The War Within Hotfixes - October 29

HOTFIXES

October 29, 2024

Classes

  • Death Knight
    • Blood
      • Blood Boil damage increased by 15%.
      • Heart Strike damage increased by 20%.
      • Blood Plague damage increased by 10%.
      • Death Strike damage increased by 20%.
      • Developers’ notes: We are looking to increase the effectiveness of the Gift of San’layn window due to the reduced uptime after the patch 11.0.5 changes.
      • San’layn: Vampiric Strike proc chance increased to 35% (was 25%).
      • San’layn: Essence of the Blood Queen duration increased to 25 seconds (was 20 seconds).
      • San’layn: Gift of the San’layn increases the effectiveness of Essence of the Blood Queen by 200% (was 150%).
  • Druid
    • Balance
      • Developers’ notes: The goals of these changes are to increase single target damage and to even out the power of talents in Balance’s spec tree to provide as much build flexibility to players as possible. We want Power of Goldrinn to be an effective single target pick, and we’d like talents like Touch the Cosmos and Hail of Stars to be more competitive with other options.
      • Celestial Alignment and Incarnation: Chosen of Elune once again reset at the end of raid encounters.
      • Starfall damage increased by 6%.
      • Starsurge damage increased by 8%. Does not apply to PvP combat.
      • Starfire damage increased by 5%.
      • Wrath damage increased by 10%.
      • Shooting Stars and Crashing Stars damage increased by 20%.
      • Sunseeker Mushrooms grow 12% less often.
      • Touch the Cosmos chance to proc increased to 15% for Wrath and 22% for Starfire.
      • Power of Goldrinn’s damage increased by 25%. Does not apply to PvP combat.
      • Rattle the Stars increases Starfall and Starsurge damage by 8% (down from 10%).
      • New Moon and Half Moon damage reduced by 5%.
    • Restoration
      • Call of the Elder Druid’s duration increased to 15 seconds (was 10 seconds).
      • Dream of Cenarius now causes Wrath and Shred to transfer 100% (was 50%) of their damage done into healing and Starfire and Swipe to transfer 50% of their damage done into healing (was 33%).
      • Developers’ notes: We’re looking to increase the playability of Dream of Cenarius, as the window for Heart of the Wild is a bit too short to be meaningful and the upside of this talent has not yet been worth it.
  • Hunter
    • Beast Mastery
      • Developers’ notes: There were some niche situations where players might want to gain Trick Shots or Beast Cleave for more damage from Bleak Powder in single target. Bleak Powder is meant to complement AOE situations, not incentivize the usage of AOE in single target situations.
      • Dark Ranger: Bleak Powder no longer damages its primary target.
      • Pack Leader: Frenzied Tear proc chance reduced to 10% (was 20%).
      • Pack Leader: Vicious Hunt damage reduced by 10%.
      • Developers’ notes: Beast Mastery is overperforming in single target, and we’d like to reduce its single target while improving its lackluster AOE.
      • Barbed Shot damage reduced by 25%.
      • Stomp damage increased by 50%.
      • Multi-Shot damage increased by 100%.
      • Explosive Venom now procs at 3 stacks (was 5) and will appropriately apply Serpent Sting to enemies regardless of their distance to the caster.
    • Marksmanship
      • Developers’ notes: Dark Ranger is overperforming in single target and we’re looking to reduce it while compensating with some AOE buffs to keep the AOE performance roughly the same.
      • Dark Ranger: Black Arrow damage reduced by 10%.
      • Dark Ranger: Bleak Powder damage increased by 25%.
      • Dark Ranger: Shadow Surge damage increased by 25%.
      • Developers’ notes: Symphonic Arsenal lost more bite than intended from the removal of Eagletalon’s True Focus.
      • Sentinel: Symphonic Arsenal damage increased by 15%.
  • Monk
    • Mistweaver
      • All healing increased by 6%.
      • Awakened Jadefire now causes Spinning Crane Kick to transfer 110% of damage done (was 90%).
      • Jadefire Teachings now increases Ancient Teachings by an additional 160% (was 140%).
      • Rushing Wind Kick’s damage increased by 150% and Rushing Winds now increases Renewing Mist healing by 100% for its duration (was 50%).
      • Yu’lon’s Whisper healing increased by 400%.
      • Jade Bond now increases Mastery: Gust of Mist’s healing by 20% (was 60%).
      • Developers’ notes: We’re excited that the Chi-Ji Mastery build exists and is powerful in the right conditions, but numerically, its output has been above where we’re comfortable. We’re decreasing the effectiveness of this build without breaking the cooldown reduction gameplay to keep the feel the same and compensating baseline to shrink the difference between this high-end output and regular play.
  • Paladin
    • Holy
      • Developers’ notes: Holy Paladins’ mana has been plentiful enough to use Beacon of Virtue more often than we would like throughout a raid encounter. We would like the use of Beacon of Virtue to influence mana decisions more heavily.
      • Beacon of Virtue now costs 5% base mana (was 4%).
      • Holy Shock now costs 2.8% base mana (was 2.6%).
  • Priest
    • Discipline
      • Developers’ notes: We’re increasing Discipline’s direct healing throughput to help in situations where no enemy target is present to trigger Atonement. We would also like to nudge Discipline’s performance up in raid, particularly for Oracle.
      • Power Word: Radiance healing increased by 20%.
      • Flash Heal healing increased by 15%.
      • Premonition of Piety increases healing done by 20% (was 15%).
      • Preemptive Care increases Atonement duration by 4 seconds (was 3 seconds).
    • Shadow
      • Psychic Link now causes direct damage to inflict 30% of damage dealt to targets afflicted by Vampiric Touch (was 25%).
  • Rogue
    • Assassination
      • Master Assassin - Critical Strike Chance granted during effect reduced to 20% (was 25%).
  • Shaman
    • Elemental
      • Developers’ notes: With all of the changes to Elemental and Enhancement Shaman in patch 11.0.5, some changes were performing beyond our tuning goals. We’re adjusting several talents and abilities to reduce their overall power.
      • Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
      • Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
      • Farseer: Ancestor Elemental Blast damage increased by 15%. Not applied to PvP combat.
      • Stormbringer: Arc Discharge now grants 1 instant cast Chain Lightning or Lightning Bolt (was 2).
      • Stormbringer: Voltaic Surge now increases Earthquake and Chain Lightning damage by 5% (was 15%).
      • Preeminence now increases haste by 20% while Ascendance is active (was 25%).
      • Icefury now increases Frost Shock damage by 200% (was 150%).
    • Enhancement
      • Voltaic Blaze damage now scales with Mastery: Enhanced Elements.
      • Stormblast damage now scales with Mastery: Enhanced Elements.
      • Doom Winds damage now scales with Mastery: Enhanced Elements.
      • Voltaic Blaze damage now scales with Elemental Weapons.
      • Stormblast damage now scales with Elemental Weapons.
      • Doom Winds damage now scales with Elemental Weapons.
      • An issue causing Stormblast to ignore damage reduction effects has been resolved.
      • An issue causing Arc Discharge to not be consumed by Thorim’s Invocation has been resolved.
      • Developers’ notes: With all of the changes to Elemental and Enhancement Shaman in patch 11.0.5, some changes were performing beyond our tuning goals. We’re adjusting several talents and abilities to reduce their overall power.
      • Lightning Bolt damage reduced by 10%. Not applied to PvP combat.
      • Chain Lightning damage reduced by 10%. Not applied to PvP combat.
      • Stormbringer: Tempest damage reduced by 15%. Not applied to PvP combat.
    • Restoration
      • Farseer: Ancestor Chain Lightning damage increased by 40%. Not applied to PvP combat.
      • Farseer: Ancestor Lava Burst damage increased by 15%. Not applied to PvP combat.
  • Warlock
    • Developers’ notes: We’re increasing the throughput of all Warlock specializations to make each more competitive with other classes in both single-target and multi-target situations. For Demonology, this means reverting the reduction in Demonic Core generation to help with their overall mobility. We will continue to monitor the performance of each specialization and make further adjustments where needed.
    • Affliction
      • Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
      • Agony damage increased by 15%. This change does not affect PvP combat.
        Corruption damage increased by 25%. This change does not affect PvP combat.
        Unstable Affliction damage increased by 20%. This change does not affect PvP combat.
    • Demonology
      • Dreadstalkers now have a 100% chance to generate a Demonic Core (was 50%).
      • Grimoire: Felguard damage is now increased by 125% (was 60%).
      • Hand of Gul’dan damage increased by 25%.
      • Call Dreadstalkers damage increased by 20%.
    • Destruction
      • Hellcaller: Wither damage increased by 25%. This change does not affect PvP combat.
      • Chaos Bolt damage increased by 10%.
      • Immolate damage increased by 25%.
      • Incinerate damage increased by 20%.
      • Conflagrate damage increased by 25%. This change does not affect PvP combat.
      • Rain of Fire damage increased by 20%.
  • Warrior
    • Arms
      • Execute damage increased by 10%.
      • Colossus: Demolish single-target damage increased by 15%.
      • Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
      • Slayer: Slayer’s Strike damage increased by 15%.
      • Mortal Strike damage increased by 15%.
      • Overpower damage increased by 15%.
      • Dreadnaught damage increased by 15%.
      • Cleave damage increased by 20%.
    • Fury
      • Execute damage increased by 7%.
      • Slayer: Reap the Storm damage increased by 25%. This change does not affect PvP combat.
      • Slayer: Slayer’s Strike damage increased by 15%.
      • Mountain Thane: Lightning Strike damage increased by 30%.
      • Bloodthirst damage increased by 20%.
      • Bloodbath damage increased by 20%.
      • Rampage damage increased by 10%.
    • Protection
      • Execute damage increased by 10%.
      • Colossus: Demolish single-target damage increased by 15%.

Dungeons and Raids

  • Mythic+ Dungeons
    • There is now a small chance when completing a Mythic+ dungeon to acquire a Forgotten Folio, which can contain any of the dungeon-sourced recipes from The War Within.
    • Challenger’s Peril now adds an additional 90 seconds to the timer of Mythic Keystones in addition to the 15 second death penalty.
      • Developers’ notes: We wish for Challenger’s Peril to emphasize precise play and place a greater risk on players’ decisions as they progress through higher Keystone levels. With this goal in mind, we want to give players a bit more breathing room for these decisions by adding a bonus to Challenger’s Peril, while maintaining the penalty aspect of the affix.
  • Nerub-ar Palace
    • Queen Ansurek
      • Reduced the number of players targeted by Web Blades to 3 on Heroic difficulty (was 4).
      • Phase 1
        • The first cast of Silken Tomb in the final cycle has been removed on Heroic difficulty.
        • The timing of the first Web Blades cast has been adjusted to accommodate the removal of the preceding Silken Tomb in the final cycle on Heroic difficulty.
        • Grasping Silk periodic damage reduced by 25% on Heroic difficulty.
      • Phase 2
        • Gloom Blast damage reduced by 15% on Heroic difficulty.

Player versus Player

  • Druid
    • Balance
      • Fixed an issue where Frenzied Regeneration was being reduced more than intended. It should now correctly heal for 5% health every second (was 3% health every second).
      • Rejuvenation and Wild Growth healing increased by 20%.
    • Feral
      • Berserk and Incarnation: Avatar of Ashamane now increase damage by 10% in PvP combat (was 15%).
      • King of the Jungle increases healing received and movement speed by 3% per stack (was 5%). Stacks up to 3 times (was 4 times).
  • Hunter
    • Beast Mastery
      • Dark Ranger: Bleak Powder’s damage reduced by 30% in PvP combat.
      • Dark Ranger: Withering Fire’s additional Black Arrows are now cast at 25% effectiveness (was 50%).
    • Marksmanship
      • Dark Ranger: Bleak Powder’s damage reduced by 30% in PvP combat.
      • Dark Ranger: Withering Fire’s additional Black Arrows are now cast at 25% effectiveness (was 50%).
  • Monk
    • Mistweaver
      • Rushing Wind Kick’s damage increase does not apply to PvP combat.
      • Jade Empowerment now causes Crackling Jade Lightning to chain to 2 additional enemies (was 4) in PvP combat.
  • Paladin
    • Lightsmith: Divine Guidance now deals 60% less damage in PvP combat.
    • Holy
      • Herald of the Sun: Blessing of An’she now increases the healing of Holy Shock by 150% (was 200%).
      • Herald of the Sun: Eternal Flame healing decreased by 10% in PvP combat.
      • Lightsmith: Blessed Assurance now increases Crusader Strike’s damage by 40% in PvP combat (was 120%).
      • Word of Glory healing decreased by 10% in PvP combat.
      • Mana regeneration decreased by 25% in PvP combat (was 20%).
      • Blessing of Summer now transfers 12% of healing into damage in PvP combat (was 18%).
      • Hammer of Wrath damage increased 30%. Judgment damage increased 30%.
      • Crusader Strike damage increased 30%.
      • Avenging Crusader now transfers 200% of damage into healing (was 260%) in PvP combat.
  • Priest
    • Discipline
      • We would like to make some adjustments to Discipline’s hero talents to make Voidweaver slightly more rewarding since it requires a lot of cast time spells to dish out healing. Oracle’s single target healing is also being slightly reduced.
      • Voidheart increases Atonement healing by 30% (was 20%) in PvP combat.
      • Premonition of Solace reduces damage taken by 10% in PvP combat (was 15%).
      • Premonition of Solace absorption decreased by 15% in PvP combat.
    • Holy
      • Renew healing increased by 20% in PvP combat.
      • Prayer of Mending healing increased by 10% in PvP combat.
    • Shadow
      • Developers’ notes: The following changes result in Void Leech healing for a significantly reduced amount in PvP, but for a similar amount as before outside of PvP.
      • Void Leech heals every 3 seconds (was 2 seconds). Healing increased to 4% of max health (was 3%).
      • Void Leech healing reduced to 2% of max health in PvP combat.
      • Collapsing Void damage reduced by 10% in PvP combat.
  • Rogue
    • Subtlety
      • Flagellation’s mastery bonus decreased by 50% in PvP combat.
  • Shaman
    • Elemental
      • Ascendance now increases the damage of Elemental Overloads by 25% while active in PvP combat (was 75%).
      • Lightning Bolt damage increased by 10% in PvP combat.
    • Enhancement
      • Totemic: Whirling Earth now increases Flame Shock direct damage by 150% in PvP combat (was 300%).
    • Restoration
      • Healing Wave healing increased by 15% in PvP combat.
      • Healing Surge healing increased by 15% in PvP combat.
  • Warrior
    • Arms
      • Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.
      • Slam damage increased by 40% in PvP combat.
      • Colossus Smash damage increased by 60% in PvP combat.
    • Fury
      • Slayer: Culling Cyclone now increases Bladestorm’s damage done by 20% (was 10%) per stack in PvP combat.

Professions

  • Alchemy
    • Corrected the tooltip for Transmutation 30 perk to reflect the actual number of additional charges it provides (functionality unchanged).
    • Thaumaturgy’s Recipe Difficulty has been reduced to 745 (was 750).
    • Fixed a bug that sometimes caused unexpected Thaumaturgy outputs when changing between input categories in a short amount of time.
    • Fixed a bug that caused the Thaumaturgy 55 perk to activate a few points early.
    • The 5- and 15-point perks for Gleaming Transmutagen is now correctly a chance to trigger.
    • The 10- and 20-point perks for Ominous, Volatile, and Mercurial Materials and the 10-point perk for Thaumaturgy is now correctly a chance to trigger.
    • The 25-point perk for Ominous, Volatile, and Mercurial Materials is now correctly guaranteed to trigger.
    • Developers’ notes: To minimize disruption, we want to give players ample opportunity to experiment and document their Thaumaturgy findings before making any adjustments or bug fixes that would have a high impact. The result of these changes is a more consistent experience, but less transmutagen overall. We will continue to monitor Thaumaturgy’s performance and may make additional changes if necessary.

World

  • Players are now dismounted when near the Crystal Lake memorial area.
  • Players in the vicinity of the Crystal Lake memorial should no longer hear the Headless Horseman.

WoW’s 20th Anniversary

  • Many event activities now contribute more progress towards the “Celebrate Good Fun” quest.
  • Increased the amount of Bronze Celebration Tokens from activities:
    • Dornogal Weekly Quests (Worldsoul, Archive, Delve)– 10 Bronze Celebration Tokens
    • Bonus Holiday Quests (Timewalking, World Quests, Arena, Battleground, Dungeon, Delve)– 10 Bronze Celebration Tokens
    • Zone Activity Weeklies (Awakening the Machine, Spread the Light, Snuffling, Azj’Kahet Pacts, Theater Troupe)– 8 Bronze Celebration Tokens each
    • Special Assignment World Quests – 8 Bronze Celebration Tokens each/2 per week
    • 0 World Boss – 8 Bronze Celebration Tokens
    • Queen Ansurek – 15 Bronze Celebration Tokens
    • Conquest/Rated PvP Weekly – 15 Bronze Celebration Tokens
    • Honor, War Mode, and Brawl Weeklies – 8 Bronze Celebration Tokens each
    • Developers’ notes: Our goal has been that players should and can get all the tokens they need during the event by playing content they enjoy. We hope that this increase will help some players get more tokens naturally by engaging with their regular content and the activities that interest them the most. This should open repeat tokens faster and allow players to continue with their preferred content type be it PvP (Korrak’s Revenge), raiding (Blackrock Depths), dungeons (Classic Timewalking), or outdoor style content (World Bosses or Codex of Chromie).
  • Blackrock Depths
    • All enemy health reduced by 11% and damage reduced by 9% on Normal difficulty.
    • All enemy health and damage reduced by 11% on Heroic difficulty.

October 28, 2024

Classes

  • Demon Hunter
    • Aldrachi Reaver: Fixed an issue where casting Soul Cleave on an immune target could result in applying an incorrect number of Reaver’s Mark stacks.
  • Hunter
    • Deathblow no longer incorrectly has a reduced chance to proc in PvP instances.
    • Pack Leader: An issue preventing Frenzied Tear from activating consistently has been corrected.
    • Marksmanship
      • Volley is now correctly visible to enemies in PvP instances.
    • Survival
      • Flare will now correctly play an animation for Survival Hunters.
      • Resolved an issue that was causing Wildfire Bomb to consume multiple stacks of Tip of the Spear per cast.
      • Pack Leader: Scattered Prey will now correctly increase Butchery’s damage for Survival Hunters.
  • Mage
    • Frostfire Bolt will now deal damage regardless of your line of sight with the target.
    • Frostfire Bolt now requires that you face your target to fire a projectile.
    • Dematerialize will now be consistently applied by the second stack of Nether Precision.
    • Frost
      • Death’s Chill will now properly function if Icy Veins is cast before a Raid or Mythic+ encounter begins.
        • Developers’ notes: Stacks acquired from Death’s Chill before the pull or before the Mythic+ dungeon is activated will still be removed.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Rushing Wind Kick to not consume Tea of Plenty.
      • Fixed an issue that caused Jade Empowerment’s damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
    • Windwalker
      • Fixed an issue that caused Last Emperor’s Capacitor damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
  • Paladin
    • Fixed an issue that caused Worthy Sacrifice to be able to activate onto player pets.
    • Fixed an issue that caused Steed of Liberty to grant allies full duration Blessing of Freedoms when talented into Unbound Freedom.
  • Rogue
    • Trickster: Fixed an issue that could allow So Tricky’s duration bonus for Tricks of the Trade to persist after changing talents.

Dungeons and Raids

  • Adjusted all Timewalking dungeon enemy health and damage to better scale with player power.
    • Developers’ notes: Our intention with these dungeons is for their difficulty to fall between the difficulty of a Normal and a Heroic dungeon at level 80. Our goal with changes like this is to provide a fairer, engaging challenge for all players while keeping to the principle that better gear makes you more powerful. We’ll continue to monitor dungeon difficulty to ensure Timewalking presents a satisfying level of challenge for all players.
  • The Stonevault
    • Resolved an issue allowing Blazing Shrapnel to still be cast if Dorlita dies while channeling Blazing Crescendo.

Events

  • Awakening the Machine
    • Addressed an issue causing Nullbots to become stuck evading.

Player versus Player

  • Fixed an issue where players were unable to queue for Eye of the Storm as a specific battleground in Quick Match.

WoW’s 20th Anniversary

  • Adjusted the damage, cooldowns, and range of Doomwalker’s abilities to make the encounter significantly less deadly to players.
  • Fixed an issue where “The Ancient Scroll” could be removed on logout.
  • Blackrock Depths
    • The Servant Emperor missive now appears on LFR difficulty after defeating General Angerforge.

October 25, 2024

Classes

  • Death Knight
    • Resolved an issue causing Pillar of Frost’s follow up node, Frostwhelp’s Aid, to hit enemies out of line of sight.
  • Evoker
    • Fixed an issue where Permeating Chill was not triggering from all blue spells. It will now display in the Spellbook.
  • Paladin
    • Fixed issues allowing Tempered in Battle’s health transfer to critically strike and be affected by damage reductions.
    • Fixed an issue causing Tempered in Battle to continue transferring health after an ally has died.
    • Adjusted Sacred Weapon’s ally targeting to prefer damage dealers over healers.
    • Retribution
      • Shield of Vengeance will no longer reset the auto attack timer.
      • Templar Slash now correctly deals 50% of the damage dealt by Templar Slash.
  • Priest
    • Fixed an issue causing Sustained Potency to have its affected cooldown end early if its duration was extended while paused.
  • Rogue
    • Assassination
      • Fixed an issue that caused Kingsbane (Talent) to benefit from Lethality’s (Talent) effect twice.
      • Fixed an issue that caused Envenom’s buff to gain more duration than intended when expending a supercharged combo point from the Supercharger talent while Twist the Knife was also talented.
    • Outlaw
      • Slice and Dice, Blade Flurry, and Roll the Bones effects are now removed when a Mythic+ Keystone is activated.
      • Fixed an issue that could cause Adrenaline Rush to break Stealth in unintended circumstances.
      • Fixed an issue that prevented Between the Eyes from benefitting from Supercharger’s bonus while under the effects of Crackshot.
    • Subtlety
      • Fixed an issue that prevented Dispatch and Eviscerate from dealing bonus damage when consuming a supercharged combo point from the Supercharger talent.
  • Shaman
    • Elemental
      • Corrected an issue where the Lightning Rod effect could benefit from damage taken modifiers on the target more than once.
    • Enhancement
      • Resolved an issue causing Flowing Spirits to reduce the duration of Crackling Surge applied from Rolling Thunder.

Dungeons and Raids

  • There is now a small chance when completing a Mythic+ dungeon to acquire a Forgotten Folio which can contain any of the dungeon-sourced recipes from The War Within.
  • Nerub-ar Palace
    • Players can now speak with Widow Arak’nai to leave the raid after defeating Queen Ansurek.

Professions

  • Jewelcrafting
    • Fixed a bug that prevented the Prospecting 40/40 specialization perk from providing Ambivalent Ambers as a byproduct.
    • Byproducts, such as Glittering Glass and Handful of Pebbles, now drop from every Prospecting action (was a chance of Byproducts or gems).
    • Slightly reduced the drop rates of gems and chance for maximum yield of Byproducts.
      • Developers’ notes: We’ve been closely evaluating Prospecting data and player feedback over the past few weeks. The prices for Glittering Glass, Handful of Pebbles, and their respective crafts have been significantly higher than intended, with the price of gems lower. The goal of these changes is to provide a better balance of Byproduct supply relative to their demand, without significantly impacting the value of a prospecting action.

Quests

  • “The Dragon Isles Await” should, once again, be offered to players upon reaching level 10+ or by speaking to Chromie and selecting Dragonflight for your Timewalking Campaign.

WoW’s 20th Anniversary

  • Moved the Bronze Celebration token for the “Spread the Light” zone activity to the World Quest “Spreading the Light” to match the top-level activity quest like other zones.
    • Developers’ notes: The token won’t show since the weekly chest will take priority. These are still once per Warband per specific quest.
  • Fixed an issue causing inconsistencies in the objectives of Dire Maul West.
  • Reduced the damage of Azuregos’s abilities.
  • Adjusted the number of maximum tanks and healers for The Codex of Chromie to allow for more damage dealers. The new values are: 2 tanks maximum, 3 healers maximum, and 15 damage maximum. At a minimum, 1 tank, 1 healer, and 8 damage dealers are required.
  • The Dornagal Worldsoul, Archive, and Delve quests should now always provide 2 tokens.
    • Developers’ notes: These quests stick around for up to 3 weeks. Some characters would have seen 3 this week and some would see only 1 new quest for characters keeping up each week. Those with 2 or 3 saw 2 tokens on each, but after completing one of the quests, the other quests no longer showed tokens. We did this to keep things more fair, but it resulted in confusion. This change makes it per-quest across the account. Everyone should now be able to pick up the tokens from these on alts if their first Warband character completed it already, but did not get the tokens.
  • Blackrock Depths
    • Fixed an issue that was causing leveling players to not receive gold drops from some bosses.
  • Items
    • Fixed an issue where players playing multiple accounts could receive two Coldflame Tempest mounts. The second mount can now be deleted.
    • Fixing a bug where the Mindtap Talisman had double Intellect stats and Use effects. The passive stat has been changed to Versatility.
  • The Guest Relations achievement formerly titled I Saved the Party and All I Got Was This Lousy Hat now rewards two lousy hats.

October 24, 2024

Classes

  • Developers’ notes: We have now identified and corrected a systemic issue that caused many class changes made in 11.0.2 to be missing from 11.0.5, and we have been implementing these missing changes via hotfix.
  • Death Knight
    • Resolved an issue causing Dark Talons to grant 0% haste until Icy Talons is triggered again.
    • Resolved an issue causing Wave of Souls damage debuff to be applicable by only one Death Knight.
    • Blood
      • Gift of the San’layn will no longer be cancelled when Vampiric Blood expires.
  • Demon Hunter
    • Fixed an issue that caused The Hunt to have an incorrect icon.
  • Hunter
    • Kill Cleave will no longer sometimes persist while Beast Cleave is not active.
    • Mastery: Sniper Training no longer benefits Black Arrow twice.
  • Mage
    • Frost
      • Splintering Orbs now correctly grants 6 Splinters.
  • Paladin
    • Resolved an issue that caused Worthy Sacrifice to cast Blessing of Sacrifice while Blessing of Sacrifice is on cooldown.
    • Hammer of Light’s global cooldown is now affected by haste.
    • Protection
      • Fixed an issue causing Sentinel to grant too large of an increase to damage and healing.
    • Retribution
      • Hammer of Light no longer resets the swing timer.
  • Rogue
    • Addressed an issue that caused Darkest Night to fail to be granted correctly.
    • Addressed an issue with the interaction between Deathstalker’s Mark and Supercharged combo points.
    • Ethereal Cloak no longer grants an unavailable talent.
  • Shaman
    • Elemental
      • Lightning Rod now transfers 10% of all lightning damage dealt to Lightning Rod targets (was 20%).
      • Resolved an issue causing Ascendance to send out more Lava Burst than desired to a single target.
    • Enhancement
      • Arc Discharge will no longer cast Tempest when the initial Lightning Bolt cast grants a Tempest.
      • Thorim’s Invocation correctly increases the damage of Tempest by 20%.
  • Warlock
    • Fixed an issue where Warlock spells and abilities could aggro unexpected, out of combat targets.

Dungeons and Raids

  • Blackrock Depths
    • Lord Roccor
      • Lord Roccor casts Roiling Magma less often on Normal and LFR difficulty. This will result in fewer Sons of Roccor to contend with.
      • Sons of Roccor and Greater Obsidian Elementals cast Slag Armor less often on Normal and LFR difficulty.
      • Living Magma damage reduced by 25% on Normal difficulty.
      • Living Magma damage reduced at lower player counts on all difficulties.
      • Son of Roccor health reduced by 33% on Normal difficulty
      • Greater Obsidian Elemental health reduced by 33% on Normal difficulty
      • Obsidian Elemental health reduced by 20% on Normal difficulty.
      • Berserk time increased by 60 seconds on all difficulties.
      • Volcanic Upheaval damage reduced at lower player counts on all difficulties.
      • Lord Roccor health reduced by 14% on Normal difficulty.
    • Bael’Gar
      • Bael’Gar health reduced by 10% on Normal difficulty.
      • Spawn of Bael’Gar health reduced by 37% on Normal difficulty.
      • Spawn of Bael’Gar attack damage reduced by 33% on Normal difficulty.
      • Giant Stomp damage during Rockfall reduced at lower player counts on all difficulties.
      • Molten Heart damage reduced at lower player counts on all difficulties.
      • Rockfall damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 60 seconds on all difficulties.
    • Lord Incendius
      • Lord Incendius health reduced by 15% on Normal difficulty.
      • Summon Flame Geyser will cap at 3 Flame Geysers on Normal and LFR difficulty.
      • Flame Geyser health reduced by 17% on Normal difficulty
      • Blaze damage reduced by 33% on Normal difficulty.
      • Blaze damage reduced at lower player counts on all difficulties.
      • Dying Flare damage reduced by 20% on Normal difficulty.
      • Scorching Wind damage reduced at lower player counts on all difficulties.
      • Consumptive Flames damage reduced at lower player counts on all difficulties.
      • Berserk time increased by 40 seconds on all difficulties.
    • Golem Lord Argelmach
      • Golem health reduced by 16% on Normal difficulty.
      • Arcane Overcharge damage reduced at lower player counts on all difficulties.
      • Time between golem ultimates abilities increased by 20% on Normal and LFR difficulty.
      • Poison-Soaked visual clarity increased.
      • Toxitron’s Chemical Bomb fires one chemical pool (was 2) on Normal difficulty.
      • Incineration damage reduced by 25% on Normal difficulty.
      • Golem Overdrive damage modifier reduced by 25% on Normal difficulty.
      • Lethal Attraction damage reduced by 15% on Normal difficulty.
      • Electrical Discharge damage reduced by 15% on Normal difficulty.
      • Livewire damage reduced by 15% on Normal difficulty.
      • Flamethrower damage reduced by 30% on Normal difficulty.
    • The Seven
      • The Seven health reduced by 12.5% on Normal difficulty.
      • Time between Seven powerful abilities increased by 40% on Normal and LFR difficulty.
      • The size of Corporeal dwarves increased by 100%.
      • Bladestorm radius reduced by 25% on all difficulties.
      • Bladestorm damage reduced by 20% on Normal difficulty.
      • Bladestorm now has a cast time and personal responsibility visual over its target.
      • Felguard health reduced by 25% on Normal difficulty.
      • Felguard attack reduced by 33% on Normal difficulty.
      • Fire Elemental health reduced by 25% on Normal difficulty.
      • Mind Torrent cast time increased by 50% on all difficulties.
      • Terrify damage reduced by 20% on Normal difficulty.
      • Sunder Armor damage taken increase reduced by 25% on Normal difficulty.
      • Rend damage reduced by 22% on Normal difficulty.
      • Fire Nova damage reduced at lower player counts on all difficulties.
      • Magma Bolt damage reduced by 30% on Normal difficulty.
      • Fan of Knives damage reduced by 17% on Normal difficulty.
      • Bitter Cold damage reduced by 14% on Normal difficulty.
    • General Angerforge
      • Fireburst Grenade cast time increased on all difficulties.
      • Fireburst Grenade damage reduced by 25% on Normal difficulty.
      • Rings of Fire cast time increased on all difficulties.
      • Anvilrage Officer size increased.
      • General Angerforge size increased.
      • Commanding Aura visual readability increased.
      • Anvilrage Rogue health and damage reduced on Normal difficulty.
      • Anvilrage Sapper’s Detonate damage reduced by 15% on Normal difficulty.
    • Ambassador Flamelash
      • Portal Anchor health reduced at lower player counts on all difficulties.
      • Portal Anchor health reduced by 10-20% based on difficulty.
      • Flamewalker health reduced by 25% on Normal difficulty.
      • Superheat damage reduced by 20% on Normal and LFR difficulty.
      • Unstable Portal damage reduced at lower player counts on all difficulties.
      • Fury of the Firelands damage reduced by 17% on Normal difficulty.
      • Explosive Impact damage reduced by 20% on Normal difficulty.
    • Emperor Dargan Thaurissan
      • Moira Bronzebeard’s health reduced by 17% on Normal difficulty.
      • Dark Iron Imperial Guard’s health and damage reduced on LFR and Normal difficulty.
      • Fireguard Destroyer’s health and damage reduced on Normal difficulty.
      • Fiery Demise damage reduced by 20% on Normal difficulty.
      • Fiery Demise damage reduced at lower player counts on all difficulties.
      • Fire Nova damage reduced by 25% on Normal difficulty.
      • Hand of Thaurissan size reduced by 20%.
      • Molten Hand damage reduced by 33% on Normal difficulty.
      • Iron Brand damage reduced by 30% on Normal difficulty.
      • Radiant Burn damage reduced by 37% on Normal difficulty.
      • Volcanic Blast damage reduced by 18% on Normal difficulty.
  • The Rookery
    • Baelgrim’s banter in the Rookery should now be audible for all players (was just the closest player).

Player versus Player

  • Fixed an issue where Battleground Blitz was incorrectly giving quest credit for “Something Different”.

WoW’s 20th Anniversary

  • Fixed an issue with Timewalking dungeons, where if you completed the level up version of “An Original Path Through Time” at level 80, it would not give a scaled item.
  • Fixed an issue where getting a Bronze Celebration Cache of Treasures before level 80 could result in a missing item.
  • Fixed an issue where the Warlock belt was untextured for the display mannequin at the Caverns of Time pavillion.
  • Reduced damage of Archavon the Stone Watcher’s Rock Shards.
  • Fixed an issue allowing players to purchase Practice Ravager multiple times.
  • Fixed several secret issues that would have allowed secret finders to be too good at finding secrets.

October 23, 2024

Classes

  • Druid
    • Feral
      • Shred damage increased by 20%.
      • Rake damage increased by 5%.
      • Wild Slashes increases Swipe and Thrash damage by 40% (was 25%).
      • Druid of the Claw: Ravages cast by Convoke the Spirits now trigger Killing Strikes.
        • Developers’ notes: The Feral changes above were intended to be a part of the 11.0.5 patch, but temporarily went missing.
  • Hunter
    • Beast Mastery
      • Corrected an issue causing Phantom Pain to unintentionally deal repeated damage to the same enemy player.
  • Shaman
    • Enhancement
      • Resolved an issue causing Fire Nova to be disabled while there are Flame Shock targets around.
    • Restoration
      • Resolved an issue causing Ascendance to not duplicate healing as Restorative Mists.

Items

  • Fixed an issue where the Burst of Knowledge trinket was not sharing a cooldown with other on-use trinkets.
  • Added a 1-second cooldown to the Burst of Knowledge trinket, to prevent some spells from causing more than one stack.

User Interface

  • The world boss icon for Orta, The Broken Mountain will now appear on Azj-Kahet’s zone map as well as the City of Threads map.

WoW’s 20th Anniversary

  • The Awakening the Machine weekly quest now rewards a Bronze Celebration Token as intended.
  • Blackrock Depths
    • Moira Bronzebeard will now respect her cooldown for Shadow Word: Nemesis in the Emperor Dagran Thaurissan encounter on Raid Finder difficulty.

October 22, 2024

Classes

  • Death Knight
    • Blood
      • Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
      • Deathbringer: Exterminate damage reduced by 22%.
      • Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
    • Frost
      • Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
      • Deathbringer: Exterminate damage reduced by 22%.
      • Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
      • Obliterate damage reduced by 6% (does not apply to PvP combat).
      • Breath of Sindragosa damage reduced by 10%.
      • Icy Death Torrent damage reduced by 12% (does not apply to PvP combat).
  • Hunter
    • Kill Command damage reduced by 35%.
      • Developers’ notes: This damage reduction was intended to be a part of the 11.0.5 patch, but temporarily went missing.
  • Mage
    • Arcane
      • Sunfury: Spellfire Sphere spell damage bonus for Arcane Mages reduced to 1% (was 2%).
      • Sunfury: Lingering Embers spell damage bonus for Arcane Mages reduced to 1% (was 2%).
      • Sunfury: Glorious Incandescence Arcane Barrage damage bonus reduced to 20% (was 30%).
      • Sunfury: Mana Cascade now grants 0.5% Haste for Arcane Mages (was 1%).
      • Spellslinger - Splintering Orbs Splinter generation cap per orb reduced to 4 for Arcane Mages (was 6).
      • Arcane Blast damage reduced by 10%.
      • Arcane Barrage damage reduced by 10%.
  • Paladin
    • Protection
      • Fixed an issue that caused Sentinel to grant critical strike incorrectly.

Transmogrification

  • Class restrictions have been removed from the class armor and weapon sets that were obtained during the Mists of Pandaria: Remix event.

WoW’s 20th Anniversary

  • Enemies will now despawn after completing The Codex of Chromie step “Up and Away”.

Can you add the warrior buffs back in that were reverted? Also I’m pretty sure you guys reverted the shards changes in stonevault on skarmorak.

EDIT: nvm looks like warrior stuff was already added back in.

2 Likes

MM hunter’s are over tuned in PVP, they killed me in less than 2 seconds with full hp. it’s not fair. you guys need to fix it.
They are doing very exaggerated dmg you need to fix this quickly

5 Likes

Why are you further nerfing frost dk in pvp when its already down this bad according to all metrics?

8 Likes

Glacial got a 20% nerf and most people are playing riders in PvP anyway. The deathbringer tree is now even worse than before in PvP and will force more people into riders which has got several nerfs in a row because you target unholy frost fever and frost PvE damage. Look at the metrics in 2s, 3s, shuffle. This spec is extremely terrible.

1 Like

Wait, you guys JUST increased Kill Command’s damage by 18%, and now you are reducing it by 35%? Why?

7 Likes

Incompetence.

8 Likes

they dont want u to play hunter BM , well hunter at all…

4 Likes

Primal whetstones appear broken for level 80 toons.

Like others, I do not understand blood dk getting wrapped up in this nerf. Please revert the blood dk nerfs!

4 Likes

They got an unannounced 8% aura buff which was rocketing them above everything else, that 35% had already been implemented. They just accidentally undid it in this update, read the patch note history before getting too upset haha
Waiting to see if they correct that aura buff

Holy Priests barely got touched at all in the patch. Reduction of mana cost for a buff? That was never an issue. Holy Fire now contributes to flash heal buff with the FDCL. But, we rotate flash heal and heal constantly with the lightweaver spec. Not using flash heal to build stacks is not at all practical, particularly in mythic+.

Please give us some actual healing buffs for 5man content. It’s really rough.

1 Like

How did supposedly specific nerfs to arcane lead to both arcane AND fire now being dead last behind aug evoker?

Frost is now the strongest mage spec, and it’s barely mid!

OMG - I just started dabbing into holy priest, and isn’t like the base of the entire rotation weaving flash heal and heal?

In what world is making you do less flash heal considered a buff?

1 Like

Yea.

For mythic+

And raid

Forever

Until you die

Good luck!

Also

Halo

So, has blizzard acknowledged the Spellslinger Frost Mage frozen orb bug?

I’m glad I stopped playing the war within a couple weeks ago, I don’t have to feel how badly mage got nerfed.

Blizzard sucks.

2 Likes

That would require blizzard remembering frost mage exists outside PvP.

1 Like

Yeah, that’s not even the worst of the small change, lol.

In order to spec into FDCL you have to give up Protective Light which is your 10% flash heal damage reduction. No one is going to give that up, especially for the insignifcant passive FDCL.

I wouldnt even talent into it if it was on it’s own. It’s just a waste and is inconsequential. You need fast strong heals with holy priests for mythic+. We have limited practical AOE healing so the bulk of it is rotating single targets with FH/H/HWs.

I’m not mad about it though, just don’t understand the reasoning for some of this stuff.

Holy Priests need buffs for 5man content. In raids, Holy Priest is fine. But for mythic it’s a whole different story.

1 Like