The War Within Hotfixes - September 24

I think you have a misunderstanding of how threat works in this case.

As far as I know:

The boss has a table of threat that it is keeping track of over the course of a fight. Your warlock is generating threat through the damage your character (not your pet) does to the boss. When your pet dies, it is dropped off the threat table. Then your new pet is summoned, which starts at zero threat. The boss still remembers that “[warlock] has hit me for 5 minutes accumulating X million threat points” and it is weighing that against the new Felguard that starts with zero threat generated.

What Threatening Presence does is it takes the damage done by your pet and gives it an outsized threat value - let’s say the Felguard hits for 1000 damage but the boss threat table sees it as if it were being hit for 10,000 or 100,000 damage. In a normal fight, this helps keep the Felguard higher than your warlock on the threat table. If you summon another pet mid-fight, the problem is your warlock is so far ahead of a brand new Felguard that it may take a very long time for New Felguard to catch up even with the threat buff.

In the situation you describe, you need a taunt. Taunts work differently in that they force the taunting pet/character to the top of the threat table immediately. The only warlock pet that has this ability is the Voidwalker with its spell called Suffering. So, in the case where you’ve been fighting for awhile and absolutely need something to be tanked off you, you need to summon a Voidwalker mid-fight and not a second Felguard, assuming the boss is tauntable.

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I saw someone in another thread say that there’s a cap on the number of delves per week in which he will gain exp, but haven’t been able to confirm.

( I did exile my paladin down to a T1 delve today and found Brann wasn’t getting any exp there )

Keep going with the HP, across the board. It’s tedious chewing through 11m normal mobs. Clearance times are too high.

whats the bet we get some timer garbage
id rather they lower the loot to veteran than ever get a timer

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brann still does not target eggs in Zekviks lair, Tier ??

So why were the delve changes made in the first place?

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Haha you messed up the bullet points and put mage as a dk spec lol

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might wanna look into the little dude for when you stand in the circle and he runs up and you got to click on him and defend him. we were at the 2nd defend of the 4 in the delve where we clicked on him and nothing happened. the wave didnt come at us. and he became unclickable. after 10-15 mins of being in there we had to leave and start over. worked 2nd time when we went through.

lol. fixing a bug they will completely remove in near future.

fix stealth bugs!

This is all fine and dandy, Now, how bout you hotfix our items back into our Guild Banks!
GIVE US OUR ITEMS BACK!

Do the blues even read our comments? Buff the EBG npcs. Epics were actually fun for once before the nerf. Now they are easier than before the expansion. At least let us vote on it.

11 Blue posts here with changes to classes and other stuff.
That’s great.

Not a single mention of stealth for all rogue specs or BtE? Stealth, you know the identity of the rogue class. BtE outlaws bread and butter?

I know this isn’t on you or any other Blizz employee that posts here but at some point one has to ask. Where’s the quality some of us have grown accustomed to after 20+ years?

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i got 1600 in rated blitz, i dont think you can get the pvp reward token for the free tire piece in rated blitz, i sure did NOT

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Noticed on Zekvir, no change. While i understand he is a “raid” boss, the rewards for finishing it is not worth it. IMO of course. EIther raise the rewards, or lower his 1 shot kill on nearly all classes. Says you need to finish a t7 delve to open him, but t7 is 580ish gear, and from what i am seeing you need 600+ to go against him.

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Perfect!! Thank you!! :+1: :grin:

That makes total sense since I did test this out after this post. And it works great. Felguard died, I gained threat, summoned Voidwalker, took threat and was able to carry on with the fight.

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Bloodied blade buff is nice

Still no fix for Duskweave drops?

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thats on par for quality control at this point

September 17, 2024

Classes

  • Death Knight
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Mage
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
    • Icy Veins no longer consumes Ice Floes.
    • Living Bomb can no longer hit or spread to dead targets.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
      • Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
      • Fixed an issue that caused Restoral to incorrectly dispel magic effects.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Discipline
      • Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Delves

  • Numerous ‘bolt’ type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
  • In Kobold Delves, increased the cooldown of Scratch.
  • In Fungarian Delves, reduced the damage of Invasive Sporecap’s Fungal Breath and Fungal Bloom, and Bogpiper’s Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
  • In Kobyss Delves, Undersea Abomination’s Fungal Infection can no longer be interrupted, Deepwater Makura’s Bubble Surge cast time has been increased, and Kobyss Necromancer’s Defiling Breath’s area effect now more closely matches its visual.
  • In Nerubian Delves, Web Bolt’s snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
  • Zekvir’s Influence
    • The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.

Dungeons and Raids

  • On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
  • Ara-kara, City of Echoes
    • Ki’katal the Harvester
      • Erupting Webs stun duration reduced to 3 seconds (was 6 seconds).
      • Erupting Webs damage reduced by 18%.
      • Grasping Blood is now susceptible to interrupt effects.
  • Dawnbreaker
    • There is now a Worn Anvil to repair next to Arathi Lamplighter on the Dawnbreaker.
  • Mists of Tirna Scithe
    • Mistcaller
      • Addressed an issue where Dodgeball was inflicting damage to unintended targets.
  • Siege of Boralus
    • Irontide Waveshaper’s Watertight Shell cast time increased to 3 seconds.
    • Bilge Rat Buccaneer’s updated all visuals associated with Banana Rampage.
    • Players can now use both Alliance and Horde portal to enter the dungeon.
    • Leaving Siege of Boralus now puts players at the correct exit location based on their factions.
    • Jaina Proudmoore now teleports players to the correct exit location based on their factions.
    • Chopper Redhook
      • Added various visual improvements for the encounter.
  • Nerub-ar Palace
    • Becoming a slime from drinking an Unstable Mixture can now be dispelled.
    • Nerubian Ballistas in The Swaying Span now properly fire their loaded projectiles.

Items

  • Ara-Kara Sacbrood - Primary stat reduced by 5%.
  • Burin of the Candle King - Absorb increased by 15%.
  • Cinderbrew Stein - Primary stat increased by 5%, absorb increased by 20%.
  • Cirral Concoctory - Effects increased by 5%.
  • Gale of Shadows - No longer continually plays a visual on the player each time a new stack is applied.
  • Harvester’s Edict - Damage and Mastery effect increased by 5%.
  • Mereldar’s Toll - Versatility effect increased by 8%.
  • Overclocked Gear-A-Rang - On-use damage increased by 10%.
  • Ovi’nax’s Mercurial Egg - Fixed an issue where buff values differed slightly from their expected amounts.
  • Refracting Aggression Module - Absorb increased by 25%.
  • Scrapsinger’s Symphony - Absorb increased by 15%.
  • Shadow-Binding Ritual Knife - Primary stat reduced by 5%.
  • Shining Arathor Insignia - Damage and healing reduced by 10%.
  • Sikran’s Endless Arsenal - Damage effects increased by 5%.
  • Spare Meat Hook and Bottled Flayedwing Toxin now correctly deal reduced damage for tank specializations.
  • Spymaster’s Web - Intellect on use reduced by 5%.
  • Swarmlord’s Authority - Absorb increased by 20%.
  • Tome of Light’s Devotion - Absorb and Armor increased by 15%.
  • Twin Fang Instruments - Damage increased by 8%.
  • Viscous Coaglam - Effect increased by 5%.

Player versus Player

  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.

Professions

  • Alchemy
    • Fixed a bug that caused Algari Potion Cauldrons to sometimes offer fewer charges than specified in the tooltip.
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Still no update on missing items from guild banks and war banks.

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