The worst dungeon I have ever done in Season 4

Uldaman dwarves after 3rd boss is probably close to that. In Neltharus, Thaumaturge’s Molten Core and Magma Conflagration. The other mobs are probably close to recast after being interrupted and I can only think of them at the moment. Blizzard has to address the issues on recast after interrupting and a pack with too many casts. VDH is the perfect tank for Blizzard’s dungeon design flaw in S3 and S4. After solving the dungeon design flaw, they can work with VDH’s sigils.

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Yeah second boss was basically unkillable unless you had a certain comp to mitigate the storm damage. The rest of the dungeon was easy, that storm boss was the single hardest thing to exist in any key that season until they nerfed it.

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I’d prefer they just go all in for the VDH design for other tanks. Make challenging shout (baseline) and demoralizing shout (talented) interrupt and silence casts for Prot Warriors.

Assign that same concept to other tanks, and you’d see more representation.

You have to keep Maruuk next to Teera. I’ve never seen a tank get one shot in NO. It’s one of the easiest dungeons in this season’s lineup.

They’re all nightmare mode to heal. Too many reasons to list why: they’re too open, everyone is 500 yards spread apart. The tank pulls without the healer present. DPS doesn’t stop the Rally. The tanks dart around the corners in Uldum while having 650000 mobs on them. The tanks don’t establish threat, so something turns and kills me while I’m trying to gain a position.

It’s just complete noob madness right now. M+ is killed for me this season.

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Or … Tank turns corner in ulda to line of sight mobs he has minimal threat on, clearly trying to pull them all, but rogue thinks a single thrash means aggro for days so unloads all coooldowns on nearest mob, gets theat and of course its the tanks fault. Yep. Ok

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It’s the devs fault for making dungeons like this, DPS fault for being bad. I dunno, they’ve made DPS players have zero accountability in this game somehow.

There also is no in game support for new players. They don’t get tips that we learned 20 years ago, like wait to DPS, it just doesn’t exist, the game doesn’t function how anyone intends, not the devs, the players, share holders, no one.

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They’re very fun to heal but then I actually like healing.

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You have to remember the average forum healer despises actually having the healing they need to do be relevant on if the group survives or not.

Uldaman is actually pretty tame.

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I don’t know at what level you are used to running Uldaman, but at higher levels it’s pretty terrible, especially on Tyrannical.

Why do people struggle so much with Nokhud? It’s weird, or maybe I’m weird XD

Sentinel and last boss is most annoying on Tyranical.

Sentinel can easily one shot with dot and stomp later on in the fight and requires DPS to rotate their personals, defensives and not be dumb for a chance.

Emberon and Bromach is a lot of healing, only real free boss there is the dwarves.

After all the nerfs, Algeth’ar Academy, and Halls of Infusion have been the worst for Tyrannical, but I still super hate Deios in Uldaman.

That said, the only persistent issue with NO I have is the opening trash: it straight up eats ranged, since the centaurs charging/bleeding people and taking random shots making double and triple pulling in high keys extremely difficult. Mix that with melee needing to dually dodge Rain of Arrows and frontal cleaves, it’s rough trying to burn it all down. After that, though, it’s pretty chill if people manage interrupts the rest of the dungeon.

Self-inflicted issues. People can pull less, but rather brick keys than go slow-and-steady.

I’m convinced they did something to the packs around the ballistae. Trying to combine the first two packs is a nightmare now. The archers literally fan out in an arc at perfect intervals and without some serious manhandling, or a pair of dks, it’s practically impossible to stack them. You end up burning down everything that’s stacked and then single targeting each archer in turn. It’s a lot less fun.

Nah, it’s identical to season one. They didn’t change anything about those packs. DK or VDH is the only way to go with trying to giga pull for high keys. Biffing the first trash was the key killer in Fort weeks. It’s not even easy to pull on high Tyrannical weeks, since the mobs eat ranged and healers in short order.