Perhaps there’s a different way to do crafting, but Blizz has chosen for WoW’s profession system to factor gold into the equation. From trainers themselves charging gold to learn new recipes to the cost of materials if you aren’t gathering them yourself (and even if you are, since if you’re using them it means you’re not selling them), it’s a fundamental part of the system.
There is a difference between spending 200g for training a new pattern, and spending 50k+ for a NPC Bot crafting order.
Where in the ever-loving hell is the Rogue fixes? At least COMMUNICATE with us jfc.
dont wait any fix or real work until 11.1 . they will ruin sub rogue at 11.0.5
September 24, 2024
Classes
- Death Knight
- Rider of the Apocalypse: Trollbane’s Icy Fury slows targets by 40% (was 70%).
- Druid
- Feral
- Rampant Ferocity now damages enemies within 8 yards of the Druid when using Ferocious Bite, instead of enemies within 8 yards of the target.
- Developers’ note: This change is intended to give Feral Druids more control over which enemies Rampant Ferocity’s AOE hits and avoid cases where hitting a large boss with Ferocious Bite wouldn’t hit other nearby enemies.
- Restoration
- All healing increased by 4%. Does not apply to PvP combat.
- Feral
- Hunter
- Fixed an issue causing Kodo Tranquilizer to dispel two magic effects in addition to making Tranquilizing Shot affect nearby targets.
- Beast Mastery
- Beast Cleave damage increased to 90% (was 80%).
- Kill Cleave damage increased to 90% (was 80%).
- Mage
- Fire
- Flamestrike damage increased by 15%.
- Phoenix Flames damage increased by 20%.
- Living Bomb damage increased by 10%.
- Frost
- Glacial Spike damage increased by 20%. Does not apply to PvP combat.
- Ray of Frost damage increased by 15%. Does not apply to PvP combat.
- Fire
- Priest
- Shadow
- All damage increased by 4%.
- Shadow
Dungeons
- Siege of Boralus
- Iron Tide Raider health reduced by 15%.
- Bilge Rat Buccaneer health reduced by 10%.
- Irontide Waveshaper health reduced by 20%.
- Ashvane Sniper health reduced by 10%.
- Scrimshaw Enforcer health reduced by 20%.
- Bilge Rat Tempest’s Choking Waters cast time increased.
- Iron Tide Raider’s Iron Hook ability cooldown increased.
- Iron Tide Raider’s Iron Hook maximum range decreased.
- Bilge Rat Demolisher Crushing Slam’s damage ignores armor and its damage has been reduced by 40%.
- Bilge Rat Demolisher health reduced by 10%.
- Hadal Darkfathom
- Health reduced by 5%.
- Viq’Goth
- Demolishing Terror’s Slam no longer knocks players back.
- Demolishing Terror’s Slam damage now ignores armor.
- Fixed an issue that caused the area effect when dispelling Putrid Waters to not scale in Mythic keystones.
- Developers’ notes: The intent of these changes is to balance the overall length of the dungeon against the timer, while rewarding players for prioritizing high-threat enemies. The adjustments to Viq’goth aim to even out damage across all armor types and eliminate a frustrating aspect of the encounter.
- Grim Batol
- Twilight Warlock’s Enveloping Shadowflame now targets 1 player (was 2).
- Mutated Hatchling’s Shadow Wound increases Shadow damage taken by 3% per application (was 5%).
- Faceless Corruptor’s Corrupt cast time increased and damage reduced by 10%.
- Twilight Destroyer’s Twilight Ember area denial no longer inflicts damage instantly when stepping into the area.
- Erudax
- Reduced the visual scale of Erudax to improve visibility during the encounter.
- Players afflicted with Depth’s Grasp have a brief immunity to Void Tendrils upon expiration.
- Improved the visibility of Void Tendrils.
- Mutated Hatchling’s Shadow Wound increases Shadow damage taken by 3% per application (was 5%).
- Mists of Tirna Scithe
- Mistcaller
- Improved the visibility of the Vulpin summoned by Freeze Tag.
- The range of Patty Cake has been increased.
- Mistcaller
- Necrotic Wake
- Addressed an issue where players can be targeted by affixes while on their way back to the top platform during Nalthor the Rimebinder.
- The Stonevault
- Master Machinists
- Ability timing has been adjusted to prevent a potentially unfair overlaps between Exhaust Vents and Blazing Crescendo.
- Molten Metal cast time increased to 3 seconds (was 2 seconds).
- Silenced Speaker now inflicts damage every 3 seconds (was every 1.5 seconds).
- Master Machinists
Items
- Treacherous Transmitter - Cryptic instructions are now more reliably completable when used on transports such as the Dawnbreaker.
Player versus Player
- The “Weapons of Conquest” quest for free PvP weapons has been replaced with the Forged Weapons of Conquest achievement found under Feats of Strength → PvP. Progress towards this achievement can be tracked by viewing the Conquest currency and is retroactive.
- The Forged Weapons of Conquest achievement grants two Forged Gladiator’s Weapon Tokens which can be exchanged with Lalandi at the Contender’s Gate for free PvP weapons of your choice. 2 tokens for 2-handed weapons and 1 token for 1-handed weapons.
- To help offset the need for Fury Warriors’ need for two 2-handed weapons, their strength weapon choices will only cost 1 token.
- Death Knight
- Unholy
- Doomburst causes Death Coil to burst 2 Festering Wounds (was 3).
- Unholy
- Demon Hunter
- Havoc
- Demon’s Bite damage increased by 10% in PvP combat.
- Demon Blades damage increased by 10% in PvP combat.
- Chaos Strike/Annihilation damage increased by 10% in PvP combat.
- Blade Dance/Death Sweep damage increased by 10% in PvP combat.
- Havoc
- Druid
- Feral
- Sabertooth now increases the damage of Ferocious Bite by 10% (was 15%) and increases the damage of Ferocious Bite per periodic effect by 2% (was 3%) in PvP combat.
- Taste for Blood now increases the damage of Ferocious Bite by 6% (was 12%) in PvP combat.
- Rip damage increased by 25% in PvP combat (was 15%).
- Rake initial damage increased by 25% (was 15%) and its periodic damage increased by 10% (was -6%) in PvP combat.
- Feral
- Evoker
- Devastation
- Eternity Surge damage reduced by 15% in PvP combat.
- Devastation
- Mage
- Frostfire: Frostfire Bolt damage increased by 100% in PvP combat (was 75%).
- Frostfire: Frostfire Empowerment increases Frostfire Bolt damage by 30% in PvP combat (was 50%).
- Arcane
- Arcane Blast damage increased by 45% in PvP combat (was 15%).
- Arcane Missiles damage increased by 20% in PvP combat.
- Arcane Barrage damage increased by 15% in PvP combat.
- Magi’s Spark is now 50% effective in PvP combat.
- Fire
- Fireball damage increased by 100% in PvP combat (was 35%).
- Greater Pyroblast cast time reduced to 4 seconds (was 4.5 seconds) but it now deals 30% of its target’s maximum health in damage (was 35%).
- Frost
- Ice Lance damage increased by 25% in PvP combat (was 45%).
- Frostbolt damage increased by 150% in PvP combat (was 118%).
- Ray of Frost damage increased by 5% in PvP combat.
- Ice Barrier absorb amount is now decreased by 40% in PvP combat (was 25%).
- Monk
- Mistweaver
- Enveloping Mist healing increased by 20% in PvP combat.
- Vivify primary healing increased by 20% in PvP combat.
- Mistweaver
- Paladin
- Holy
- Mana regeneration reduced by 20% in PvP combat (was 35%).
- Holy Shock healing increased by 15% in PvP combat.
- Word of Glory healing increased by 15% in PvP combat.
- Holy Light healing increased by 20% in PvP combat.
- Holy
- Priest
- Discipline
- Weal and Woe’s bonus to Power Word: Shield is now 50% effective in PvP combat.
- Holy
- Holy Word: Serenity healing increased by 40% in PvP combat.
- Holy Word: Sanctify healing increased by 40% in PvP combat.
- Shadow
- Perfected Form now increases damage dealt during Voidform by 10% in PvP combat (was 20%).
- Discipline
- Rogue
- Subtlety
- Reverberation now increases Echoing Reprimand damage by 50% in PvP combat (was 70%).
- Subtlety
Professions
- Engineering
- Fixed an issue that caused Pausing Pylon to only affect party members instead of an entire raid.
Quests
- Slaying Azj-Kahet’s world boss, Orta, The Broken Mountain, will now contribute to the Severed Threads Pact weekly quests.
User Interface
- Dungeon Finder
- Addressed an issue where key level does not automatically populate for Siege of Boralus.
Would be nice if you could finish restoring guild and war banks with lost items.
If you have time to nerf you’ve got time to fix bugs. Get to it.
Prot paladin literally paper and you guys just constantly address dps? whys it so hard to ackownledge how weak wog is. B U F F it please ffs.
Are Sparks of Was dropping in other zones aside for the weekly quest area intended?
Any fix for small races swimming in the fountain at the third boss of Boralus? The thing we’ve been complaining about in that dungeon. . . since it got added?
They’ve said they’ve given up, they’re not prepared to pay the $$$ necessary to recover contents from old database backups ex-employees confirm exist but would take a lot of effort to process and clearly Microsoft isn’t prepared to do that.
hi Linxy, could you please ask the team to look at the many issues with the oblivion affix orbs? they’re spawning under the ground or in places they can’t be reached (in the water on the last boss of Siege of Boralus, for example).
Not listed is the Rogue weapon buff consumable Bubbling Wax being made unusable on weapons with an ilvl above 610. Hopefully an accidental bug/side-effect of trying to fix TW scaling.
Blazing crescendo and exhaust vent changes no longer overlapping.
Knock back on the kraken removed.
Warlock only curses one player.
Erudax visibility improved.
All of these are great.
Low level pvp bracket scaling.
Locking a toon at lvl 70 means that they retain the scaling at that level for all stats giving them a major power advantage over unlocked characters.
This issue was highlighted in many ways during Dragonflight when at the start of season 2 there was a mistake made that made Zaralek green BoEs equipable by lvl 60s.
This decimated lower level pvp brackets where players were wearing gear that vastly outscaled the absolute best items that would normally be available to them.
Wonderful the nerfs to Seige of Boralus were very necessary every pack after reset on a +8 or higher felt like a mini boss, even when each person is pulling over 1 million dps.
I haven’t run a Grim Batol post changes so I dont know but it looks good so far.
acknowledging that Hpal needs more healing in PVP but not PVE is crazy
September 25, 2024
Companion Pets
- Players should now correctly be awarded the Lil’ Bonechewer pet for the achievement Worm Theory. This applies retroactively.
- Lil’ Bonechewer may only be obtained per-account and can no longer be caged.
Dungeons and Raids
-
Ara-Kara, City of Echoes
- Ki’katal the Harvester
- Resolved an issue where Cultivated Poisons would apply some of its effect through immunities.
- Resolved an issue where Cultivated Poisons would remain after the encounter ended.
- Ki’katal the Harvester
-
City of Threads
- Izo, the Grand Splicer
- Splice duration reduced to 6 seconds (was 9 seconds).
- Izo, the Grand Splicer
-
The Necrotic Wake
- Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
- Zolramus Gatekeeper’s enemy forces contribution increased.
- Surgeon Sitchflesh
- Stitchflesh’s Creation’s Festering Rot periodic damage reduced by 20%.
-
Siege of Boralus
- Dread Captain Lockwood
- Dread Captain Lockwood no longer faces players during Mass Bombardment.
- Clear the Deck now has a cast visual.
- Viq’goth
- Addressed an issue where Viq’goth can benefit from Xal’atath’s Bargain: Oblivion.
- Addressed an issue where Oblivion Crystals can spawn on water or inside terrain.
- Dread Captain Lockwood
-
The Stonevault
- Void Bound Howlers will now properly reset their health when leaving combat.
-
Nerub-ar Palace
- Broodtwister Ovi’nax
- Reduced the health of Colossal Spiders for lower group sizes.
- Reduced the health of Blood Parasites for lower group sizes.
- Reduced the health of Voracious Worms for lower group sizes.
- Increased the cast time of Poison Burst for lower group sizes.
- Reduced the number of targets for Sticky Web for lower group sizes.
- Reduced the damage over time of Volatile Concoction for lower group sizes.
- Nexus-Princess Ky’veza
- Reduced the health of Nexus-Princess Ky’veza for lower group sizes.
- Reduced the damage of Assassination for lower group sizes.
- Reduced the damage of Queensbane for lower group sizes.
- Reduced the damage of Starless Night for lower group sizes.
- Reduced the damage of Regicide for lower group sizes.
- Queen Ansurek
- Frothy Toxin and Gloom Touch (explosion) damage reduced for lower group sizes.
- Gloom Touch (DoT) damage reduced for lower group sizes.
- Chamber Guardian, Chamber Expeller, Devoted Worshipper, and Royal Shackles health reduced for lower group sizes.
- Grasping Silk no longer spreads from corpses.
- Fixed an issue causing Frothy Toxin to sometimes apply fewer applications than intended on Mythic difficulty.
- Broodtwister Ovi’nax
Player versus Player
- Fixed a bug that caused Forged Weapons of Conquest to not respect retroactive Conquest gains in certain cases.
- Added a progress bar to Forged Weapon of Conquest.
- Developers’ notes: Thanks to player reports, we were able to identify an issue with retroactive progress tracking that did not occur during our initial testing. Affected players will simply need to pay a visit to Dornogal and possibly log out and back into the game to update your achievement criteria progress and, if eligible, receive the achievement.
- Rogue
- Subtlety
- Fixed an issue that caused the Subtlety Rogue class set bonus to not be decreased in PvP Combat.
- Subtlety
Quests
- Taters should be easier to find now for “Tater Trawl”.
Didn’t we already have those Dungeon changes like 3 days ago?
Would be nice if you all invested some time recovering the guild and war bank losses. The response we have to date is just not acceptable yet.