The War Within Hotfixes - April 21

When hell freezes over.

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So this bug fix was a 15% nerf to DR black arrow.
Are we going to get that compensated? since you just buffed it by 50% and now nerfed it back to below sentinel.

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Your hotix for daamge in plus by mobs obviously hasn’t worked or. Gone through.

Mobs are hitting me as a tank for 1.8 to 3.5 million and that’s from minions.

Mobs, especially in priory, and cinder brew at 7plus are super. Over tuned.

Sounds like a you issue – are you keeping SotR up and are you geared for the content (650+ at least if you’re running +7s)

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You can certain look at my 657 ilvl.

And it’s not a me issue.

I’ve run these priormtonthisnweek and had zero problems

March 31, 2025

Dungeons and Raids

  • Operation: Floodgate
    • Swampface
      • [With realm restarts] Increased the minimum distance that Awaken the Swamp will spawn from Swampface.
  • Priory of the Sacred Flame
    • Forge Master Damian
      • [With realm restarts] Seal of Flame cooldown increased.
      • [With realm restarts] Seal of Flame now fires 50% fewer projectiles.
      • [With realm restarts] Seal of Flame duration reduced to 10 seconds (was 15 seconds).
  • Theater of Pain
    • Kul’tharok
      • Fixed an issue where Necrotic Eruption’s impact location can be off centered.

Player versus Player

  • Neural Synapse Enhancer stats effect reduced by 90% in PvP combat.
1 Like

Any One-Armed Bandit nerfs lined up for this week? Because there are a lot of guilds that are either on this boss now or will get to it this week and most of them cannot field three or more SPriests, and with the nerfs last week y’all ended up noticeably buffing a boss that was already extremely difficult.

Pretty sad when the April Fool’s patch notes have more scope and detail than any mythic raid tuning or class tuning. Did the entire balance team just go on vacation?

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Get holly and Ion on the phone and ask them weather they think the list of currencies going back to TBC is justifiable and acceptable? Or the caps on the currencies or the state of some classes or even the horrible bag situation.

I got currencies that are supposed to go into the currency tab but are filling up by bags instead, Its out of control and I don’t want to hear about metrics or backlogs or feelings or HR

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This doesn’t change anything. If you leave Taener up, there is an overlap where you get pinned while ember storm is going. Going right is hard banned even if you are nerfing Taener.

Honorable Blizzard-sama please grace this humble subscriber with blessed buffs to Brewmaster.

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Having run this today, I noticed a few instances where the puddles spawned touching his model. I will note that I only saw one each rotation spawn under or adjacent him, and the remainder were pretty distant - 20-30yds it seemed.

Can you guys like, actually do some tuning to under-powered specs and/or the absurd mythic wall bosses? What is it with the promise of more frequent and meaningful tuning then the just absolute stagnation that we receive.

April 3, 2025

Classes

  • Hunter
    • Beast Mastery
      • Fixed an issue where Call of the Wild could summon pets at your target without line of sight.
  • Monk
    • Windwalker
      • Fixed an issue that caused Slicing Winds to sometimes not hit large or elevated targets.
  • Paladin
    • Holy
      • Fixed an issue that caused Divine Toll to sometimes not generate the correct amount of Holy Power.

Creatures and NPCs

  • Tainted Fragments located in the Taelloch area of the Ringing Deeps no longer cause overwhelming amounts of damage.

Items

  • Cloak of Questionable Intent should now drop in Mythic+ and the Great Vault.
2 Likes

PLEASE fix the quests “Soften Them Up” and “Wrath of the lich king” - the dungeons are currently not completable

for the love of warcraft LOOK AT YOUR LOGS FOR BREWMASTER!!!

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buff shadopan/empcap.

youre making everyone celestial/slicingwind and that sucks.

Linxy you are a Community Manager. Please interact with the Community. Brewmasters have been begging for any sort of carrot for weeks now. We need help.

1 Like

Is it possible to reduce the animation of the gloomhound? After a 1.4 second hard cat, we enjoy a 2 second show of the hound not leaping, moving via walk speed, and leaping at an area and not the target. Same happens with deathstalkers… if you send them first, on any mob, the mob will move thus being missed completely by the attack. You people did fine with BM, instant attacks, instant summons, instant damage that won;t miss… but you just woke up and for the last 3 years ignored Demo lock.

April 4, 2025

Classes

  • Rogue
    • Outlaw
      • Trickster: Fixed an issue that allowed Coup de Grace to be activated a second time with precise input timing. The skill override effect will now become immediately unavailable upon a successful cast of Coup de Grace.

Dungeons and Raids

  • Cinderbrew Meadery
    • Flavor Scientist’s Failed Batch range reduced to 60 yards (was 100 yards) and now respects line of sight.
    • Brew Master Aldryr
      • Happy Hour no longer knocks back players.
  • Operation: Mechagon - Workshop
    • Fixed an issue where players may become stuck at the start of the slide after defeating Tussel Tonks.
    • Fixed an issue where the rim visual for Platinum Pummel and Foe Flipper can occasionally change size.
  • Priory of the Sacred Flame
    • Lightspawn’s Purification now prefers unique targets.
    • Baron Braunpyke
      • Fixed an issue where the boss can fail to cast Castigator’s Shield.

Player versus Player

  • The following PvP class adjustments will arrive with scheduled weekly maintenance (April 8 in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.
  • Death Knight
    • Unholy
      • Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
      • Necrotic Wounds now absorbs 4% of all healing received (was 3%).
      • Festering Wound damage increased by 12% in PvP combat.
      • Virulent Plague damage increased by 12% in PvP combat.
      • Death Coil damage increased by 12% in PvP combat.
  • Druid
    • Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
    • Feral
      • Rip damage decreased by 15% in PvP combat.
    • Restoration
      • Mana regeneration reduced by 70% in PvP combat (was 65%).
      • Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
  • Hunter
    • Marksmanship
      • Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
      • Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
      • Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
      • Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
      • Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
      • Trueshot now increases critical strike damage by 10% (was 20%).
      • Aimed Shot damage increased by 15% in PvP combat.
      • Arcane Shot damage increased by 20% in PvP combat.
  • Mage
    • Fire
      • Fireball damage increased by 25%.
      • Sunfury Phoenix damage increased by 30% in PvP combat.
    • Frost
      • Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
      • Icy Veins increases Haste by 15% in PvP combat (was 20%).
      • Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
      • Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
      • Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
      • Frost Bomb (PvP Talent) damage increased by 40%.
      • All damage increased by 4% in PvP combat.
      • Ice Wall now inherits 30% of the Mage’s health (was 40%).
      • Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
  • Priest
    • Discipline
      • Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
      • Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
      • Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
    • Holy
      • Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
      • Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
  • Rogue
    • Outlaw
      • Restless Blades effectiveness reduced by 20% in PvP combat.
      • Sinister Strike damage increased by 20% in PvP combat.
      • Pistol Shot damage increased by 20% in PvP combat.
  • Shaman
    • Enhancement
      • Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
      • Elemental Blast damage increased by 15% in PvP combat.
      • Lightning Bolt damage increased by 25% in PvP combat.
    • Restoration
      • Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
      • Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
      • Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
      • Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
      • Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
      • Acid Rain damage increased by 30% in PvP combat.