Hi, it’s me again.
Guild banks restored when? Waiting on a fix! On a word, anything!
Asking for a friend.
Hi, it’s me again.
Guild banks restored when? Waiting on a fix! On a word, anything!
Asking for a friend.
Just saw this. Everything was account-wide other than the items that cost one dungeon worth of badges. This is just blatantly lying.
I feel like those quests shouldn’t reward anything for repeat completions, as the optimal badge-farming strat is still to have an alt army do 1 TW dungeon each for the quest. Instead, stop giving such a pitiful amount of badges from the content itself.
But more importantly:
They’ve given it on repeats since 2015. No reason they shouldn’t.
Not feeling a difference, at all. Char hounds and vile fiends still take cast time + animation time to set up, plus slow leap (which misses if the target moves) and all for an 80k-200k hit (for a bunch of talents that take up 8 slots and a total of 8 seconds from start of cast to damage report). Can anybody explain why Blizzard has screwed over demonology so greatly? Demon skin buff means nothing, still getting bleed trained, dot trained, or able to withstand one aimed shot before the second one kills you with its auto aimed shot and rapid fire follow up. Again, is this the class that blizzard hates more than BM… yes, Yes it is. Trash spec.
October 8, 2024
Classes
Items and Rewards
Player versus Player
Retribution Paladin Templars Buffs are not working in PVP…
The Timewalking badge change is such a bad change. This is going to make me not want to do Timewalking at all. Why are you nerfing a currency RIGHT BEFORE a time gated FOMO event that is going to require said currency to buy everything.
Can PvP gear even be upgraded with these crests? I’m just wondering if I missed something or if the developers of this game even play it.
This was just so unneeded. I’m glad the people who like Mountain Thane can play it now, but I hate Mountain Thane and Slayer getting nerfed for quite literally no reason, we’re already one of the worst DPS in the game for both raid and M+, only excelling in 2-3 fights in raid and constantly in the bottom 1/3 for M+. Why was this nerf sent out? Why are we getting even more nerfs on the 22nd? Please revert this nerf and do not nerf Slayer any further, I don’t want to play Mountain Thane.
This 50% consume flame nerf absolutely destroyed Flameshaper. I am doing around 400k-500k less healing now. Casting engulf is so weak now. Absolutely made Flameshaper worthless in raid imo.
BLITZ does not reward crests
Thank you!
…can we get another class tuning please??? I’d gladly accept a nerf on my main whose doing great as a sacrifice to make the healers more balanced to help the ecosystem of keys (not to mention, good game design).
Plz & thx
Can you find out if Formula: Enchant Chest - Oathsworn’s Strength is supposed to be BoP or not? Seems odd that this is the only one that’s BoP. Is this intended or a bug?
None of the Templar Buffs work in PvP, going to keep saying it untill its fixed.
As of this morning a critical bug is affecting the Controlled Destruction talent for Fire mages, making the spec obscenely weak in single/low target scenarios.
It was previously bugged and provided 50% amp to Ignite, which was scheduled for a fix in the anniversary patch down to 25% (but we’d get compensations elsewhere for single target),
HOWEVER AS OF THIS MORNING IT IS PROVIDING ONLY A 5% AMP, and this was not stated in any hotfix, it can’t even be seen in spelldata!
This is literally making fire unplayable in raid.
FIX IT.
what a joke of a game. The whole tuning of fury warrior is based on bugs that live less than 5 seconds. I mean is that all I do when I log into the game kill bugs that live 5 seconds. If I would have known that I would have never leveled and geared a fury warrior… Also, the nerfing of target cap will have the biggest impact in future seasons.
Yeah this is a really big problem. Fire is really slapped by this.
October 9, 2024
Dungeons
Player versus Player