OR, they’ve played on high population servers during release and can already see why not having a system like sharding is an awful idea. And it’s not detrimiental to your “classic experience” because there is no humanly way possible to memorize every single player you come across and remember if you see them again. If you just play the game, you’re most likely not even going to notice layering exists, which is why Blizzard should have just stayed quiet on the topic.
Here is an example, you can use either launch population or AQ40 gate opening.
Let me break this down. I will start this with I design data centers for major corporations and have deep understanding of how these should be designed( I have CCIE DC, multiple VMware and storage manufacturer certs). The crashes were caused by the high volume of players in one continent. Remember back in Vanilla each continent was it’s own server and the raids were located 1000’s of yards above Kalimdor in most cases. So this cause crashed and lag on client side since it was trying to display animations and details from 1000+ players at one time. Thus crashing clients and the server that was trying to run a one time event. Yes the realms ran fine when this same population was spread over 2 servers(each continent) and in different zones. That is the key to these issues. As for login queues, I knew multiple people that sat for 4 hours during the Shattered Hand opening event in a queue and missed 90% of the event, this is not enjoyable for anyone and is easily avoided by using modern technology called container programming. Container programming you say, I will give you the for dummies version. A container is a separate virtual machine that can be created and removed through automation requiring no intervention at all(this was not around 15 years ago and is what sharding and layering is based off of). So when you log on to a layer you are on a completely different layer than another player, thus increasing the resources for the server and in essence decreasing the overall load on one layers container. Since a character is only a reference in a database switch a character between layers is seemless as the orchestrator that sits in another container will just move the pointers to another layer/shard thus moving your character to a separate container. So, every layer decreases load, increases performance and therefore increases the end user experience.
You have a couple groups of realms which share a namepool. A group could be called “The Dragonflights”.
The Dragonflights realm group would consist of 3 realms (for example)
Red Drangonflight
Blue Dragonflight
Bronze Dragonflight
Each realm acts just like a normal realm. No shenanigans, except that the namepool is shared between all the realms in the group.
In case of emergency dropoffs ONLY, any realms in this group could be merged together without any naming conflicts.
This avoids PR BS because they aren’t technically merges as the realms were already grouped, and shared a namepool, connecting them in this way.
This appraoch would require manual monitoring on Blizzards part for the first weeks and months especially, because they should look to merge the realms asap when/if tourist dropoff starts happening bigly to reduce damage on the communites.
To do that they have to keep an eye on traffic on these realms to make the best choice as to which ones to merge together.
This would allow max authenticity while still addressing population issues down the road, it’s not just useful shortterm but also longterm and it greatly reduces the damage on the community because of very early merges where needed.
On the flipside it ill probably cost more money, and more effort, but the outcome is in my opinion absolutely worth it if authenticity is really their goal.
They are not turning off layering, they were turning off sharding. That is the misconception. You think if 3000 players are in Silithus and the server is not stable and crashing they are going to leave it on one layer… With a queue to get on the server…Guess what will be switched on.
I think my worry is that it won’t be the case. And that the damage will be done to the economy with thousands of black lotus, devilsaur and other high value items stashed away by guilds.
Is there any reason why layering goes beyond level 10 or even level 20? Surely by then people have spread out enough not to conflict.
If we follow the #NOCHANGE philosophy then we would have zero layering and zero sharding. So basically, Blizzard created this mess not the #NOCHANGE crowd.