There should have been a Shaman Zone: What Bwonsamdi's Covenant Could've Been

The snippet you posted, which goes hand-in-hand with the site update for Shadowlands is exactly what we talk about when we discuss Blizzard’s deliberate moves to exclude Shamans from the Shadowlands when they should have had a relevant role.

WoW Shamans draw inspiration from Witch Doctors, Shadow Hunters, Orcish Shaman, Farseers, Chieftains, and Spirit Walkers of Warcraft 3, and among them, the only Elemental abilities were the Shaman’s Lightning Shield and Orcish Far Seer’s Chain Lightning/Earthquake abilities.

Most of those classes were more support oriented. Stuff like Far Sight, Feral Spirit, Warstomp, Endurance Aura, Reincarnation, Healing Wave, Hex, Serpent Ward, Big Bad Voodoo, Sentry/Stasis/Healing wards, Purge and Bloodlust.

When they had to go Offensive, outside of the aforementioned Chain Lightning and Earthquake, all these units just hit stuff with their weapons. If you wanted units slinging around Fire and Ice magic and summoning elementals, you had to look at Alliance Mages.

And of course, we can’t forget the actual narrative surrounding Shamans at the time. It wasn’t their elementals that the Legion was impersonating to manipulate them. It was their ancestors. In Warcraft lore, the practices of Necromancy/Warlocks are natural extensions of the Orc’s former Shamanistic traditions, which dealt heavily with dealing with spirits/souls. Not dealing with elementals.

But when Vanilla came about, they gave Shamans more flash by giving them elemental magic. Similarly, their relationship with spirits was greatly expanded to extend to Elementals as well.

And it’s been from here on out that whenever they needed someone to deal with Elements/Elementals, the Shaman became their go to class.

But so many of the defining abilities that all Shamans still have in game, ARE related to spirituality, divinity and dealing with the boundary between life and death. As is much of their content.

Ghost Wolf, for instance, literally turns you into a ghost/spirit. Shamans can swap in between being a fully living mortal and a spirit at will.

Shamans can ressurrect themselves via Reincarnation. Again, showing their mastery with navigating the whole life/death divide.

The shaman resurrections spell is called Ancestral Spirit.

And that’s before you even get into all the actual narratives/quests that involve Shamanic rituals invoking visions or communion with spirits and ancestors. Again, I’ll point to the Tauren heritage armor quest, in which we participate in a Shamanic ritual to go into the Shadowlands to work with Cairne. This is before Sylvanas broke the helm and allowed everyone else to more easily travel in/out of the Shadowlands, mind you. Characters using Shaman continue to serve in the same places in the Horde’s narrative that those associated with Priests/Paladins facilitate in the Alliance’s.

The real problem here is Blizzard making a conscious effort to downplay the relevance of the Shaman’s -particularly their relationship with ancestors and the dead because it means they’d have to really feature Orc/Troll/Tauren and their culture as a central focus, which they seem less inclined to do when they could develop a Human/Elf characters and lore instead.

They have no problem, when writing Horde content for Shamans, for throwing in all kinds of references to ancestors and the importance of Shamans in the religious traditions of the various cultures of the Horde. But they don’t seem to want to make all that a thing that Alliance/general players have to experience.

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Druids are kind of a paradox if you think about it. Their whole thing is supposedly “nature,” but then they alter landscapes to their will instead of leaving them in their actual natural state. Malfurion explicitly says this is what they did to Val’sharah. Nature isn’t more present just because the trees are bigger. Nature exists everywhere and is disrupted by human (or elf) activity.

Druids aren’t actually about nature; they are about Life at the expense of nature.

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And it’s always specifically deciduous temperate forests :upside_down_face:

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Learn to grow a cactus, druids!

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Look, Nelves can do that because they know better. Now the horde druids on the other hand, can not regrow the forest in Durotar, because that would be wrong.

(and we need a reason to villain bat Garrosh that we’ll drop immediately after one book and short story)

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You miss the point of a realm of repose and rebirth. They wither and rot in the mortal realm, then are renewed here. This is not a difficult concept.

Gestures to Astral magic.

Show me those Shaman death powers. Oh wait, there aren’t any, unless you count the resurrection ability that every healing class has. Spirit is a domain of Shamanism, and it is not intrinsically tied to the domain of Death.

Edit: Look, I guess the bottom line here is that I take issue with people taking shots at Ardenweald because Shamanism is somehow better/cooler than Druidism or something. But as it ties into the Shadowlands, a shaman’s relationship with death would not necessarily require an entire realm unto itself, unlike the death/life cycle of rebirth with nature spirits. There might be orcish afterlives and tauren ones or what-have-you, but not ones that are required to the function of the “Machine of Death” as Ardenweald is, so we’re not going there.

Except it was referred to as the Fall/Winter of Nature.

I’ll just quote Tammy since you ignored them:

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