The War Within Hotfixes - March 11

March 11, 2025

Classes

  • Hunter
    • Marksmanship Hunters will no longer have their pet summoned upon resurrecting in Battlegrounds, Dungeons, Raids, or other content unless talented into Unbreakable Bond.
  • Priest
    • Holy
      • When Benediction triggers on a target, it will now extend the duration of Renew if a Renew is already active instead of replacing it.

Delves

  • Brann Bronzebeard
    • Developers’ notes: Over the first few days of Season 2, Brann’s Tank specialization has become the best choice for completing Delves by a lot. While we’re excited to support a true healing-focused playstyle in Delves for players who prefer that gameplay, we must address this situation where healer + Tank Brann was much too effective compared to every other combination of player role and Brann specialization. Our goal is for Brann’s specs to be roughly balanced against each other, and for the difficulty of Delves to offer a satisfying progression whatever a player’s preferred playstyle is.
    • Electro-Charged Gadgets damage buff now grants 30% increased damage per stack (was 25%).
    • Electro-Charged Gadgets damage buff will no longer stack with DPS and Tank specialization heal over time or passive off healing effects.
    • Electro-Charged Gadgets damage buff now has a 5 second Heal over Time/Passive healing internal cooldown for Healer specializations. Does not affect beneficial spell casts that are not heal over time or passive.
    • Electro-Charged Gadgets damage buff now stacks up to 12 times (was 20).
    • Tank Brann Boomstick Blitz damage reduced by 35%.
    • Tank Brann Boomstick Blitz deals reduced damage beyond 8 targets.
    • Tank Brann Electro-Charged Pistol damage reduced by 35%
    • Tank Brann Pistol Shot reduced by 15%.
    • Tank Brann receives 60% increased damage.
    • Tank Brann maximum health has been reduced by 20%.
    • Bronzebeard’s Brown Bear melee auto attack damage has been reduced by 80%
    • Bronzebeard’s Brown Bear second stomp damage reduced by 25%
    • Bronzebeard’s Brown Bear third stomp damage reduced by 35%.
    • Bronzebeard’s Brown Bear stomp damage deals reduced damage beyond 8 targets.
    • Pinged Augment Chip now grants 4%/6%/8%/10% maximum health with respects to its rank.
    • Pinged Augment Chip now causes Brann to lose all threat if the bot hits him.
    • Pinged Augment Chip fixate debuff will now have a large icon display.
    • An issue causing Brann to double dip on the benefits of Bronzebeard’s Brown Bear maximum health and dodge chance has been resolved.

Dungeons and Raids

  • Liberation of Undermine
    • Rik Reverb
      • Rik Reverb’s health reduced by 10% in Mythic difficulty.
      • Pyrotechnic’s health reduced by 10% in Mythic difficulty.
    • Stix Bunkjunker
      • Stix Bunkjunker health reduced by 10%, and Garbage Dump now inflicts up to 2% of Stix’s health at maximum size on Mythic difficulty.
      • Territorial Bombshell health reduced by 10% on Mythic difficulty.
      • Scrapmaster health reduced by 10% on Mythic difficulty.
    • Mug’Zee, Heads of Security
      • Base health of enemies reduced by 10%, while increasing health scaling factor on Raid Finder, Normal, and Heroic difficulties.
        • Developers’ notes: We’ve noticed that smaller raid sizes are struggling more than intended with this encounter. These health changes aim to make the encounter more viable at smaller raid sizes while maintaining the difficulty of near-maximum raid sizes.

Items

  • Mechano-Core Amplifier - Lowest secondary stat effect reduced by 5%.
  • Garbagemancer’s Last Resort - Reduced the delay until Garbapoclypse to 3 seconds (was 10 seconds).
  • Machine Gob’s Iron Grin should no longer drop for Monks.

Player versus Player

  • Will to Survive and Gladiator’s Medallion now share a 60 second cooldown for healer specializations (was 90 seconds).
  • Druid
    • Restoration
      • All healing increased by 5% in PvP combat.
      • Ancient of Lore (PvP Talent) damage reduction increased to 30% (was 20%).
      • Ancient of Lore’s Mass Blooming cooldown reduced to 7 seconds (was 8 seconds).
  • Evoker
    • Preservation
      • Dream Breath healing increased by 20% in PvP combat.
  • Hunter
    • Marksmanship
      • Tensile Bowstring reduces the cast time of Aimed Shot by 25% in PvP combat (was 50%).
      • Unerring Vision increases your critical strike chance by 5% (was 10%) and critical strike damage by 10% (was 20%) in PvP combat.
    • Survival
      • Developers’ notes: The one-shot potential with Flanking Strike was too devastating, so we’re reducing its damage and distributing that damage to the rest of the kit for Survival.
      • Flanking Strike damage reduced by 30% in PvP combat.
      • All spell and ability damage increased by 4% in PvP combat.
      • Spearhead increases critical strike chance by 15% in PvP combat (was 30%).
      • Deadly Duo increases your critical strike damage by 15% in PvP combat (was 30%).
  • Mage
    • Dragon’s Breath now breaks based on a small damage threshold (was: any damage).
    • Fire
      • Frostfire: Severe Temperatures is now 50% effective in PvP combat.
      • Frostfire: Frostfire Empowerment now increases damage done by 15% in PvP combat (was 36%).
  • Monk
    • Mistweaver
      • Conduit of the Celestials**:** Celestial Conduit damage decreased by 12% in PvP combat.
    • Windwalker
      • Conduit of the Celestials**:** Celestial Conduit damage decreased by 12% in PvP combat.
  • Paladin
    • Retribution
      • Blade of Justice damage increased by 25% in PvP combat.
      • Final Verdict damage increased by 10% in PvP combat.
      • Judgment damage increased by 20% in PvP combat.
      • Expurgation damage increased by 40% in PvP combat.
  • Priest
    • Discipline
      • Power Word: Shield absorption reduced by 10% in PvP combat.
      • Power Word: Radiance healing reduced by 10% in PvP combat.
      • Archangel now increases the healing of Evangelism by 15% (was 30%).
      • Penance damage and healing reduced by 10% in PvP combat.
      • Oracle: Premonition of Solace absorption reduced by 25% in PvP combat.
      • Developers’ notes: We’re increasing the power of Void Blast while keeping its Atonement healing the same. Oracle has been a widely popular pick for its versatility and our goal with this change is to give Voidweaver greater opportunities to shine when they are able to get consecutive Void Blast casts in.
      • Voidweaver: Inner Quietus is now 25% more effective in PvP combat.
      • Voidweaver: Void Blast damage increased by 30% in PvP combat.
      • Voidweaver: Void Infusion is now 60% effective in PvP combat.
    • Holy
      • Divine Hymn healing increased by 80% in PvP combat.
      • Holy Fire damage increased by 30% in PvP combat.
      • Smite damage increased by 80% in PvP combat.
  • Rogue
    • Subtlety
      • Developers’ notes: We’re making a few significant changes to Subtlety’s damage modifiers that when stacked together can cause very high burst damage. Our goal for these changes is to decrease the maximum output, but increase the consistency of Subtlety’s burst windows. We would like to ensure that they are a threat even without all these modifiers present, but have their high-end output capabilities be more in line with damage expectations.
      • Finality now increases finisher damage by 8/15% in PvP combat (was 15/30%).
      • Shadow Blades now duplicates finishers at 10% effectiveness in PvP combat (was 15%).
      • Darkest Night now increases the damage of Eviscerate by 10% in PvP combat (was 19%).
      • Symbolic Victory now increases Eviscerate or Black Powder damage by 10% in PvP combat (was 18%).
      • Danse Macabre now increases damage by 2% per stack in PvP combat (was 4%).
      • Backstab damage increased by 20% in PvP combat.
      • Gloomblade damage increased by 20% in PvP combat.
      • Shadowstrike damage increased by 20% in PvP combat.
      • Rupture damage increased by 25% in PvP combat.
      • Eviserate damage increased by 25% in PvP combat.
      • Secret Technique damage increased by 10% in PvP combat.
  • Shaman
    • Elemental
      • Developers’ notes: We’re shifting some of Elemental’s damage out of overloads and into core abilities to increase sustained damage and reduce Elemental’s reliance on overloads for kill power.
      • Elemental Overloads now deal 60% reduced damage in PvP combat.
      • Mastery: Elemental Overload’s increase to Physical and Elemental damage is now 30% more effective in PvP combat.
      • Lava Burst damage increased by 20% in PvP combat.
      • Lightning Bolt damage increased by 30% in PvP combat.
      • Chain Lightning damage increased by 30% in PvP combat.
      • Icefury damage increased by 20% in PvP combat.
      • Frost Shock damage increased by 20% in PvP combat.
      • Stormbringer: Tempest damage increased by 20% in PvP combat.
  • Warrior
    • Champion’s Might critical strike damage decreased to 15% in PvP combat (was 25%).

Professions

  • Engineering
    • Fixed a bug that prevented the Crumpled Schematic: Wormhole Generator: Undermine from dropping from its associated treasure.
      • Developers’ notes: If you have already acquired this treasure, you can purchase the intended item from an Engineering Supplier in Khaz Algar or find the treasure again on another character. As this is a warband unlock, the character is not required to be an Engineer for either method.