The War Within Hotfixes - June 27

May 27, 2025

Classes

  • Evoker

    • Augmentation
      • Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
        • Developers’ notes: With recent buffs to Augmentation’s personal damage, this older class set became stronger than intended.
    • Preservation
      • Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
      • Living Flame healing increased by 30%.
      • Spiritbloom healing increased by 20%.
      • Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.
  • Hunter

    • Survival
      • Explosive Shot damage increased by 15%.
      • Fury of the Eagle damage increased by 25%.
  • Mage

    • Frost
      • All damage dealt increased by 3%. Does not affect PvP.
  • Paladin

    • Holy
      • Lightsmith: Blessing of the Forge healing increased by 15%.
      • Lightsmith: Hammer and Anvil healing increased by 20%.
  • Priest

    • Shadow
      • Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
      • Halo damage increased by 30%.
      • Voidweaver: Entropic Rift damage increased by 12%.
  • Rogue

    • Subtlety
      • All damage increased by 5%. Does not affect PvP combat.
  • Shaman

    • Restoration
      • Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
      • Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
      • Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
      • Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
      • Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
      • Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).
  • Warlock

    • Destruction
      • Diabolist: Ruination damage increased 35%.
      • Diabolist: Wicked Cleave damage increased 15%.
      • Diabolist: Chaos Salvo damage increased 15%.
      • Diabolist: Felseeker damage increased 15%.
      • Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).
  • Warrior

    • Arms
      • Whirlwind damage increased by 100%.
    • Fury
      • Whirlwind damage increased by 120%.
      • Thunder Clap damage increased by 25%.
      • Odyn’s Fury damage increased by 30%.
      • Mountain Thane: Thunder Blast damage increased by 25%.

Dungeons and Raids

  • Operation Mechagon: Workshop
    • Addressed an issue where Junkyard D.0.G. being rooted can prevent other D.0.G.s from casting Fiery Jaws.
  • Liberation of Undermine
    • Chrome King Gallywix
      • Reduced the required minimum number of players in Fused and Tick-Tock Canisters to 1 on Normal and Heroic difficulties.

Player versus Player

  • Druid

    • Balance
      • Wrath damage increased by 15% in PvP combat.
      • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
    • Restoration
      • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
  • Death Knight

    • Improved Death Strike is no longer reduced by 50% in PvP combat.
    • Frost
      • Frost Strike damage increased by 12% in PvP combat.
      • Obliterate damage increased by 12% in PvP combat.
    • Unholy
      • Magus of the Dead’s Shadow Bolt damage is no longer reduced by 50% in PvP combat.
      • Festering Strike damage increased by 100% in PvP combat.
  • Mage

    • Frost
      • Frostfire: Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
    • Fire
      • Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
      • Pyroblast damage increased by 20% in PvP combat.
      • Fire Blast damage increased by 15% in PvP combat.
      • Fireball damage increased by 15% in PvP combat.
      • Scorch damage increased by 15% in PvP combat.
      • Frostfire: Isothermic Core now causes Meteor to call down a Comet Storm at 200% effectiveness (was 250%).
      • Frostfire: Frostfire Bolt damage increased by 15% in PvP combat.
  • Priest

    • Discipline
      • Power Word: Radiance healing is no longer reduced by 10% in PvP combat.
      • Ultimate Penitence damage and healing increased by 35% in PvP combat.
  • Rogue

    • Outlaw
      • Combat Stamina now increases Stamina by 18% in PvP combat (was 12%).
  • Shaman

    • Restoration
      • Earth Shield healing increased by 20% in PvP combat.
      • Earthliving Weapon healing increased by 20% in PvP combat.
      • Healing Rain healing increased by 15% in PvP combat.
      • Totemic: Surging Totem healing increased by 15% in PvP combat.
      • Totemic: Lively Totems now casts a free Chain Heal at 150% effectiveness in PvP combat (was 100%).
  • Warlock

    • Demon Skin’s armor increase is now 30% more effective in PvP combat.
  • Warrior

    • Arms
      • Execute damage reduced by 15% in PvP combat.
      • Rend damage increased by 15% in PvP combat.
3 Likes

Looking forward to the next wave of Fury Warrior buffs!

2 Likes

5 June 2024, Reported the following bugs, and every month thereafter, along with hundreds and thousands of other players in bug reporting, pvp posting, and class specific forums.
Here we are again, 27 May 2025 - and still no fixes. Could one dev or GM throw me a bone and tell me why we are being ignored?

3 Likes

The horns on my Dracthyr no longer clip though the Fel Infernal Helm. What the h@#$? That actually looked good! Now it looks like two nubs on my head. The one time I DON"T want you to change something… you do! Change it back!

2 Likes

wow… that’ll do it…

1 Like
  • Liberation of Undermine
    • Chrome King Gallywix
      • Reduced the required minimum number of players in Fused and Tick-Tock Canisters to 1 on Normal and Heroic difficulties.

If doing it with one players kills them then this is not a fix.

so excited to be able to fish while in zen flight. Now if they could add a bres and stuff that’d be good. Maybe remove target cap from brew monk. It’s kind of comical that of all the feed back they read in the monk forum this was top of their list but I’m glad they fixed it anyway

June 3, 2025

Delves

  • Fixed an issue where the Big Wheel of Cheese would not grant experience to Brann.

Dungeons and Raids

  • Darkflame Cleft
    • Fixed an issue where one of the Shuffling Horror can fall through the world.
    • Updated the visual of Rank Overseer’s Wild Wallop to match with the actual impact area.
  • Liberation of Undermine
    • Chrome King Gallywix
      • Increased the lifetime of Giga Bombs on Mythic difficulty by 30 seconds.

Horrific Visions

  • Nemesis Shards are now Warbound and can be mailed to you if you miss looting them.
  • Performing a full clear now also grants the Incremental Progress
  • Fixed a bug where in some very rare cases, players could receive Corrupted Mementos instead of Displaced Corrupted Mementos.

Items and Rewards

  • The Rune Dispenser should now dispense the intended quantities of Crystallized Augment Runes based on Gallagio Loyalty Rewards rank.
1 Like

Another week of the forgotten bug fixes for demo warlock… gg

Where is Path of the Titans in the Tech Tree? It’s still on the 11.1.7 PTR.

Still not fixed on Live. Not even fixed on 11.1.7 PTR either.

Where gift of the titans?

June 6, 2025

Dastardly Duos

  • Rewards have been moved to Wodin the Troll Servant. Each reward listed with Wodin will show the quest that’s required to obtain it and which week it will become available.
  • Dastardly Prize Purses now contain 250 Resonance Crystals.
  • The bug causing Dastardly Duo match player’s Play Nice, Play Fair aura to force very low item level has been fixed.

Horrific Visions Revisited

  • Constructs of Soridormi will no longer try to join a full group if she was summoned previously.

lol

/10chars

4 Likes

Can you guys just lift raid lockouts and put mythic track in m+ high key dungeon chests in late season?

It’s annoying avoiding current content because the systems design feels like one big troll.

I get you gotta prevent giving players the agency to actually play out the game on their own terms, to protect engagement metrics like a mobile game, but at some point you gotta let people have fun if they’ve stuck around long enough.

1 Like

Don’t spend it all in one place?

I wish the game developers would understand that the game becomes unplayable when you continually force people apart to do solo content just to get their characters up to speed with everyone else. Creating an LFG system where people can covertly exclude based on their own ideas about what a good or bad player is in the game by item level rather than just having the experience with community negatively impacts the sustainability of the game. Aside from the minimal dopamine release of reset day only to find side-grades to sim on your character out of boredom the game has become a log in and meditate for hours whether to run a single 10+ key or not out of laziness. This is heavily due to the fact that the rewards for running dungeons (IO) only seem to exist for the basis of getting declined to another group. Even though your IO is well over the basic fundamental level that everyone would expect to be able to complete it, the game is completely saturated with wannabe sweats who are more less encouraged (by game design) to isolate themselves into a closed off private group of friends because the other half of players are doing solo delves anyways. Aside from all this most would venture over to play alts after clearing endgame content at a reasonable level. However this post I am currently writing is happening due to the fact that I have 10 alts and despite the jump in item level and content releases to help accelerate gearing, I still have to grind the same miserable siren isle quests to get borderline best in slot or second best gear from upgrading a stupid ring that was released multiple patches ago. There was no follow up for this to make alts able to get the 658 ring once your main got it. Completely debilitating so much that I would rather just log out.

2 Likes

I have over 250k resonance crystals and not one thing worth a damn to spend them on unless i wanna look like wee toddy whiskers

1 Like

They still haven’t fixed major bugs affecting all the non AWC and Non Mythic+ tournament specs.

June 10, 2025

Renown

  • Fixed an issue where players could become capped on Gallagio Loyalty Rewards reputation earlier than intended. For players who have killed a boss that would have rewarded reputation properly but didn’t, defeating that boss on a separate character this week will yield the intended amount of reputation.
1 Like