They made a mistake by removing 'Addons' in Midnight

You have a player base that complains LFR is too hard. Do you really think those players will be celebrating the game being harder because addons they might like are now inaccessible?

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Agreed on all points

as I told the other guy, thats frankly a skill issue and lack of prep. Taking a look at any of the dungeon journal entries is a start for them.

I don’t think the game gets harder with this change, I don’t know how anyone would view it that way. The floor is actively being brought up.

So if difficulty is NOT a concern, why remove addons? Like the only issue is that the game might be “too easy.”

And… well, the people complaining about LFR difficulty is sure worried about that.

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to repeat myself, to significantly slow the arms race of WA vs encounter design. And it’s not that difficulty is not a concern, it’s bringing up the floor. It’s making these encounters more approachable without spending a bunch of time setting up notes, pesky WAs, scripted healer CD timelines, etc.

it has been stated that encounter design will change in order to account for the loss. We won’t be doing current boss mechanics without addons (except for prepatch, but I expect them to just nuke manaforge tuning from orbit at that point).

They literally do not have to pay attention to weakauras. Design your weakauraless bosses, have them fall in a single day.

It’s better than sentencing everyone to Blizzard UI.

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thats really interesting given that the words from their own mouth have included designing around WAs for idk how long now. Private auras are a direct response to this as well.

so, can’t really say that they don’t have to pay attention to them.

its not perfect, yes. Not having a working damage meter is also kind of jank right now. But more API changes are coming, they certainly seem extremely receptive to feedback on all of this right now as well, including bringing in players from Undaunted (the deaf guild I think?) to assist them with new baseline accessibility features.

it will take iteration, but I think the direction is healthy.

So let’s say they design without weakauras in mind while letting people use weakauras. Raid falls over in a day, and they can work on their native UI stuff.

So return after the first tier or next expac? lol.

Iteration takes time.

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yeah thats… a terrible idea

you don’t have to return at all if you don’t like it. I don’t think its anywhere near as doomsday as people are making it out to be.
that, or keep playing and provide actual constructive feedback on what is missing or needs improvement.

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Blizz could like you know, actually play with the popular addons, and see what needs to be restricted and copy everything that should remain.

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addons are not required for the game if you think they are you are not good at the game and need to relearn how to play.

Odds of you doing difficult content is zero.

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It could be as simple as Microsoft not wanting 3rd party software interacting with their property anymore and Blizzard is trying to comply without losing their entire playerbase.

They’re not though. Out of combat addons like TRP3 , is remaining.

the UI discord gets more in-depth updates than they release publicly. They could shortcut this and actually hire some of those addon devs, but still - they have already shown they are willing to accept and iterate on feedback, with API changes in each alpha build. Specific missing pieces of CDM/UI, most notably things like stagger, msw, shield health, nameplate colors, healer dispells and healer debuff tracking, etc. are already on their radar.

as people give more, it’ll work itself out over time. People just need to continue to give them constructive and precise feedback.

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You have more faith in Blizzard than me.

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Because addons limit game design to an extreme degree. Folks have, accurately, described this as an arms race between the Blizzard developers trying to create a game for everyone to play - with or without addons … and addon developers come up with more and more workarounds to trivialize encounters, including going as far as doing this:

Sure, the article is a few years old … but this is where addons were at just two years ago. To which every time the response from addon developers is “Well, Blizzard could just make this information not available to us and hide it - they have done it before … sure, we circumvent it whenever we can, but they have done it before so they can just keep doing that.”

See the interview from two years ago between a WA developer and Preach that I linked in this thread previously. While I’m paraphrasing them, the developer openly stated this.


Nothing about this has anything to do with the difficulty of the content that people engage in. All of this has to do with the type of player behaviour that has been normalized, what encounters have to be designed like because of addons, and ultimately the response from addon developers being always “How do we circumvent this even if we know this is not information that we are supposed to have access to?”

Not faith. We have seen Blizzard do this before, regularly.
Just because not everything everyone ever says is taken into account doesn’t mean that Blizzard doesn’t act on constructive feedback.

We have seen Blizzard run out of time, and stick to their guns on “bad features.” Then they remove them to win pr points.

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You mean like Covenants? The feature that was built into the game because of the feedback of people wanting meaningful choices? And also customization options? And also a sense of “belonging to something?” A feature so heavily baked into SL that they couldn’t change it without fundamentally reworking the entire expansion-feature?

That one?


No, here’s the thing: they aren’t doing this to win “PR points” … it is because people would hate hearing the real reason.

In most cases with exceedingly few exceptions, features in WoW are added because folks en masse requested them and because they fit within Blizzard’s available data. It doesn’t mean that they get them right, but it means that they make stuff because people say they wanted it.

You know that “You think you do, but you don’t”-thing? Yeah, that’s the same thing, and we have seen this happen again, and again, endlessly everywhere. With everyone pretending that they are in the majority or minority depending on which narrative a person wants to evoke to make their case the strongest available - because no one knows anything except Blizzard.

That’s the reason. To hide behind PR-talk because folks would hate to be justifiably told “But you asked for this and the data we have access to also supported that folks wanted this!” would be… eh… catastrophically bad.


This is why I want Blizzard to honestly communicate. Because even if I disagree with them, I want to know the honest truth. But I also know that I can hear something I don’t want to hear, and to go “Oh-kay, I can accept the reasoning” … but most folks aren’t willing to do that.