There's a simple solution to the Dungeon Penalty issue

So now every key should be treated as if it’s going to be completion?

In which case many people will just stop pugging at all. Not worth the risk.

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I don’t think so but they do.

Wait…

Surely all those people who constantly complain about people leaving their keys would use this and just play together?

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Why would they want to play with others, like them, that ran people out of their groups? They know exactly the kind of person that would use that listing because it’s them.

They don’t want those people. They want the ones that would leave their bad runs to feel forced to stay a few minutes longer even if the result is the same.

you’re grasping at straws because you’re getting countered.

people dont leave keys that are going well.

play

better

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Now look. I don’t want a deserter penalty but you can’t force me to play better. I do what I want. :stuck_out_tongue:

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Im just gonna spam the leave dungeon thing right at the start of every dungeon for the lulz i think. Before the first pull lmao

I don’t M+. I got tired of that gimmick in Legion. I feel like it is a gimmick that has degraded the game. So, I am not exactly shedding any tears over the drama these M+ people have created for themselves.

The Vote to Abandon thing sounds like it would be awesome for Random BGs though. Get some of those lopsided in progress runs to finish early, so queued people don’t end up in them. I wonder why they haven’t implemented something like that for Random BGs, if they have the mind to do it at all?

Anyway, as far as M+ , at least this “Mark of Shame” doesn’t have any actual power, like, Deserter. You can still do M+ ; even work it away with successful runs. It doesn’t lock you out from them.

If anything, the constant leavers who are too good to suffer wipes will know each other better. That mark might be a boon for people looking for others like themselves.

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Then you will have an even harder time getting groups

Above a certain key level I expect the mark will just be completely ignored.

People who hate the “Mark” will ignore it, because they will likely be “Marked Ones” themselves.

On the flip side, when someone is forming a group, and their queue is filled with “Marked Ones”… they may choose to ignore it.

I guess for all the hullabaloo, this “Mark” doesn’t seem to have real teeth, either way you slice it. You can get “Marked” by Pugs, and then do High Keys with your Guildies in Discord.

My issue with it is just that it seems to hold those joining the key to a higher standard of morality than the keyholder.

People saying that joining a M+ dungeon is signing a contract, that’s all well and good but that implies the keyholder laid out the contract beforehand and was honest about their terms as well when in reality the system has no such protections or assurances.

If you want to run a key to completion even after there is no hope of completing it within time, that should be explicit before the key starts.

To me it’s still keys that are the main issue. Eveyrone’s looking for a bandaid on the current situation, or a sidegrade, and this move by blizz will fix one thing but open up a new can of worms. Get rid of keys.

Limit the mythic’s some other way. This will loosen up so much of the tension and bad things that happen in M+. If a run is going terribly, and people are forced to continue, that doesn’t seem like a great solution. It just becomes an inverted problem.

I don’t leave after a wipe.

I leave after I can very clearly see there’s multiple players in the group who have zero knowledge of their spec/class/the dungeon we’re doing.

This view point takes a ton of assumptions about people we know nothing about

It’s like if I said " the only groups with people leaving are bad groups"

“The only people who want this are people who play badly”

Solution is don’t leave.

You sign up, you made a commitment. Bail and suffer the penalty.

Simple.

Easier solution:

Apply this system to keys listed as completion. We already have that feature, so; lets use it effectively

and this is what a clear and logical solution looks like. If you have to pug, pug responsibly.

Unless you’re a group looking for players, then you can lie to people about the goals of your run and it’s their problem if they want to reneg when they discover that.

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If that were true then this penalty would not apply to those that set the goal to “time” and the timer has expired. That doesn’t seem to be the implementation though… if you leave without a passing vote to disband, you are held hostage in a key that can’t possibly meet the “time” goal, yet time has expired. That could be fixed, but it’s a problem as described now.