"There are no current plan for small party instanced content"

Why some people are acting like it is a bad thing?

Don’t get me wrong, i love Dungeons and Raids, but WoW became too focused on instanced content. This is a MMORPG! That feeling about exploring the world, finding new thing, new challenges, meeting people, fighting new enemies, this is the essence of the genre.

Days ago, devs said that Dragon Island is bigger than Northrend, and now they’re saying they’re focusing in to fill this new place with content. This is music to me, i’m so happy.

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I think it was the half-effort feeling. Islands were kind of fun, but kind of felt pointless if you didn’t like battle pets and we’re try-harding the AP grind.

Torghast felt mandatory and even though it was a fun concept, was ruined by implementation. Much like many other things in game, had they put out the current version of it at release, I think it goes over much better.

Another thing I’d like to see that still isn’t an option is just having all wings open always.

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Imagine thinking that’s how that works. Instead you just get less stuff.

(PepeCopium: “They’re totally using that extra dev effort for Mage Tower 2.0”.)

Sorry…can you show us the posts asking for Dragonriding that they are making?
I saw thousands of posts over the years asking for early flight and more flight related content…NOT flight itself being reworked
I can wait for your quotes…

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I’m not.

If there’s no form of solo gearing progression (e.g. Visions), then this is going to be yet another flop with a ton of us.

Torghast was good - except the rewards were lackluster and there was no gear.

Literally all Blizzard had to do was give Torghast the same loot system as Visions and holy crap it would’ve been the best thing in the game.

But no, apparently gearing through solo challenges is just too much to ask for and if they repeat that same mistake in 10.0, then gg and watch the community disintegrate one month in like they did with SL.

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If content you mean meaningless world quests…

:man_shrugging:

Ah yes, truly wonderful, more world quests of collecting honey everyday, this is truly joyous content for solo and small-group players.

There is not. Big money says they’re doing Covenant Campaign sets again. We know that there are Renown-gated Campaigns with the dragonflights - 10.0 is probably going to look like 9.0 in that regard.

No if players want endgame gear then they need to put in the time and efgort like all others and do the difficult raids and dungeons

Yeah with the amount of shoulder mogs they put in there they could have made a full transmog set for each armor type.

Sometimes I really don’t understand what they are thinking.

Oh I know they won’t do that.

Just saying it’s what should be done.

I’m not sure how 1 gearing system of 1 patch (Horrific Visions) is now the absolute cornerstone of an 18 year old game that holds the entire playerbase together.

Doesn’t really make any sense.

When you’re looking at modern WoW, you had Titanforging for more than half of the life of the game. The only patch where its removal worked for players was with Visions. That’s why it is considered the cornerstone. Visions were what Torghast could have / should have been in a sense.

That said, it is important to be careful of not trampling on Normal Raiders. There’s already too much in this game that invalidates Normal Raiding and that’s a bit sad.

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I’ll wait and see if this matters.

Islands were fun, they’re still there and soloable.
Torghast was fun but pointless for the casual player. Who cared about soul ash?

Honestly, I’d rather just have something to gain from my LFD/LFR runs. Even if it’s a smidge of a currency like valor or something. Drops don’t have to be competitive with raiders, but I’d like to gain something for my time in that content.

Otherwise, I just hope the open world content is better and remains relevant longer. Shadowlands had a lot of world content, but suffered from their seasonal design of making everything except the brand new thing feel obsolete. So all of the zones beside ZM are often incredibly empty.

I’ll maybe bump into one other person in Korthia if I choose to jump over there and work on getting a mount or something. RNG mount drops are apparently not compelling lasting content.

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I would rather you didn’t. You probably still won’t either way.

I’m doubtful it will. Blizzard loves to funnel players into patch islands to make the content feel more alive.

I’ve never really considered titanforing a “gearing system” but that’s probably beside the point.

I have no idea what the target audience of normal raiding is.

It’s gear item level is the same as doing WQ or a +2 vault despite being way harder (still easy, hard is relative).

Its not really a progression difficulty like heroic/mythic.

It’s not an easy accessible “see the raid for the story” difficulty like LFR.

I’d be willing to bet BFA will be the last WoW xpac with 4 or more raid tiers. 3 patches with minor .5 patches to recycle old content will be the model going forward.

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Craft beer dads.

You’re probably right, but I’d rather have a reason to enjoy more of the content from a casual perspective. M+ isn’t a casual game mode to me because it takes too long to get into one. LFD gets me right in with my healer queues.

Them adding a new solo feature doesn’t matter, because Torghast didn’t matter, right?

So what’s your angle here? You want them to invest time into content “for us”, but you don’t want us to have any reason to do it? Because without a path of character progression, or an overwhelming amount of cosmetics to farm, it’s pointless content for most.

As a casual player, I won’t feel the loss of another Torghast. Casual content without a rewarding experience might as well not exist anyway.

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It’s fluctuated throughout the years.

TBC - 4 raid tiers.

Wrath - 4 raid tiers (thanks to Naxx copy/paste)

Cata - 3 raid tiers

MoP - 3 raid tiers (possibly argue 4, but MSV/HoF/TotES all were close together)

WoD - 3 raid tiers

Legion - 4 raid tiers

BFA - 4 raid tiers

SL - 3 raid tiers

Exactly.

They are releasing a race that can only be 1 class and use 1 armor type so they do not have to design as much armor, weapons, or animations for them.

They are disabling all traditional flying in new zones so that they no longer have to design new flying mounts. They are also limiting how long you can fly which may allow them to cut corners in zone design.

They are using old dungeons (and likely old raids) as content filler to mask the limited dungeon selection on release.

All of these design choices signal they are putting the least amount of resources and time into WoW as possible

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I think it’s cause they see the response to things like Torghast and Islands and don’t really realize why they didn’t work, and how it had nothing to do with the amount of people in it.

Both were very lackluster because of lack of variety in content. Torghast had more issues in the way that some of the rogue-like abilities were boring and under developed. It didn’t have a progression tree like other rogue-likes. Islands’ mining mechanic was rather boring. And all Islands started to feel too much of the same thing.

I wish they’d look at the finer details of why things don’t work.

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