The War Within Hotfixes - March 10

I bought this item by mistake and can’t even RESELL then to get my Gilded Crests back. Why???

wind walker needs a little adjustment in pvp. doing double the damage of everyone else

Still waiting for those Survival Packleader tuning buffs…

So why drop execute by a full 15%? I can see maybe 5%, and I get not wanting all of our Arms damage to come from primarily execute, but you’ve pretty much killed one of the most fun part of playing an Arms war. That electric anticipation of knowing your numbers are about to spike if you can keep your head in the game and survive that long. The feeling that’s been missing since BC where you keep your wars alive until the 25-35% mark and prepare to watch them go HAM on the target. Going from middle of the dps pack, knowing your time is coming and you’re about to school the zone in what the word EXECUTE actually means. You’ve already handed out execute mechanics to many of the other classes, then you killed Obliterate by not carrying it over from Shadowlands, (WTF needs a sparkly spear no one actually specs into??) and now you’re nerf-batting the bejeezus out of it on the… you know… EXECUTE phase of the fight.

yeah, it’s a rant, but I’ve bene playing Arms for the last several expansions, even when the spec sucked for dps. Now that we were finally rockin it in our primary role, you nerf it by 15%. For all of you other classes that think I’m just b**ching, take your highest dps output ability, one that was doing almost 30% of your total damage, and reduce it by 15%.

Did this actually go through as intended? Seems to still be an outlier and hits harder than any other tank mechanic.

So why drop execute by a full 15%? I can see maybe 5%, and I get not wanting all of our Arms damage to come from primarily execute, but you’ve pretty much killed one of the most fun part of playing an Arms war. That electric anticipation of knowing your numbers are about to spike if you can keep your head in the game and survive that long. The feeling that’s been missing since BC where you keep your wars alive until the 25-35% mark and prepare to watch them go HAM on the target. Going from middle of the dps pack, knowing your time is coming and you’re about to school the zone in what the word EXECUTE actually means. You’ve already handed out execute mechanics to many of the other classes, then you killed Obliterate by not carrying it over from Shadowlands, (WTF needs a sparkly spear no one actually specs into??) and now you’re nerf-batting the bejeezus out of execute on the… you know… EXECUTE phase of the fight.

yeah, it’s a rant, but I’ve bene playing Arms for the last several expansions, even when the spec sucked for dps. Now that we were finally rockin it in our primary role, you nerf it by 15%. For all of you other classes that think I’m just b**ching, take your highest dps output ability, one that was doing almost 30% of your total damage, and reduce it by 15%.

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My thoughts exactly…just why such massive nerfs

March 10, 2025

Classes

  • Evoker

    • Preservation
      • Fixed an issue where Dream Projection was not benefiting from Mastery: Life-Binder.
  • Hunter

    • Beast Mastery
      • Fixed an issue where Potent Mutagen was reducing the cooldown of Bestial Wrath by a higher amount than intended.
  • Rogue

    • Assassination
      • Fixed an issue where Caustic Spatter would not splash to intended targets near the Rogue when striking very large enemies.

Delves

  • Crowd control effects should no longer stun candles in Kriegval’s Rest.

Dungeons and Raids

  • Liberation of Undermine
    • One-Armed Bandit
      • Several creatures in the Gallagio have been conscripted into Gallywix’s security detail, allowing them to detect stealth and invisibility.
    • Sprocketmonger Lockenstock
      • Redcued Sprocketmonger Lockenstock’s health by 5% in Mythic difficulty.
      • Resolved an issue where Blisterizer Mk II’s could rarely, erroneously trigger on players on the belt.
    • Chrome King Gallywix
      • Resolved issues where casting Shadowstep during the Gallywix encounter could potentially lead to the player’s premature demise.
      • Resolved an issue where some class spells, like Unholy Aura, could fail to strike Chrome King Gallywix.

Items

  • [With realm restarts] Mechano-Core Amplifier’s lowest secondary stat effect reduced by 5%.
  • [With realm restarts] Garbagemancer’s Last Resort’s Garbapoclypse delay reduced to 3 seconds (was 10 seconds).
  • Fixed a display issue causing some new Champion track items to appear to have no upgrade track.
  • Fixed an issue causing Myth 4 items to have an incorrect item level.
  • Fixed an issue causing Pirate’s Booty to be impossible to open or destroy.

Quests

  • The “Rug Monster!!!” will attack players more frequently when they dare to tread on its carpet.
  • While on “The Getaway”, when your vehicle enters an area where a world quest is located, you’re no longer kicked from your vehicle.
  • Darkfuse Crowd Gassers during “We Own the Streets” are no longer attackable and now behave as intended.
  • Group finding for “The Main Event” is now listed under Raids (was Quests).

Please fix the paragon chest… you will be on hot water when the cartel paragons start popping and people playing the content find the bug

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Please fix the Cracked Titan Gem’s Bad Luck Protection.

Please fix the cataclysm quest “Soften Them Up” which was broken with season 1’s Grim Batol rework.

Rude, party of 1, your table is ready.

Can warlocks be buffed???

Such an underwhelming class to play with “buffs” doing little to no dmg, meanwhile other pure dps classes are leagues ahead, guilds are asking locks to reroll as they don’t need more than 1… Its really disheartening.