these covenant abilities. Either it will be really easy to swap between the covenant abilities or they will just make them talents.

Nope - you can still have the choices you make on a content-by-content basis be important with careful thinking and planning of many variables.

I would even argue that having the ability to choose for each piece of content makes each of those decisions that much more important - otherwise it’s just a set it and forget it decision that you put on the back burner.

Not at all - the Covenants are great from an RP perspective. This would still suit that aspect very well.

It’s not challenging in the least. You pick one and then forget about that choice. For the rest of the expansion you just fit that new button into your rotation whenever it makes sense.

Compared to having to think and consider 4 abilities for tons of content across many different raid/M+/Arena compositions… now THAT’s challenging.

What you quoted was me specifically thinking about “not me” - the other people, that are more RP/Casual minded.

There are even threads where those people admit they get nothing out of it - except for feeling bad about how punishing the system is for players like myself that want to think and strategize about the came and do the best I can for the groups I’m in.

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Don’t forget that it’ll add one more thing to exclude “non-meta” players for.

Oh, you want to raid with us - but you’re x covenant…uninvite.

Oh you want to run this M+ key with us - but you’re y covenant…uninvite.

Toxic.

That would be the only viable change, with soulbinds making the abilities talents won’t do anything meaningful.

But they shouldn’t do anything really, maybe just make it so you can collect whatever cosmetics, because those don’t matter anyway.

Cosmetics don’t matter, so let’s just have everyone be a grey blob. I mean, no one wants to be unique and expressive in an MMORPG.

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I havent read much about it, but ive read some responses and it sounds like some favoritism is shining thru again, leaving players to have to choose one over the other, for very good reason.

Systems like that are pretty pointless.
its like giving leech to some hunter pets. it leaves us really not being able to take 2/3’s of the other pets because leech is that good but only a third of pets have it.
it was a stupid change and should be reverted so we can decide what pet we want to take.

if this covenants is as bad as some make it sound, it does appear that players are going to choose the best one and the others will be ignored.
Kinda dumb to even bother with them at that rate.

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They don’t affect your gameplay, may as well be the thing that gets pulled out and given to everyone who works for it.