You’re doing great work with these comments Ausspiritual, THANKYOU
March 25, 2025
Classes
- Death Knight
- Frost
- All ability damage increased by 4%. Does not apply to PvP combat.
- Frost
- Demon Hunter
- Vengeance
- Deflecting Spikes (Talent) now causes Demon Spikes to increase Parry chance by 10% (was 15%).
- Vengeance
- Druid
- Balance
- Wrath damage increased by 30%.
- Starsurge damage increased by 5%.
- Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 160% (was 100%).
- Guardian
- Druid of the Claw: Dreadful Wound damage increased by 20%.
- Druid of the Claw: Empowered Shapeshifting increases Swipe’s damage by 12% (was 6%) and Mangle’s damage by 25% (was 15%).
- Druid of the Claw: Wildpower Surge’s bonus to Rip damage reduced to 200% (was 225%).
- Balance
- Evoker
- Augmentation
- Developers’ notes: After our last round of tuning, we were pleased with Augmentation’s support capabilities, as that’s the strength of the spec. However, their personal damage contribution is lower than we’d like. We’re buffing their personal damage to bring their overall output up without further increasing their support contributions.
- Damage of all spells and abilities increased by 15%.
- Devastation
- Fixed an issue where the final tick of Disintegrate would not benefit from Titanic Wrath or Iridescence while talented into Azure Celerity.
- Developers’ notes: The Nerub-ar raid tier set bonus was too strong and was causing players to not want to equip new gear from Undermine(d). We’re reducing the Nerub-ar tier set’s effectiveness and buffing the new Undermine(d) set to encourage people to use the newer items.
- Devastation Evoker Nerub-ar 4-piece now reduces the cooldown of Shattering Star and Eternity Surge by 1 second (was 4 seconds).
- Devastation Evoker Undermine 2-piece now casts Shattering Star at 100% effectiveness (was 50%).
- Chance for Devastation Evoker Undermine 2-piece now triggers 25% more frequently.
- Devastation Evoker Undermine 4-piece increases the damage of your next empower spell by 25% per stack (was 20%).
- Preservation
- Developers’ notes: The Nerub-ar tier set bonus was too strong, so we’re reducing the Nerub-ar tier set’s effectiveness and improving Preservation output overall with some targeted changes to improve Preservation’s performance in raid and Mythic+.
- Preservation Evoker Nerub-ar 4-piece increases the healing of empower spells by 5% per stack (was 10%).
- Healing of all spells and abilities increased by 5%.
- Spiritbloom healing increased by 20%.
- Energizing Flame refunds 80% of the mana cost of Living Flame when used to attack an enemy target (was 50%).
- Disintegrate damage increased by 25% for Preservation.
- Living Flame damage increased by 25% for Preservation (does not apply to PvP combat).
- Augmentation
- Hunter
- Beast Mastery
- Developers’ Note: Beast Mastery is performing well, but we have a few planned changes to address some quality-of-life issues as well as a few bug fixes.
- Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
- Dark Ranger: Withering Fire now prioritizes enemies that do not have Black Arrow’s periodic effect.
- Pack Leader: Fixed a bug preventing Lead From the Front from increasing the Pack Leader Boar’s damage.
- Withering Fire now fires 4 additional Black Arrows (was 2).
- Marksmanship
- Developers’ Note: Dark Ranger’s performance is lower than expected, so we are making some substantial tuning changes to bring them closer to where we’d expect. We’d like Phantom Pain to be a compelling source of damage and worth playing around in Mythic+ and AOE scenarios, especially when combined with Trueshot and Withering Fire.
- Explosive Shot damage increased by 15%.
- Volley damage increased by 25%.
- Dark Ranger: Black Arrow damage increased by 50%.
- Dark Ranger: Black Arrow periodic effect duration increased to 14 seconds (was 10 seconds).
- Dark Ranger: Phantom Pain damage share increased to 24% (was 8%).
- Dark Ranger: Bleak Powder damage increased by 100%.
- Dark Ranger: Withering Fire now prioritizes enemies that do not have the Black Arrow periodic effect.
- Survival
- Developers’ Note: We’re increasing the frequency and power of Pack Leader’s summons for Survival to help make this Hero Talent tree more appealing.
- All damage dealt increased by 4%.
- Pack Leader: Dire Summons Kill Command cooldown reduction increased to 2 seconds (was 1 second).
- Pack Leader: Bear damage increased by 40%.
- Pack Leader: Boar damage increased by 40%.
- Pack Leader: Howl of the Pack Leader duration reduced to 25 seconds (was 30 seconds).
- Pack Leader: Fixed a bug preventing Lead from the Front from increasing the Pack Leader Boar’s damage.
- Beast Mastery
- Mage
- Arcane
- All damage dealt increased by 8%. Does not apply to PvP combat.
- Fire
- All damage dealt reduced by 3%.
- Frost
- All damage dealt increased by 4%. Does not apply to PvP combat.
- Arcane
- Monk
- Brewmaster
- 3% increase to all ability damage.
- Undermine set bonus now increases damage of your next 2 casts of Blackout Kick by 250% (was 150%).
- Mistweaver
- Developers’ notes: We’re decreasing Mistweaver’s overall damage while leaving their healing relatively unchanged. Spinning Crane Kick has still felt a touch weaker than we would like compared to the rest of Mistweaver’s kit, so we’re increasing the damage of Spinning Crane Kick alongside these changes.
- All damage decreased by 25%. Does not apply to PvP combat.
- Jadefire Teachings now increases Ancient Teaching’s transfer amount by 215% (was 160%). Does not apply to PvP combat.
- Spinning Crane Kick damage increased by 15%.
- Awakened Jadefire now transfers 120% of damage done (was 110%).
- Windwalker
- All damage decreased by 4%. Does not apply to PvP combat.
- Slicing Winds damage increased by 20%. Does not apply to PvP combat.
- Brewmaster
- Paladin
- Holy
- Developers’ notes: Holy Paladin’s throughput has been below our targets so we are combining an overall buff with targeted increases to a few spells we would like to feel particularly more impactful.
- All healing increased by 3%.
- Word of Glory and Eternal Flame healing increased by an additional 20%.
- Light of Dawn healing increased by an additional 20%.
- Holy Prism AoE healing and damage increased by an additional 30%.
- Holy Prism single target healing and damage increased by an additional 50%.
- Shield of the Righteous damage increased by 30%.
- Beacon of Light no longer transfers healing from Dawnlight or Sun’s Avatar.
- Dawnlight’s healing increased by 15%.
- Sun’s Avatar healing increased by 15%.
- Retribution
- Final Verdict damage increased by 20%.
- Holy
- Priest
- Discipline
- Lenience now causes Atonement to reduce damage taken by 2% (was 3%).
- Atonement now causes spell damage to heal all targets affected by Atonement for 32% of damage done (was 35%). Not applied to PvP combat.
- Holy
- Developers’ notes: Our aim with this Holy Priest tuning is to increase healing from weaker spells and talents. We’re also tuning up Oracle to improve its viability.
- Prayer of Healing healing increased by 25%.
- Prayer of Mending healing increased by 20%.
- Renew healing increased by 60%.
- Lightwell healing increased by 30%.
- Divine Image healing increased by 20%.
- Divine Image damage increased by 20%.
- Holy Fire damage increased by 20%.
- Renewed Faith now increases healing done to allies with Renew by 10% (was 6%).
- Renews from Empowered Renew now heal for 120% more than a normal Renew (was 60%).
- Oracle: Preemptive Care now increases the duration of Renew by 40% (was 25%).
- Oracle: Preventive Measures now increases the healing of Prayer of Mending by 40% (was 25%).
- Oracle: Preventive Measures now increases the damage of Smite, Holy Fire, and Holy Nova by 40% (was 25%).
- Shadow
- All damage done reduced by 3%.
- Discipline
- Rogue
- Assassination
- Nerub-ar 2-piece set bonus - Vile Tincture max stacks reduced to 5 (was 10).
- All ability damage increased by 3% (does not affect PvP).
- Mutilate damage increased by 40% (does not affect PvP).
- Ambush damage increased by 40% (does not affect PvP).
- Assassination
- Shaman
- Elemental
- Developers’ notes: Elemental is performing lower than we would like in single target, and our changes to Primordial Wave in season 2 left it feeling a bit lackluster. We’re increasing damage of several core spells, and significantly increasing the damage and Maelstrom generation of Primordial Wave.
- Lava Burst damage increased by 8%.
- Lightning Bolt damage increased by 8%.
- Icefury damage increased by 8%.
- Frost Shock damage increased by 8%.
- Primordial Wave now generates 12 Maelstrom (was 3).
- Primordial Wave damage increased by 500%.
- Restoration
- All healing increased by 3%. Does not apply to PvP combat.
- Undermined 2-piece set bonus: Fixed an issue that caused Totemic Projection to apply Insurance! while using Surging Totem.
- Undermined 2-piece set bonus: Insurance! healing increased by 30%.
- Elemental
- Warlock
- Demonology
- All damage increased by 3%.
- Demonology
- Warrior
- Protection
- Shield Slam damage reduced by 5%.
- Colossus: Practiced Strikes’s bonus to Shield Slam and Revenge damage reduced to 10% (was 20%).
- Colossus: One Against Many reduced to 3% per target (was 5%).
- Colossus: Tide of Battle reduced to 7% per stack (was 10%).
- Mountain Thane: Strength of the Mountain’s bonus to Shield Slam damage increased to 15% (was 10%).
- Protection
Delves
- Fixed an issue where the Wave Scrambler 2000 consumable could unintentionally go on a 24-hour cooldown instead of its intended 1-hour cooldown.
Items and Rewards
- Developers’ notes: Damage effects have not kept up with their stat competition as we intended them to. Our goal is to increase the number of viable options across the trinket pool for the season.
- Increased the damage effects of most Season 2 trinkets by 20%.
- This increase was applied to Junkmaestro’s Mega Magnet, Flarendo’s Pilot Light, Geargrinder’s Spare Keys, Mister Lock-N-Stalk, Zee’s Thug Hotline, Torq’s Big Red Button, Vexie’s Pit Whistle, and Chromebustible Bomb Suit.
- This increase was applied to Candle Confidant, Siphoning Lightbrand, Blastmaster3000, Ratfang Toxin, Noggenfogger Ultimate Deluxe, Turbo-Drain 5000, Papa’s Prized Putter, Bashful Book, Ominous Oil Residue, and Goo-blin Grenade.
- This increase was applied to Ravenous Honey Buzzer, Conductor’s Wax Whistle, Remnant of Darkness, Bursting Lightshard, Voltaic Stormcaller, Charged Stormrook Plume, Sigil of Algari Concordance, Ringing Ritual Mud, Gigazap’s Zap-Cap, Grim Codex, Viscera of Coalesced Hatred, K.U.-J.O.'s Flame Vents, and Razdunk’s Big Red Button.
- Mister Pick-Me-Up healing reduced by 10%.
- Tome of Light’s Devotion damage effect no longer triggers for non-tank specializations.
- Viscera of Coalesced Hatred damage now reduced for tank specializations.
Player versus Player
- Developers’ notes: We’re adding a healing reduction effect to Rated Battlegrounds and Battleground Blitz this week to reduce the potential for stalemates in these modes. This does not affect unrated Battlegrounds. Similarly, 2v2 Arena matches are being drawn out when there’s a healer on both teams, so we’re increasing the starting healing reduction in 2v2 Arena to allow for initial kill opportunities to be viable earlier.
- All healing done is now reduced by 10% in Rated Battlegrounds and Battleground Blitz.
- 2v2 Arena matches now start with an additional 10% healing reduction.
- Death Knight
- Developers’ notes: We’re aiming to improve Death Knight defenses against other melee specializations while increasing the damage of some underperforming abilities.
- Bloodforged Armor now lasts 4 seconds (was 3 seconds) and reduces Physical damage taken by 25% (was 20%).
- Soul Reaper’s damage to targets below 35% health increased by 75% in PvP combat.
- Blood
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- Unholy
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- Druid
- Balance
- Developers’ notes: We’re increasing the damage of multiple Balance spells and reducing the spec’s reliance on Harmony of the Grove for burst potential. We’re also looking to increase the spec’s survivability by removing the PvP reduction on Frenzied Regeneration.
- Moonfire and Sunfire damage increased by 33% in PvP combat.
- Frenzied Regeneration is no longer reduced by 38% in PvP combat for Balance.
- Keeper of the Grove: Harmony of the Grove increases spell damage by 4% in PvP combat (was 8%).
- Feral
- Tireless Pursuit (PvP Talent) now increases movement speed by 25% (was 40%).
- Wicked Claws (PvP Talent) now decreases healing received by 16% (was 20%).
- Restoration
- Frenzied Regeneration healing is no longer decreased by 50% in PvP combat for Restoration.
- Balance
- Mage
- Developers’ notes: We’re adding some reductions to the power of Mage mobility and defensives with emphasis on Arcane which is especially tough to chase. Overpowered Barrier is something we’re excited to see used. We feel the 5 second duration is too high to encourage the gameplay we want from this talent, which is for enemies to consider waiting for the barrier to expire to continue attacking. We’re reducing its duration to encourage that. This also reduces its defensive value since it has indeed been a bit overpowered.
- Overpowered Barrier now causes Barriers to last 4 seconds (was 5 seconds).
- Barrier Diffusion is now 50% effective in PvP combat.
- Accumulative Shielding is now 33% effective in PvP combat.
- Temporal Velocity is now 50% effective in PvP combat.
- Incantation of Swiftness is now 50% effective in PvP combat.
- Arcane
- Chrono Shift now increases movement speed by 10% (was 25%).
- Spellslinger: Slippery Slinging is now 50% effective in PvP combat.
- Arcane Surge now increases spell damage by 15% in PvP combat (was 20%).
- Arcane Surge damage increased by 40% in PvP combat.
- Frost
- Spellslinger: Slippery Slinging is now 50% effective in PvP combat.
- Hunter
- Marksmanship
- Black Arrow damage reduced by 15%.
- Undermine Class 4-set effectiveness reduced to 25% in PvP combat (was 50%).
- Marksmanship
- Monk
- Mistweaver
- Developers’ notes: Mistweaver’s general throughput has been lacking since changes to Jade Empowerment and we would like Celestial Conduit to be a more impactful cooldown as its effect can feel lackluster when split between several players in PvP.
- Mana regeneration is now reduced by 40% in PvP combat (was 50%).
- Celestial Conduit healing increased by 50% in PvP combat.
- Vivify healing increased by 25% in PvP combat.
- Enveloping Mist healing increased by 25% in PvP combat.
- Renewing Mist’s healing increased by 40% in PvP combat.
- Windwalker
- Celestial Conduit healing increased by 50% in PvP combat.
- Last Emperor’s Capacitor now increases the damage of Crackling Jade Lightning by 300% (was 400%) per stack in PvP combat.
- Slicing Winds damage decreased by 15% in PvP combat.
- Mistweaver
- Paladin
- Blinding Light no longer removes damage over time effects from enemy players.
- Holy
- Divine Protection now reduces damage taken by an additional 5% in PvP combat.
- Retribution
- Developers’ notes: We’re pulling back on a few of Retribution Paladin’s negative PvP multipliers that we no longer feel are necessary.
- Avenging Wrath now increases damage and healing done by 15% (was 10%) in PvP combat.
- Blade of Justice damage increased by 20% in PvP combat.
- Divine Protection now decreases damage taken by 15% in PvP combat (was 10%).
- Priest
- Discipline
- Developers’ notes: We’re making some adjustments to Discipline’s emergency healing, set bonus, and would like their mana to be more of a factor in matches.
- Mana regeneration is now reduced by 45% in PvP combat (was 30%).
- Evangelism healing reduced by 25% in PvP combat.
- The healing taken bonus from the Undermine Class 4-set is now 20% effective in PvP combat (was 50%)
- Holy
- Developers’ notes: Between these changes and the game-wide changes above, we’re looking to improve sustained healing and mana regeneration for Holy.
- Mana regeneration is now reduced by 50% in PvP combat (was 65%).
- Flash Heal healing increased by 8% in PvP combat.
- Heal healing increased by 8% in PvP combat.
- Holy Word: Serenity healing increased by 8% in PvP combat.
- Holy Word: Sanctify healing increased by 8% in PvP combat.
- Prayer of Mending healing increased by 8% in PvP combat.
- Discipline
- Rogue
- Outlaw
- Preemptive Maneuver now decreases damage taken by an additional 15% in stuns (was 40%) and reduces the cost of feint by 10% (was 30%) for Outlaw Rogues.
- Outlaw
- Shaman
- Elemental
- Developers’ notes: We’re increasing Elemental’s sustained single target damage with our changes in the game-wide section, with emphasis on Maelstrom generators. We are also positioning Primordial Wave as a more threatening spell which should allow for more kill opportunities.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: Our aim is to increase Enhancement’s overall sustained damage while reducing some of its burst. We’re also looking at small increases to uptime and survivability through a targeted Healing Surge and Ice Strike buff.
- Stormstrike damage increased by 15% in PvP combat.
- Windstrike damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 10% in PvP combat.
- Chain Lightning damage increased by 10% in PvP combat.
- Ice Strike damage increased by 10% in PvP combat.
- Ice Strike now slows enemies by 60% in PvP combat (was 50%).
- Healing Surge healing increased by 15% in PvP combat.
- Primordial Storm damage reduced by 15% in PvP combat.
- Windfury Attack damage reduced by 10% in PvP combat.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Elemental
- Warlock
- Affliction
- The Undermine Class 4-set bonus now applies 2 Unstable Afflictions in PvP combat (was 3).
- Affliction
- Warrior
- Arms
- Developers’ notes: Execute, Bladestorm, and Demolish have not had the impact we would like from them, so we are increasing their damage.
- Execute damage increased by 25% in PvP combat.
- Bladestorm damage increased by 20% in PvP combat.
- Demolish damage increased by 15% in PvP combat.
- Arms
Give Brewmaster some real attention please.
did these “updates” go through? feels exactly the same from last week. windwalkers still destroying and globaling people…is it tomorrows maintenance?
How exactly are you justifying these changes?
Survival Hunter 660 ilvl single target 5 min patchwerk: 2.4m DPS
Affliction Warlock 660 ilvl single target 5 min patchwerk: 2.0m DPS
How is there a 400k Single target difference between 2 specs at the same ilvl and same single target focus?
Lets not even touch on your inability to even look into Warlocks and the lack of M+ representation with warlocks only totalling 2% of all classes in +10’s because we dont get invited due to our inability to chain destroy packs unlike 90% of other classes/spec.
There is literally no thought put into changes and zero effort to balance.
And most importantly Why can we not report the blue post for trolling on these forums?
Prayer of Healing was only buffed by 20% despite the stated value as being 25%. I believe that they incorrectly buffed this spell.
March 26, 2025
Classes
- Evoker
- Devastation
- Fixed an issue causing Shattering Stars from the Undermine Class Set 2-piece to be able to target enemies far away from the Evoker.
- Devastation
- Hunter
- Corrected an issue where Spearhead’s debuff duration was longer than intended.
- Fixed an issue where Aimed Shots from Aspect of the Hydra had a chance to proc Deathblow.
Delves
- Demolition Dome
- Resolved an issue where player cooldowns would not reset upon being defeated by The Underpin.
- The Underpin’s pals no longer force raid combat.
- Nightfall Sanctum
- Fixed an issue where Nimsi Loosefire would not interact with players who were Unfriendly with Steamwheedle Cartel.
Dungeons and Raids
- Darkflame Cleft
- Resolved an issue where Ol’ Waxbeard’s Reckless Charge could hit players after his charge had completed.
- Addressed an issue where Ol’ Waxbeard can charge out of the encounter area and despawn.
- The MOTHERLODE!!
- Addressed an issue where Crawler Mines did not reacquire their target after they exit and re-enter combat.
- Addressed an issue where the Alliance entrance for the dungeon could be invisible for some players.
- Operation: Floodgate
- Darkfuse Demolitionist’s R.P.G.G. damage reduced by 20%.
- Geezle Gigazap’s Thunder Punch initial damage reduced by 40%.
- Swampface’s Razorchoke Vines can now be anticipated.
- Priory of the Sacred Flame
- Addressed an issue where Baron Braunpyke can fail to cast Castigator’s Shield.
- The Rookery
- Stormguard Gorren’s Dark Gravity pull duration reduced from to 4 seconds (was 6).
- Dark Gravity’s explosion radius reduced by 20%.
- Theater of Pain
- Nefarious Darkspeaker’s Dark Winds can now be seen on the ground.
- Xav the Unfallen’s Crushing Slam is now more visually distinct.
- Oppressive Banner’s health reduced by 14%.
- Bone Magus’ Bone Spear cast time increased to 4 seconds (was 3.5 seconds).
- Liberation of Undermine
- Adjusted the scaling difficulty of the Rik Reverb, Stix Bunkjunker, Sprocketmonger Lockenstock, Mug’Zee, One-Armed Bandit, and Gallywix encounters so that damage is lowered for smaller raid group sizes, with the greatest reduction applying to 10-player groups, in Raid Finder, Normal, and Heroic difficulties.
- Developers’ notes: We’ve seen data and feedback that smaller group sizes were having a particularly tough time in much of the raid. There is no change for 30-player groups.
- Mug’Zee, Heads of Security
- On Mythic difficulty, Gallagio Goons’ Gaol Break now functions the same as on other difficulties.
- Rik Reverb
- The Lingering Voltage debuff duration in Heroic now scales with group size.
- Adjusted the scaling difficulty of the Rik Reverb, Stix Bunkjunker, Sprocketmonger Lockenstock, Mug’Zee, One-Armed Bandit, and Gallywix encounters so that damage is lowered for smaller raid group sizes, with the greatest reduction applying to 10-player groups, in Raid Finder, Normal, and Heroic difficulties.
Items and Rewards
- Noggenfogger Ultimate Elixir – Fixed an issue where the summoned guardian was scaling with unintended class-specific attack speed modifiers.
- Rings no longer drop as loot in Operation Mechagon on Heroic and Mythic 0 difficulties.
Can you guys test items that you award in the vault, specifically trinkets?
It’s getting really annoying with trinkets being either nuked or buffed by significant amounts each week because clearly nobody actually looked at tuning or dare I say bugs before releasing them.
Can you guys hotfix, and fix, spark fragments please? Wild to me it hasn’t been responded to yet in any capacity.
Would be really nice if Blizz actually tested things and looked at it before releasing patches to live. Majority of changes that are happening could have easily been tested and changed before release if they actually did their jobs…
Buff Outlaw damage for the love of god.
So we’re going to nerf House of Cards and Tome of Light’s Devotion too, right? Those aren’t even bugged and offer 10-12% Single target DPS gains for numerous specs. It seems like trinkets should only offer up to 9% DPS gain in single target according to most sims, so these seem out of line.
You make dungeons less fun every time you put an obnoxious neon telegraph. Those should be an accessibility option, not on by default.
Pleaae fix the quests “Soften them up” and “Wrath of the lich king”, not completeable due to dungeon bugs
Would it be possible to get some clarity on the mechagon rings, they of course do not show on the loot table for heroic and mythic as this post states. Yet are they still available for M+, or are they gone from that as well?
They were never in the Myth+ loot table, so they didn’t have to be removed from the table. The logic loop set rings seem like they were an oversight as the proc condition rings obvious only dropped from Junkyard, leaving the actual proc rings from Workshop mostly useless aside from stats. They were probably removed to avoid confusion across the board.
Ah okay, I thought they were due to being in the journal, bit disappointing TBH given the stats were good for me.
March 28, 2025
Classes
- Hunter
- Fixed an issue causing Unnatural Causes to incorrectly increase Black Arrow’s direct damage.
- Fixed an issue where Aimed Shots from Aspect of the Hydra had a chance to proc Deathblow.
- Monk
- Song of Chi-Ji now breaks based on a small damage threshold (was any damage).
- Priest
- Holy
- Holy Word: Chastise now breaks based on a small damage threshold (was any damage).
- Holy
Dungeons and Raids
- Fixed an issue that caused non-boss creatures to inflict more damage than intended while the Fortified affix is active during Season 2.
- Operation: Floodgate
- Ultimate Penitence no longer cause players to fly towards the Swampface during the encounter.
- Addressed an issue where Darkfuse Demolitionist will cast R.P.G.G. continuously while under the effects of Dominate Mind.
- Operation: Mechagon - Workshop
- Anti-Personnel Squirrel no longer targets players not in combat.
- Theater of Pain
- Addressed an issue where Nefarious Darkspeaker’s Death Winds line visual can be in the wrong location.
- Liberation of Undermine
- Chrome King Gallywix
- The entrance flap in The House of Chrome should now reappear on Gallywix’s defeat.
- Chrome King Gallywix
Items and Rewards
- Fixed an issue where Gigazap’s Zap-Cap would fire every 12 seconds instead of the 6 advertised on the tooltip.
Zap-cap sits at 1% of my damage ST and .5% AoE. Seems a bit low compared to other trinkets. Even if I sit there and do nothing.
Trinkets that give secondary stats are just superior at this point to the damage counterparts
Please also fix Bubbles in Floodgate targeting players out of combat… bubbles spawning on players while running back in the pipeline and can barely run back safely after death without either immediate heals or reset.