Disagreeing with me is one thing. Using my experience as a dismissive weapon, is not disagreeing, it is calculated dismantling. If you want to disagree with me you could offer an actual argument and end it with “and you would know those things if you ran M+”, neither of which I could refute. But looks like I’m just another forum-goer who has to suffer the slings and arrows of the wanna-be mods and thought police. So if you can’t address the topic without dragging me into it, your argument is WEAK… and I don’t mean auras.
Your lack of experience or evidence does dismantle your point. That’s because your point is just ‘vibes’ instead of anything substantiated, provable, or disprovable.
Defining each as an encounter does not make them equivalent. Still way easier to kill one boss in Heroic than to complete one M8 dungeon. A person that runs M8 dungeons can watch a video, join a Heroic Raid as a DPS, and kill at least a few of the early bosses pretty easily. A DPS that has completed all the Heroic Raid Bosses is not going to be able to join a PUG for a M8 dungeon and perform at the same level. They are not equivalent.
Those are entirely dependent on many variables that are impossible to normalize. Overall, each player has less responsibility in heroic raids than in keys because you have anywhere from 2-6x the number of players there, with DPS you can see normal group comps go from 3 in keys to 22 in a raid. Whether you think it’s harder or easier is immaterial, dungeons dropping full loot from failed keys is anything but unrewarding.
The gearing experience. The key squish ruined lower level mythic pathing which drove players into Delves for easier gear.
The Goal of mythic plus should be to offer players who enjoy a challenge, and rewards to match that challenge, a place in the game to put their skills to the test.
As someone who stepped into a +2, and was over geared even at that, the biggest issue was thinking it was a 2, and not a 12. It creates a false path and ultimately leads to more bricked keys. If this were DF, and not TWW, that +2 might have been just fine.
I generally take the side of gradual changes to get us where we want to go. If we buff raid loot acquisition and then still feel m+ needs to be tinkered with, that’s fine. I just prefer I my doing one at a time.
Also, back when they changed M+ so you can’t swap gear mid-dungeon, Blizzard specifically stated that they consider an entire M+ run to be the equivalent of 1 raid boss, in terms of gameplay.
make sure the dungeons in the dungeon pool are actually fun (who was out there asking for grim batol or theater of pain???)
have a good balance of passive/active trinkets
the little buffs/bonuses from either being certain races or classes or having certain profs is good, have more of those
make sure the support roles (tank/healer) are actually fun to play
increase crest reward for succeeding from 12 to 15, failing increase from 5 to 7 or 8
add some kind of timer buff for killing bosses efficiently and quickly to regain time (not in a way that would allow you to go from +2 to +3’ing a key, if its down to +2, regaining time would only allow you to remain at the +2 time bracket)
i don’t know why people are so hostile about content that they don’t like or want to do. if you’re not pushing high keys/progging mythic what do you need all of the gear for?
I can’t speak for push keys, but through +10s the dungeons aren’t overtuned.
Entirely subjective.
That’s just adding an additional opportunity to brick the key. The timer getting artificially shorter with breakpoints on bosses doesn’t actually make it longer. Right now, clearing the boss quickly and efficiently already saves on your timer.