The War Within Hotfixes - November 14

October 28, 2024

Classes

  • Demon Hunter
    • Aldrachi Reaver: Fixed an issue where casting Soul Cleave on an immune target could result in applying an incorrect number of Reaver’s Mark stacks.
  • Hunter
    • Deathblow no longer incorrectly has a reduced chance to proc in PvP instances.
    • Pack Leader: An issue preventing Frenzied Tear from activating consistently has been corrected.
    • Marksmanship
      • Volley is now correctly visible to enemies in PvP instances.
    • Survival
      • Flare will now correctly play an animation for Survival Hunters.
      • Resolved an issue that was causing Wildfire Bomb to consume multiple stacks of Tip of the Spear per cast.
      • Pack Leader: Scattered Prey will now correctly increase Butchery’s damage for Survival Hunters.
  • Mage
    • Frostfire Bolt will now deal damage regardless of your line of sight with the target.
    • Frostfire Bolt now requires that you face your target to fire a projectile.
    • Dematerialize will now be consistently applied by the second stack of Nether Precision.
    • Frost
      • Death’s Chill will now properly function if Icy Veins is cast before a Raid or Mythic+ encounter begins.
        • Developers’ notes: Stacks acquired from Death’s Chill before the pull or before the Mythic+ dungeon is activated will still be removed.
  • Monk
    • Mistweaver
      • Fixed an issue that caused Rushing Wind Kick to not consume Tea of Plenty.
      • Fixed an issue that caused Jade Empowerment’s damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
    • Windwalker
      • Fixed an issue that caused Last Emperor’s Capacitor damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
  • Paladin
    • Fixed an issue that caused Worthy Sacrifice to be able to activate onto player pets.
    • Fixed an issue that caused Steed of Liberty to grant allies full duration Blessing of Freedoms when talented into Unbound Freedom.
  • Rogue
    • Trickster: Fixed an issue that could allow So Tricky’s duration bonus for Tricks of the Trade to persist after changing talents.

Dungeons and Raids

  • Adjusted all Timewalking dungeon enemy health and damage to better scale with player power.
    • Developers’ notes: Our intention with these dungeons is for their difficulty to fall between the difficulty of a Normal and a Heroic dungeon at level 80. Our goal with changes like this is to provide a fairer, engaging challenge for all players while keeping to the principle that better gear makes you more powerful. We’ll continue to monitor dungeon difficulty to ensure Timewalking presents a satisfying level of challenge for all players.
  • The Stonevault
    • Resolved an issue allowing Blazing Shrapnel to still be cast if Dorlita dies while channeling Blazing Crescendo.

Events

  • Awakening the Machine
    • Addressed an issue causing Nullbots to become stuck evading.

Player versus Player

  • Fixed an issue where players were unable to queue for Eye of the Storm as a specific battleground in Quick Match.

WoW’s 20th Anniversary

  • Adjusted the damage, cooldowns, and range of Doomwalker’s abilities to make the encounter significantly less deadly to players.
  • Fixed an issue where “The Ancient Scroll” could be removed on logout.
  • Blackrock Depths
    • The Servant Emperor missive now appears on LFR difficulty after defeating General Angerforge.
1 Like

Marks pvp multipliers are still not addressed.

2 Likes

Yeah losing 20% rapid fire and aimed shot node in dark ranger talent tree was bad enough, but also losing our PvP modifiers is ridiculous.

2 Likes

Where is the fix for deathblow/withering fire/hunter’s prey pulling random mobs? This is a serious concern that is making Hunters a bane on M+ keys. It’s been a week and not even a comment that you’re aware of the issue.

2 Likes

Err, what does that mean? It’s gonna go through walls? Please say “yes.” :joy:

Frostfire bolt leaves a frostfire damage dot on the target, I suspect there were issues where these damage ticks were blocked due to LoS. I don’t think it will bypass walls though, lol

1 Like

Like a dozen legacy raids broke with the patch.

Are we gonna see a hotfix for them soon?

People are probably freaking out they can’t do their weekly lich king run at ICC.

2 Likes

now finally understood.

there is only two possibility

blizz employers thinking they are ring of power writers. They think they are succesful if a lot of people talking about them. they dont care about positive or negative comments. they just think more comment=success

or

they are X trolls with premium mark. they getting paid more if receive more comments.

thats it.

No one was asking for this though. This is a dev issue, blowing through them is the only fun they provide.

1 Like

Fixing the Ascendance bug will cause a significant nerf to single target, about 9%. We know in the past you guys said you want everyone to have their “Ah-ha!” moment or have a moment of power where everyone sees it. You guys absolutely nailed that with the new Ascendance entire from how it works to the model. Being a 3 min CD, it’s already long, having the 6 lava burst in one target makes the CD feel better to press. Going to 1 cast does nerf it’s power by a great deal. Please consider before changing it.

I may not have asked for it, but I did want it. It’s not just a dev issue.

You wanted Timewalking dungeons to take longer? What kind of masochist are you?

1 Like

It’s nice to play a game instead of just putting the tank on follow and cruising to the end.

That’s still what it is, just marginally slower. Queued content has been and will remain extraordinarily easy. It is not designed to be difficult.

At least I have to push an occasional button.

1 Like

Does anyone know if Firelands has been fixed yet?

This new philosophy sucks. The main thing Timewalking had going for it was that you couldn’t (*) overgear it. Now 90% of level 80 characters overgear it and make it boring.

2 Likes

Demonology is actually worse now after the buffs than before. Paladins, Monks, Rogues, DKs, are charge tunneling, CC chaining, and we can;t even get a cast off in Arena before they are on top of us. I’ve waited at the back of the arena, on the largest maps, and poof, casting 1 spell and dead. This is unreal how badly Blizzard screwed up this entire patch.

1 Like

They only fix dev issues. They don’t fix actual bugs.

Where is the fix to my Dracthyr Warriors voice being broken :frowning: