Over the last few days this argument has really blown up and I think we have an opportunity to approach these arguments seriously. WoW is in a terrible state, everyone knows that, and I think we should at least (on both sides of the debate) form a more structured and mature analysis about the topic of solo gameplay because it could potentially change the current trajectory of WoW. And it’s worth noting that everyone believes in solo gameplay, they just have different ideas of how that gameplay should look.
After the release of the cross-faction gameplay news we now understand that the devs are willing to make sweeping changes and challenge old thought for the sake of a better gameplay experience. This is one event in which devs potentially sacrificed future faction-change profit in order to make the gameplay better and therefore generate more revenue just from WoW being a more attractive game. So this, at least to me, is a sign that they are willing to re-question things for the sake of evolution and survival.
So back to the issue of solo gameplay: a lot of people in the thread are arguing with each other but without properly defining the things that they are talking about. Which is why, if we are to debate this topic we need to clearly define all the arguments that we present.
For instance, when people hear ‘solo gameplay’, some think it means questing (as in: main story line solo quest). Some people may think of something more akin to solo Torghast. I’m sure there are many other ideas of what solo gameplay is but even just with these two we see drastic differences. Mythic gear being rewarded for main story line quest isn’t equivalent to mythic gear being rewarded for a sort of mythic solo torghast experience.
One argument that a lot of people used against the solo thesis is that high ilvl is useless to a solo player because the solo content doesn’t require a high ilvl to complete. But consider diablo 3 greater rifts. The diablo 3 player acquires superior gear in order to challenge themselves to higher level greater rifts, eventually to compete on the leaderboard. This can be done in a completely solo way, though it may take longer than doing it with a dedicated group. But it’s still possible to do it solo. This is one thing I really respect about Diablo 3. I used to raid in WoW every week and I did so for years, but now that my time is more limited I have to reconsider how I interact with games. It’s not that I don’t have the time, I just can’t commit to a specific schedule and be beholden to it each week. Rather, I like the flexibility of being able to log in and do solo greater rifts for instance.
I think we need to look at the solo gameplay thesis from more angles than we currently are. People on both sides are making assumptions about the arguments of the other side and only considering them in the context of WoW up to this point. Also people are talking past each other, which is pretty normal in heated debates. We have an opportunity to at least theorize and debate about where WoW is going, and though we can’t make direct decisions as a playerbase, we can at least introduce novel ideas into the discourse, ideas that the devs may not have previously thought of. But we can only help once we properly define the things that we are talking about, otherwise we are using different definitions when debating with others which doesn’t help anyone gain a better understanding of the arguments.
Thanks for reading, I look forward to hearing everyone’s ideas about solo gameplay.
