That is a productive answer.
I did a small amount of raid testing with a few guildies and some pugs.
The three bosses I was on were pretty straight forward they were 1-2 shots by people who didnât read the descriptions
Incoming NAXX IS TOO EASY RABBLE
#SentenzĂ 4CC2023
#Brewa4CC2023
What they seem to miss is that the player base takes the fact that the larger concerns seem to be continually ignored until things boil over until into an absolute mess as being ignored (hint: because it is). Sure the Devs care⌠but not about the experience of the vast majority of players by all appearances. There are things they could do to fix that. But theyâve done very little to change that perception.
So if they want to change that perception the ball is 100% in their court to start engaging with more than just streamers/theorycrafters/WFR players. But until then itâs very hard to really feel that the Devs care about my experience without extreme cynicism.
Iâve said it and Iâll say it again: The game lacks vision and feels rudderless. There are too many lead chefs in this kitchen and none of them want to take public ownership of the vision of the game. I get that after what has happened previously. But if nobody is willing to lead then how can they expect us to follow? WoW needs someone that is The singular Executive Lead Producer that is both the face of the game and its core visionary. If it sounds like Iâm describing a Yoshi P like persona⌠itâs because I am. We canât have the game continue to be designed by committee like it is right now.
Right now it feels like they look at the game and go âMaking it more casual after everquest was a mistakeâ and then they wonder why other games are drawing off players.
It was me being polite.
Is this an issue? Itâs no different from previous raids⌠Mythic is set as the hardest difficulty possible. It is very hard to do pre-nerfs, and CE guilds will have long hours of wiping and adjusting strats and drafting the best team. It is nerfed as the patch goes, giving CE guilds an easier shot at it.
Normal remains in large part, easy for casuals. Any group size.
For casuals who want a bit of a challenge but not one that seems almost-impossible, there is Heroic.
I see no issue with the current system
Didnt limit spend like 90k in real money on 9.3 race?
90k whales is why they gonna cater to it. I dont disagree with folks concerns on this and since im a heroic raid casual im not the target audience here, but the rwf aint goin away if they get the publicity, hype, and wow token money they get out of it.
Like said earlier, the best compromise is to either dumpster the difficulty right after rwf is done, the tourney realm approach (but rwf isnt a blizz sponsored thing iirc) or some new legendary mode that drops no gear is tuned to max ilvl and is for epeen
3/4 of which went to other players
Was a pittance.
Itâs hilarious because before Season 4 and a lot of nerfing Sepulcher was just dying on the vine, while Sunwell in Classic was doing very well. Ugh, Blizz!
Pittance perhaps but it was probably multiples more then ill probably spend over my whole wow tenure. Probably more than a chunk of ppl will spend that just pay a monthly sub.
And that was for just one rwf.
There will be some tipping point where it doesnt make sense for that approach but who knows
You know the crazy thing about world first is that I donât get the hype. I tried watching it last raid patch and after the first day or so, I was bored out of my mind. Itâs just watching people fail to beat a boss over and over again. I donât know why we have to kneecap the first couple weeks of a new patch for such a dull event.
Actually there is more to do for non-raiders now than there ever has been and more to comâŚIon was just talking about a brand new team that has been hired just to give those who donât raid, PVP or M+ more to do. His team wasnât capable of that he said soâŚso they brought in devs that could.
The âWoWâ isnât for you that Asmondgold reviewed had quite an effect on the company
A lot is changing give them a chance.
100% this thread. The four world 100+ raiders I know have all quit due to raid balancing and effort-to-fun ratios being way off in Shadowlands. Even the die-hard WoW can do no wrong players I know in the world 350-700 range are off playing other games right now, some wonât return. They have no faith Blizzard are going to cut this nonsense out. I donât blame them, either, why trust when no evidence of words meeting actions.
Catering mythic raiding to the top 100 players is ridiculous. Even to the world 100 guilds. There is a massive skill gap between the world 100 and world 500 guilds that just seems to grow wider every expansion.
Designing content with the intent that it will be nerfed âfor the greater populationâ is such a bad philosophy.
If you only make for the 1% of lunatics who can play it, then whoâd play it?
Someone at Blizzard has objectively lost the plot.
WoWs future will die on keeping the majority of the focus at the 1% end of the game.
This whole thread was an interesting read. It makes you wonder if blizzard has a whole completely abandoned the design philosophy that originally made them famous. WoW used to be a very casual and approachable game. Now it can be a nightmare, and you often see people say âWell, itâs because the playerbase has gotten better,â but I think more often than not the playerbase that couldnât keep up simply left. It cant be good for the bottom line or the health of the game.
Can OP provide a link to where casters said SFO was easy and not memeing? How can you complain about challenging content?
People donât usually complain when a game is too hard. They just stop playing and move on. The games that do purposefully cater to the hardcore audience usually have smaller audiences, like path of exile. Enough to keep the lights on for sure, but, smaller all the same.
You realize this is literally a thread complaining about the game being too hard despite countless difficulties to cater to a wide audience right?