The upcoming Way of Earth nerf is kind of unbelievable

Unreal that OP got 1 like and the very first comment got 50.

1 Like

As long as warriors are forever the bottom tier at anything in SoD, I will have at least that going for me. 20 Years of being completely dominant in every iteration of classic, you can afford to take several seats for the entirety of SoD.
“Eat your uselessness and like it.”

(Hopefully with the new rogue poison, we can phase Warriors out of PvE too.)

:wink:

You know you have longer range than their charge right? just keep holding strafe and pressing instant casts and you win and they cant do anything.

Everyone better than warriors. Thats why I blast shamans like you on my sp ez

I hope many more nerfs are planned.

I am sad that Way of Earth will hurt shammies in pvp, as I would have preferred double RB nerf. That said, there’s no reason that a shammy tank should be top DPS. If you want to tank, use a shield.

I think the point he is making is that shaman, which has less armor and won’t be running way of earth post nerf, will die further from the target than a warrior who can charge in.

I’m not sure I agree since most warrior players are trash and likely will die in the wrong stance 9/10 times.

bc classic wow pvp is balanced around your average 1550 challenger. nothing new and simply expected lol.

And you got a gift in Freedom totem. How does Ret get into melee range? Same thing. At least you have ranged snares.

you mean will charge in and then intercept the furthest target before a heal can finish on them

1 Like

Hey Rogue main here and god tier pvp class.

Eat your nerf and like it.

As for you, I’m glad you found a guild willing to gimp their raid to bring you along.
:wink:

Not as gimped as your new spec.

Enjoy the bottom.

Exactly.

Newsflash OP - Shaman are supposed to be the weakest melee class in melee combat by design. Their ability to kite means that in a well-balanced PvP environment, the Shaman should be required to rely on whittling their opponent down from range before they get into melee - they should always lose if their opponent gets on top of them before they’ve had the chance to whittle down their foe.

You aren’t supposed to kite Shaman, Shaman are supposed to, by design, be flimsy and kite YOU. The fact that OP has the relationship backwards just shows how absurdly ridiculously out of whack Shaman are.

Rockbiter is nerfed. It is being nerfed by 90%. DPS Shaman will run Windfury + Flametongue. Only Tank Shaman will use Rockbiter to enable Way of Earth.

Well that’s a bold statement
and entirely trash.

Every melee outside Paladin can kite

Trouble is Melee’s do not WANT to kite because while they’re kiting, they’re not doing much either.

This, I think, might be the most braindead take I have ever seen on the forums, ever. Like, I try to maintain composure in most scenarios presenting facts and logic and only trading pithy quips rarely. (Such as the salty warrior and rogue in this one.)

But I am gobsmacked at just how awful your take here is. That’s how Enhancement was in Classic, and you’ll notice that they didn’t exist. If you saw a Shaman in PvP in classic, they were elemental or Resto. (Or they were trying to relive a video they saw on line without knowing that was highlights from before the WF ICD was added.)

I think what makes your take here particularly egregious is that Shamans (outside of SoD) do not have a method from breaking slows, and melee leeway means that burning your 5 min Trinket to dump the first 15 second Hamstring means you just get hamstrung again.
Or slow poisoned
Or Rooted
Or Stunned

There’s a reason Enhancement Shamans didn’t exist in classic, and it’s because of this “Design Philosophy” you have
 which exists in no other iteration of WoW, ever. (That’s for good reason.)

Not even WoW SoD kept that insanely stupid philosophy. Please stop talking about Shamans and PvP, forever. I’m weighing as to whether to pre-ignore you to save my brain from whatever contagious rot gave you the idea that a Melee spec was supposed to be glass in melee, where is has to be to do its damage.

There’s a meme clip somewhere paraphrased “everyone is now dumber for hearing you” And that perfectly fits that ridiculous nature of the take you dropped.

Good day.

EDIT: I’ve opted for Pre-Ignore. I’ve experienced better smelling arguments come out of burn bits in the sand box. Just just wow.

Literally no one asked.

In other news, enjoy mortality enh friends!

1 Like

They existed plenty in original Vanilla.

We’re not outside of SoD. In SoD, Shaman have an instant spammable slow and they have an instant snare immunity. They are a premier kiter.

That’s not correct at all. Enhancement have historically been the filmiest melee class for multiple expansions. When you encounter Turbo, Enhance is often the kill target. It relies on skills like Lightning Lasso to be able to keep up pressure when it has pressure applied to it. You’re absolutely just wrong.

You have brain rot if you think Shaman, the filmiest melee across time, is supposed to be tanky.

I’ve played since the beginning of this game, Shaman has had its day in the sun plenty without ever being a tanky spec. Never, ever, EVER EVER has Shaman be considered resilient. They’ve always been a glass cannon melee spec that relies on doing a lot of damage + having spammable purge to be relevant. They’ve never, ever ever EVER been a class that wins going toe to toe with other melee.

:+1:

Shamans are the anti Paladin. Shaman have a massive pool of tricks and high damage but they’re filmsy. That’s Shaman. That’s the essence of Shaman. Anyone who says otherwise doesn’t know what Shaman is about and is probably a FOTM reroll.

The only thing that was unbelievable was how long it took for them to nerf it. I’m not convinced it is enough, but it’s a good start.

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Absolutely. Literally, LITERALLY it almost killed SoD. It’s insane they let that sit that long. Aggrend says “it isn’t worthwhile to balance when a new phase is imminent” but they let Shaman be overpowered for what, 6-7 weejs?