hey how many times have u been on a stage or at a tourney or anywhere associated with blizz
Approximately 7 times. Thats a fact (am I making crap up like you do right?)
ive made nothing up, but since you just said you are im going to guess 0, so you have 0 right to talk about people who have for being amazing at pvp which you call a side game, but now tell me how many more pvp events there have been over pve?
I dont think youve said one fact despite spewing it over and over. Sorry you got so triggered that everyone doesnt agree with your opinions
im providing you plenty of evidence to back my claim, so how many more pvp events than pve? cmon prove how pvp is the side game
we both know arena is infinitely harder than any pve. so please. lets get to the conclusion of you being wrong
You are providing nothing other than youtube videos. Do you still play your gnome warrior?
yes i play all 3 of my warriors
Why not post on your Gnome that you use to post on>?
is that relevant to why youre wrong about pvp being the side game?
or are you trying to move the conversation in a less embarrassing direction
Just curious why you changed avatars
dont worry about that, lets get to the bottom of why you are wrong about pvp
Whats there to get to? Pretty obvious when you look at the direction they went with the game what was the afterthought
the thing htat was an afterthought was the esport since tbc? seems like it put pve in the shadows til mythic+ came out and even then that seemed like the side game
PvP gets maybe 1 BG every 2-3 expansions. Maybe a new arena map. PvE on the other hand gets 3-4 new raids every expansion
because a map or a bg isnt what makes arena good. its class design… and blizz has balanced that around pve players since wod and obviously is finally starting to understand how bad that is for the game hence us getting abilities back like intervene, msr, etc.
Because they arent investing any time into PvP
i literally just told you they are
i literally told you they arent
Actual discovery appeals to much fewer players than execution when it comes to fight mechanics.
That said, what’s going to kill Shadowlands is the same thing that’s been killing the game since the end of WotLK. There are too many difficulties which creates immense ilvl bloat with every content update. When every tier comes with 4 tiers worth if ilvl progression, the game then needs catch up vendors so that players can access the new content. This creates a cycle of progression being wiped out with each major content update and turns raiding into an arcade game rather than anything that feels like progression from the start of the xpac until then end.
It’s not even a matter of LFG/LFR anymore. It’s 100% the 4 different difficulty settings for raids. A raid only needs one set difficulty. Even when we had only two back in tier 9, it started the cycle of making old content obsolete. By the time ICC was out, the new heroic gear and vendor options make ToGC completely pointless for progression. Players who had never set foot into Naxx, Ulduar, or ToGC could jump right into ICC normal 10 or 25.
Say what you will about vanilla raids being too easy, but you will not see a fresh 60 grind out a little bit of pre-bis and then jump straight into BWL, AQ40, or Naxx. There’s a very real progression that a character has to journey from raid to raid in vanilla that was chopped out the game halfway through WotLK. Now all grouped content feels hollow and dull, right down to the gear rewards.
If Shadowlands launches with the same difficulty spectrum, it will have the same problem with forgettable gear and massive ilvl bloat that leads to yet another stat squish. It will be a doomed expansion at that point.
i 100 percnet just told you how they gave us specific pvp abilities* we’ve been asking for for pvp since mop. so how does it make any sense for you to say that
they dumbed the game down for pve players and now are correcting the mistake