They said SL's was "On the Rails" but

No. Sorry. They have been using a Narrative approach since WoD and refuse to admit that the Narrative they are pushing in each of those xpacs is not truly player focused but NPC led. While the story telling isn’t horrible (it’s one of the reasons I continue to play) it could be more about letting the player choose his direction and have meaningful consequences to those choices, not in terms of player power, but in terms of which part of the story arcs they get to experience (closing off one subplot in favor of another is more of how these choices should be made meaningful NOT closing off one avenue to player power). Make the difficulties the same. Make the rewards similar. Make the details vastly different. How hard is that really?

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