[THEORY] Majority of Anti-Addon Players won't use Provided Tools & Here's Why

As do you.

Roll the tapes

Go right ahead. I want to see the video of me forcing my way into a mythic+ group of yours after rolling the character and getting no gear. You’ve already told me that I don’t know how to play my class and have never done any research. Let’s see that video.

You are projecting or shadowboxing with someone else. I said players who refuse to do research will always put their group at a disadvantage, and that’s a fact.

5 Likes

This reasoning is why players don’t improve and remain a detriment to their groups.

1 Like

I think the mechanics most heavily influenced by it are not inherently good mechanics. If they “innovate” out of bad mechanics like Fractilus walls or Ovinax eggs, that’s a positive change for raiding as a whole. Maybe in a world where WeakAuras don’t exist, those kind of fights will be left on the cutting room floor.

1 Like

My biggest fear personally is they do the opposite and spam use the mechanic. I agree, the mechs WA typically “solves” are typically bad

1 Like

im just going to assume that the gap between player expectations is going to get wider unless the content becomes proportionally easier to offset the lack of combat addons.

the fact that timers exist in the content means players will not tolerate poor skill like they would in classic. half the time you just need warm bodies to make up the numbers.

but in retail there is more people than needed and thus you can rotate out about 2-6 raids worth of people on every other wipe.

as far as M+ goes, people dont want to fail after spending 20 mins so they would rather vote to leave, or sabotage a pull to force a vote to leave, or accidently lose internet connection while watching some movie for 30 mins.

but in classic, players will wait 30 mins for people to crawl across the map to do a dungeon. they will wait for every little “brb” comment in the chat.

if no combat addons is going to be the main push, there needs to be base game additions to offset it and there absolutely needs to be a push for it getting a console version because otherwise, there is little point in shifting things after 20+ years.

1 Like

Nobody should listen to WF raiders.

They’re not the rest of the players. Balancing for the people that get paid to do this NEVER ends well for the normal players.

WF raiding and everyone else are two completely different games.

4 Likes

What if the takeaway is lowering the skill floor and preventing the need to download a bunch of external tools to reach baseline effectiveness in the content provided?

1 Like

I am not surprised that some one who is pro Add Ons also ran to an AI Chatbot to spew out a post for them…

1 Like

Not a good trade for many players and the players who are interested don’t have an interest in improving their skill, they feel owed-- lowering the skill ceiling doesn’t change the fundamentals behind why these individuals won’t improve. In a sense, it’s almost unfair to lower the ceiling solely in regard to the entitlement of these individuals without them providing an increased effort on their own part.

Also I’m honored so many of you think my grammar is made by an AI. I’m not surprised by someone who might be anti-addon to make such a comment either. That crowd typically has nothing productive to offer in the sense of how to better develop Provided Tools because they don’t even use them in the first place. They’re literally unknowledgeable.

1 Like

Bad players will still be bad even if good players no longer have addons. The kind of people that stand in bad and run from soaks will still be clueless come Midnight. The game is already pretty simple, bringing the game down to their level just makes it boring for the rest of us.

3 Likes

Indeed. I disagree with the simplification. I enjoy my classes complexity. Maintain my class skill ceiling while revamping Unholy’s Festering Wounds. It isn’t hard. People have made viable suggestions before.

1 Like

Aren’t you a Frost dk

1 Like

And they’re gonna dumb us down even more lol.

Frost is simple but there’s a simple key to doing the maximum damage; it makes a big difference and a lot of people don’t know what it is. If you can tell it to me, I’d be thrilled.

I main Unholy though when it’s the better spec, which to some is a bit more complex with the multi-target wound management.

But honestly none of the classes are very complex, some just have core issues like Druid morphs being on GCD.

1 Like

I cannot. I haven’t played Frost DK since the original run of Cataclysm, and I don’t really remember what it was that Cata changed but I liked it a lot less than in WotLK, so I switched full-time over to Hunter right around then. Which lasted until Legion, when Legion ruined hunters for me.

fair enough ive never been to college but this post oozes chat gpt

I don’t usually do this but post from your character that is 3100 instead of your 590ivl Hunter.

Also I’m still honored you guys thing Chat wrote my post. That’s how know it was a good one.

Hey this is him.

I did earlier in the thread as well. Played feral pvp last season on this character.

Shuffle and blitz on seastone-moonguard and kneesocks-wyrmestaccord early expansion and in dragonflight.