The War Within: Ghosts of K’aresh Now Live!

100% agree. I think the Pantheon are trying to make her into something she’s not, which is why they keep failing at controlling her. I think she’s a goddess of Life, much like Elune probably is. Which is why Eonar has such a deep connection to them both.

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What if Xal is actually doing all of this to force the Titans to respond? :astonished:

eats a twinkie and lovingly sips a cherry coke

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I like to think of the titans as a metaphor for game designers assembling their intricate masterpiece of a vision for a world and then being horrified with what players actually do with it when it launches.

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Would be interesting to see if the whole time she was actually working against what she knew would eventually come to claim azeroth.

Maaan im stupid excited for midnight xD

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Y’all have it all wrong. Azeroth is just some chick with a coincidentally unfortunate name who lives in Elwynn Forest with a family of 4.

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yooo this is cool

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Looking forward to checking out the new content! :smiley:

Miscellaneous Thoughts:

  1. Reshii Wraps. I already hate these and the season hasn’t even started. These special items just kind of suck.
  2. The Archival Assault. The social features for this Delve should be opt-in. Why are solo players being forced into social aspect of the game? As-is, this will be a Delve I do for the achievements and then never return to.
  3. Mythic+. Good stuff here. I think this is a good dungeon mix (except Dawnbreaker). I love the new checkpoint system.
  4. Raid/LFR. Reconsider placing The Soul Hunter encounter in the middle of Wing 2. This should be the last fight on whatever tier it’s on – there’s going to be a lot of people that just want the boots.
  5. Shadow Priest. I’m sorry but this deserves a ground-up rebuild. I wish for Midnight they’d let you just class change into a new Class altogether. So iconic, but the playstyle has been bad for a long time. Give us different avenues to the void if you’re going to keep making this abysmal.
  6. Death Knight. Grip is not a raid buff.

Overall the theme and visuals of this patch is far better than the last two and I’m excited. There should always be more void. But players should be given more options to embrace the void.

The new camp background is from pvp?

The article has it listed there.

#GripIsNOTaRaidBuff

Though you gotta admit, the undermine is a neat looking zone. But I get you, it was still more of an island.

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Yeah, Dimensius isn’t that interesting to me. Better that he’s a patch boss vs. the baddie of an entire expansion. Xal is a bit more interesting because she seems to be working against her fellow Void Lords on top of being anti-Azeroth. Only time will tell if her character pays off though.

I think it was a very cool place; it just sucks that the navigation pretty much requires a vehicle that gets stuck on EVERYTHING. Sort of ruined it for me.

I never once used the car after the first quests

I’m excited for more new stuff! But even though there has been time waiting for the next adventure I appreciate the little extras we’ve had. Leveled at least 3 alts, got some new transmog and new mounts and had fun joining with others to kill the treasure goblins.

I assumed that animation is just him returning to the Void. Void Lords have been established as not really being able to manifest a physical form without massive amounts of energy, right? If we’re storming and shutting down Manaforge Omega, it stands to reason that we’re also cutting off his supply of energy alongside (somehow) physically defeating him, forcing him back into the Void. This is essentially exactly what we did back in Netherstorm, although that was on a far smaller scale.

Probably posting into the abyss here, but gonna re-iterate because I want the game to improve…

I didn’t play season 2 at all not because of difficulty, but because it feels like my effort isn’t respected and I’m not allowed to play how I want without feeling bad.

  • They don’t give the appropriate agency, and want to rely on their FOMO model that doesn’t respect effort. Not interested in the weekly login lootbox vault, where you get FOMO burned if you don’t follow its schedule, as well as it restricting you from being able to play/grind around the bad RNG.

  • They wanted to make people feel bad for not mythic raiding instead of fixing mythic raiding. Either rework lockouts, or stop making people who play other game modes feel like second class citizens. full stop.

  • Gear crafting feels like a pay to avoid playing shtick where they steer people they bad mannerism’d with the weekly login lootbox vault into pay to winning for gear, rather than letting them actually… play for gear.

  • Then they absolutely bombed out dinars, turning it into a boosting monetization meme where you were given a free myth track loot funnel for the rest of the season if you put LFR on farm after buying a one time mythic clear. While also making people feel bad for not doing what they don’t want to do, unlike the DF season 4 dinars where they let people avoid game modes the devs aren’t interested in fixing.

Blizzard bombed out gear progression into something that feels like one gigantic troll and that has no integrity, and is catering exclusively to those who will play something unfun like a chore for the fake flex item.

I hope the devs pivot and get out of their pigeonholed game design that’s been straying down the wrong path.

What TIME will the new season & content release on August 5th? Will it be the standard “reset time” 8am (PDT) (or 11 EST) OR will it be another 3pm (PDT) release time?

I know TWW released on 3pm (PDT) (or 6pm EST) which is usually standard for expansions. However, 11.2 is a whole new season and what not, so really not sure what the time of release is for 11.2. It’s not even mentioned throughout the article.

Thanks! :grin: :+1:

Eh, I wouldn’t worry too much about an exact time. The server will go down for maintenance, and then it’ll probably be extended a couple times after that. Par for the course really.

So they coming from shadowland? or not? im dumb so i just play.