There is no "Fixing" Mythic Plus

No it doesn’t

If I respond to you, you can’t give a response without seeing what someone else says.

That’s my point.

The topic was flawed and biased from the get go.

Your first post dismissed the opinions of many many people. So please don’t get all outraged you feel someone is dismissing you.

You can’t have sincere conversation when you automatically dismiss everyone that disagrees with you

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Disagreeing with me is one thing. Using my experience as a dismissive weapon, is not disagreeing, it is calculated dismantling. If you want to disagree with me you could offer an actual argument and end it with “and you would know those things if you ran M+”, neither of which I could refute. But looks like I’m just another forum-goer who has to suffer the slings and arrows of the wanna-be mods and thought police. So if you can’t address the topic without dragging me into it, your argument is WEAK… and I don’t mean auras.

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Ok

Specifically what do you feel is majorly broken with m+?

What do you feel should be the goals of m+?

Why do you feel those goals are not being met?

Your lack of experience or evidence does dismantle your point. That’s because your point is just ‘vibes’ instead of anything substantiated, provable, or disprovable.

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Defining each as an encounter does not make them equivalent. Still way easier to kill one boss in Heroic than to complete one M8 dungeon. A person that runs M8 dungeons can watch a video, join a Heroic Raid as a DPS, and kill at least a few of the early bosses pretty easily. A DPS that has completed all the Heroic Raid Bosses is not going to be able to join a PUG for a M8 dungeon and perform at the same level. They are not equivalent.

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Those are entirely dependent on many variables that are impossible to normalize. Overall, each player has less responsibility in heroic raids than in keys because you have anywhere from 2-6x the number of players there, with DPS you can see normal group comps go from 3 in keys to 22 in a raid. Whether you think it’s harder or easier is immaterial, dungeons dropping full loot from failed keys is anything but unrewarding.

  • The gearing experience. The key squish ruined lower level mythic pathing which drove players into Delves for easier gear.
  • The Goal of mythic plus should be to offer players who enjoy a challenge, and rewards to match that challenge, a place in the game to put their skills to the test.
  • As someone who stepped into a +2, and was over geared even at that, the biggest issue was thinking it was a 2, and not a 12. It creates a false path and ultimately leads to more bricked keys. If this were DF, and not TWW, that +2 might have been just fine.
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Not a single run I have ever had has been flawless. I can still time keys.

I do mean not a single one. I have not had one flawless key run. It doesn’t exist, not even in MDI. Their margins are just smaller.

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I’d prefer raid buffed first.

I generally take the side of gradual changes to get us where we want to go. If we buff raid loot acquisition and then still feel m+ needs to be tinkered with, that’s fine. I just prefer I my doing one at a time.

Also, back when they changed M+ so you can’t swap gear mid-dungeon, Blizzard specifically stated that they consider an entire M+ run to be the equivalent of 1 raid boss, in terms of gameplay.

Right, but the person I was replying to’s entire point is that “blizzard said something I disagree with, therefore we can’t take their word on it”.

yeah there is

  1. dont overtune dungeons
  2. make sure the dungeons in the dungeon pool are actually fun (who was out there asking for grim batol or theater of pain???)
  3. have a good balance of passive/active trinkets
  4. the little buffs/bonuses from either being certain races or classes or having certain profs is good, have more of those
  5. make sure the support roles (tank/healer) are actually fun to play
  6. increase crest reward for succeeding from 12 to 15, failing increase from 5 to 7 or 8
  7. add some kind of timer buff for killing bosses efficiently and quickly to regain time (not in a way that would allow you to go from +2 to +3’ing a key, if its down to +2, regaining time would only allow you to remain at the +2 time bracket)

i don’t know why people are so hostile about content that they don’t like or want to do. if you’re not pushing high keys/progging mythic what do you need all of the gear for?

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That would be great, but Ion’s done nothing but screw over raiders at every opportunity since he took over.

Raids still drop fewer items than they did pre-Shadowlands.

People forget how they lowered the drop rates at the start of Castle Nathria.

Here’s how they fix m+

Delete raids

Give all loot to me, take from everyone else

Problem solved! World peace at last!

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I like the way you think.

I can’t speak for push keys, but through +10s the dungeons aren’t overtuned.

Entirely subjective.

That’s just adding an additional opportunity to brick the key. The timer getting artificially shorter with breakpoints on bosses doesn’t actually make it longer. Right now, clearing the boss quickly and efficiently already saves on your timer.

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People would be doing delves regardless of the key squish. Because it’s inherently easier and has more accessibility

That sounds like it’s being met with current m+

If you brick a +2 while over gearing it, it’s a pure skill issue.

You don’t have to think it’s a 12. It’s a 2 regardless.

Is your entire issue about low m+? Because that is what it is sounding like.

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I get that. But it’s probably a more likely alternative than whynotboth-butwithglasses.gif

They’re both equally unlikely.

Blizzard will never do anything to help out raiding guilds.