I do agree that bind on account vellums are a good idea. (though I do worry that they might just not have the tech in the classic source code to support bind on account. Not that it would necessarily be that difficult to develop, but its a small team.
Yes I did… when I was 3. I am a second generation WoW player. My father taught me how to run around a zone and farm herbs for him, and I loved every second of it. Got my first character during Wrath. I had a level 17 night-elf hunter by age 6 (This was early cata) (and then my parents decided I should stop playing because my teachers were getting concerned about the graphic detail of my 1st grade writing about killing boars)
Got back into the game when classic came out in 2019 and it was awesome.
So technically, yes I played vanilla, but I didn’t really play vanilla lmao
Nice, nice. But I agree with your philosophy on what this version of the game should be. Some people say “This isn’t classic, it’s SoD! stop asking for things to be difficult” but I just like those style of games.
There’s a difference between having rare recipes and trying to artificially gate keep how many people can get them. One problem is that it kills a lot of interest in that profession if someone is arbitrarily blocked from learning something just because someone else got it first.
Nor does it create that sense of community you want it to. It just results in people spamming trade chat longer to get what they want.
It’s the kind of thing that’s nifty in an ultra small game with a tiny server size and you actually know everyone, or know someone who knows someone. But that’s just not WoW.
I think it’s better to avoid deteriorating social elements of SoD. All the new content and class runes work really well with the pillars that made vanilla an old school virtual world MMO.
Classic+ hype
I respectfully disagree everything you are taking about.
I believe all those things you mentioned make games like WoW better, otherwise there would be no rose tinted goggles you mentioned to begin with. Totally respect the type of game you enjoy but I can tell we don’t agree so I hope you get your version and I get mine.
The obvious solution is to make your enchanter character a druid on a second account so that you can enchant yourself AND give any mele toons windfury while questing/grinding!
I’d have no problem with vellums in classic if they were account bound, that is to say you could use them on your alts but you couldn’t hand them out or sell on the AH.
Having vellums available wouldn’t change this at all. You’d still need that rare recipe in order to craft that enchant. You just wouldn’t have to be online at the same time.
I can see both sides of this. I like adding personal enchanters to my friends list that are active and have the “good stuff” But I also know that you shouldnt be punished for not spamming trade chat or taking time off for a few days. I think we let it play out over this phase and see where it lands near the end.
Well when people are looking at the past through rose colored glasses they’re seeing things the way they wanted them to be not how they were.
On a healthy server, say 2k active users logged in prime time which requires 10k+ active regularly users, there was no knowing everyone on the server by first or second degree. And Classic servers are even larger. So when someone advocates something that could only ever work well on a tiny community of at most a couple hundred players that was never a vanilla experience and is definitely not an experience ever possible in classic.
It was an experience that was possible in the past so I want to emulate that feeling again. If it happens, great, if it doesn’t, fine. Our classic server had this for a few months until more pop made it to 60 it was awesome (only a few with certain recipes etc) and it would be a minigame in itself how you control who gets what, how much you charge for your services. Vanilla also definitely had this feeling, the only reason I can’t be swayed from my opinion is because I met people through wow doing professions and went on to go to their wedding years later you can’t say it didn’t occur in vanilla. I’d like to see this seasonal classic server take this approach idk think it would be fun.