That’s not a bug, most classes will replace the Disc belt this season. The only slot not intended to be replaced this season is the cloak, and none should be able to spawn in the vault.
. _ . At the IL I do things, I don’t think I’ll ever replace the disc belt.
August 26, 2025
Characters
- Players who Boost a character to level 80 will no longer need to log out and back in to start “Adventuring in Khaz Algar” and “Something on the Horizon”.
- The Fate of the Devoured campsite should again function as expected.
Classes
- Hunter
- Marksmanship
- Fixed an issue causing Aimed Shot Precise Shots to not correctly grant its damage bonus when consumed by a spell-queued Precise Shots consumer.
- Fixed an issue causing Streamline to be consumed as soon as it is generated when firing spell-queued Precise Shot consumers.
- Marksmanship
- Mage
- Arcane
- Fixed an issue where mages could consume each other’s Magi’s Spark effects.
- Arcane
- Paladin
- Lightsmith: Fixed an issue causing the 4-piece Vows of the Lucent Battalion Masterwork’s duration to not be refreshed after reaching maximum stacks.
- Holy
- Fixed an issue causing Blessing of Summer to sometimes fail to damage large enemies.
- Priest
- Resolved an issue causing Halo to sometimes fail to damage large enemies.
- Archon: Resolved an issue causing additional Halos from Power Surge and Divine Halo to sometimes not deal damage to enemies close to the Priest.
Delves
- Fixed an issue where the Sands of K’aresh curio’s Sand Devils would not pull enemies in.
- The Spiral Weave
- Web Bombs should now properly drop to the ground if you enter combat.
Dungeons and Raids
- Eco-Dome Al’dani
- Addressed an issue causing Xal’atath’s Bargain: Ascendant orbs to be affected by Devour.
- Halls of Atonement
- Addressed an issue where players were prevented from earning the Keystone Hero achievement for the dungeon.
- Manaforge Omega
- The Soul Hunters
- Fixed a bug that could sometimes cause Adarus to fail to fall to the ground upon death, preventing the group from looting the corpse.
- The Soul Hunters
Items
- Screams of a Forgotten Sky on-death damage increased by 15%.
- Perfidious Projector damage increased by 10%.
- Naazindhri’s Mystic Lash damage increased by 15%.
- Astral Antenna critical strike reduced by 3%.
- Gigazap’s Zap-Cap damage increased by 15%. Internal cooldown reduced to 0.5 seconds (was 0.75 seconds).
- First Class Healing Distributor healing increased by 20%.
- So’leah’s Secret Technique buff duration increased to 1 hour.
- Ashjra’kamas, Shroud of Resolve should again be upgradeable.
- Celebratory Pack of Runed Ethereal Crests, Glorious Cluster of Gilded Ethereal Crests, and Triumphant Satchel of Carved Ethereal Crests can no longer be used if doing so would exceed the associated crest cap.
K’aresh
- Ethereal Strands should now drop after any character in the account has completed “The Tabiqa”.
Player versus Player
- Resolved an issue where the Severed Threads Commendation from PvP weekly quests did not give reputation with the selected faction.
- Monk
- Resolved an issue that could cause Song of Chi-Ji’s effect to be incorrectly removed by friendly player crowd-control effects such as Cheap Shot.
Quests
- Titan Disc Fragments can now be found from rares and repeatable treasures in K’aresh and the world bosses in K’aresh and Undermine while on the quests “Archives: The First Disc” or “Archives: Seeking History”.
- Veilshards are now more plentiful when chasing rats for “A Dozen Veilshards”.
so zero buffs to under performing single target dps for specs like ret. thats… certainly a choice
Solid changes. When can we expect class balancing?
LOLOLOL, this guy said ret underperforming. L O L O L O L. Ret is absurdly broken. Wheelchair class FOTM pvp for the unskilled.
yeah ret needs at least a 10% across the board buff to be playable. they should shut down their discord until it happens!
They already did that. They should invade crusade another server and shut that one down.
Lay on Hands can now be cast on yourself even while dead. (You still remain dead, but at least you feel included.)
Developer’s Note: We continue to monitor Paladin feedback. By “monitor,” we mean we’ve muted the Paladin forums and redirected them to /dev/null.
they are in single target. what do you not understand about that.
idk why u have such hate for only a specific spec. meanwhile broken classes like frost dk and warlock still exist
Delete Nether Flux please! It is destroying this season…
How has this spell not gotten a bullet in its head yet?
On the topic of Arcane, why is Slipstream reducing our mount, flight and swim speed? Why is Arcane the only spec in the game that has to dedicate a PvP talent slot to getting back to the same base movement speed as the rest of the game? Why is Chrono Shift 10% when it should be 25% still and the snare effect reduced instead? Why do you keep destroying my spec to justify gimmick talents like Nether Flux and Overpowered Barrier while you can’t even fix the gamebreaking bug on the latter talent where the secondary effect constantly breaks as soon as you Blink/Shimmer?
Why do you hate my spec so much?
rofl ret one of the strongest in the game right now.
I thought Microsoft Blizzard was going to be a game changer in the best way. Little did I know I would be missing Activision Blizzard over Microsoft Blizzard.
Microsoft Blizzard sucks man, yall gutted your entire companys work force for a crappy raise to a nepo baby do-nothing CEO and your game is buggier and more abandoned than ever.
Remember when we used to get balance patches every week, with substantial changes to alleviate issues in the game?
Microsoft Blizzard is garbage, lazy company that would rather feed a lazy pig more money than make a good product and pay your workers a living wage.
Release the Epstein Files
okay we get it you love pvp
Frost dk is only broken in the fact it is BARELY a mid-tier class, instead of a bottom class. But paladins dont like the dirty dks anywhere near them for some reason, even though we are their evolved, ultimate form.
Btw, dk needs a raid buff. I didnt see it in the class changes?
I’d be very interested in seeing a quote from a paladin player saying they don’t want DK’s near them in damage.
Really? You can actually say this with a straight face?? ![]()
Frost DK had been shafted for how long? Far longer than ret, and it’s only due to the rework (which yall had in DF for prot, ret and holy, plus another prot rework in TWW). Frost DK’s are already less common now, I’ve seen more ret pallies this past week than frost. (Which as a prot makes me sad, gathering mobs is one of our weaker points. I want a dk for the grips xD)
Dk is only allowed to be good at one section of content at a time, whether pvp, m+, or raiding. And blizzard has this thing of FOTM where pally has been so good for the last 2 xpacs pretty much, that now that it isnt really fotm (still is for being a super easy class but not for damage) pally players must complain. Frost dk is better with the 11.2 editing, but all 3 dk specs really could use a rework
Just like ret. We’re great at PvP (or so I’m told), decent at M+ but middle in Raid.
Not at everything as mentioned above. And the ONLY time we were S-Tier was the first 3 days of our re-work during DF. And Blizz shut that crap down with the quickness.
You have no idea on the damage we lost when they nerfed Divine Hammer, do you? That one nerf costed us literally 10-12% of our overall damage. No other class got hit that hard at the beginning of the ptr and first week of the season. The reasons we complained were totally legit.
How are you saying this with a straight face? Seriously?? ![]()
Frost DK is the number 1 melee dps in keys now and one of the top dps period.
And I’m STILL waiting for you to back up your claim that paladin players don’t want DK’s anywhere near us in damage. This is just a flat-out exaggeration.
Pally is great at pvp. If you are not thats a different story, but theres that regardless. Paladin has been good at pvp for a long time now with its CC and shields. And pally has not ever dropped being at a minimum a mid tier class. Its either been mid or top when considering its utility and damage.
DK on the other hand has basically no utility, other than AMZ and grip if it works. What gets dk into raids and m+ is either lots of aoe required (then unholy gets in) or pure damage output, nothing else. People will bring a pally in any of its 3 specs, so this is not even close to an argument of saying DK is better than pally. Yeah, we might have a LITTLE more damage, but our utilization sucks, and its hard for us to be accepted. People cant even use our Death Gate!