Not at all! In fact, I appreciate the response, because at the end of the day, we are all here to trying to make the game better in one way or another! So, if we can tear apart a suggestion or imperfect solution, and from that create something better, then I am all on board! That being said, I will push back on a few things with equal force.
So, this statement highlighted in bold is the only thing I have an issue with. For example, if someone had 3 characters that were between levels 20 – 30, 4 characters between levels 30-40, 3 characters between 40-50, and 2 level 60 characters. Their potential attempts could increase from 2 per day to 12 per day simply by removing the level requirement (or adjusting it). For those who may simply not enjoy leveling at all, this could be a potential game changer for them.
Now, if someone has 50 characters, and they have leveled them to 50, then yes, you would be correct in stating that this would not benefit them. However, this change would likely impact many, many other players by removing a level requirement for a 2-week holiday.
The terminology ‘mathematically correct’ has very little merit in and of itself. For example, it is mathematically correct for someone with a fulltime job to quit and dedicate themselves to getting mythic raiding world first, mythic 30+, and gladiator in the same season. It is mathematically correct for a player to focus all their time trying to get the incredibly rare Pattern: High Society Top Hat and Design: rhinestone Sunglasses recipes from Cataclysm. It is mathematically correct to level 50 warriors to run SoO for the Tusks of Mannoroth. However, we do not do what is mathematically correct, because it is a simple, 1-dimensional approach that factors in nothing else that impacts our lives and gameplay. I would not associate what is mathematically correct with anything practical or rational. Playing to the tune of what is mathematically correct is a fantastic way to acquire a really rare item in a game one has come to hate.
You are probably correct in that some may begroan doing dailies to improve their odds at the mount. However, we could always adjust the numbers. In the example listed originally, I had equated 1 daily to giving 1 extra bonus roll. Maybe in another version, perhaps 1 daily could reward enough to purchase 5 extra bonus rolls. Or 10. The important concept here, is that it would encourage in-game holiday game play, where players may have a little more incentive to do other content. This would include potentially joining up for the ‘charm farms’.
Perhaps, something to consider, what if you were able to purchase extra loot coins from Time Walking Badges that you pick-up over the course of the year? It may take away some of the pressure to get everything done in that 2-week window.