The Topic of Tinkers for 10.0

But your reasoning for what “should” have happened to Druids ignores what did happen to every other tank you listed. How did the existence of brewmaster magically not affect the other tanks and only Druids?

The point remains, there isn’t actually evidence to support the idea more classes implies worse design.

On another note,

If we’re looking for correlations:

Expansions that people seemed to like:
TBC, Wrath, Mists, Legion

Expansions that were more maligned:
Cata, WoD, BfA

(Jury still out on SL)

All of the most loved expansions added classes, with the exception of TBC which did add new class availability to each faction.

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But I do have an understand of how the Tanks operate NOW
So instead of dwelling on the past and being upset, I look forward to ways that New and unique tanks could be Added.

We’ve had 3 expansions in a Row of Bear tanks being Regen monsters.

We can get a new tank without it destroying bear druid again, I’m sure.

Because the other revamps happened before Mists. Then when it was Druids’ turn for a redesign, they made Monks instead.

The forsaken and blood elves both have leper gnome slaves. I really don’t think they’d help you, or let you join the Horde (if it was even their decision to make)

It will destroy something else, instead.

There is only so much space in this game to design things.

Spot on! Now that the timeline has been Chromified, we might have an opportunity to remedy that with a general content expansion.

Please, Elaborate in specificity what class would suffer from adding Tinkers.

Because at this point you’re making baseless claims.

True, but Mechagon would have been so perfect. It was neutral, so it would have provided the basis for both horde and alliance to have Tinkers without needing some story for both goblin and gnomes introducing the class to their factions

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Lay out the specific game mechanics and I’ll tell you.

All you’re offering are talking points from Blizzard’s marketing department. You’re completely ignoring the game design work that would be required.

Design a Tinker class.

In detail.

Not “oh they would have ranged attacks!!!”

No. That’s not class design. That’s fluff.

Show us your entire Tinker design that doesn’t infringe on other classes’ design space. Then we’ll talk.

Nobody is going to take the time to design an entire class just for you to snidely shoot it down.

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Alright, You brought this on yourself, Fuzzball. :stuck_out_tongue_winking_eye:

Of course, what I’m about to say is entirely Hypothetical, and it will be a little loose. But IF I got to design the entire class from the Ground up. Here’s what it would look like.

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This is actually evidence supporting the exact opposite of what you’re arguing. If all the tank reworks happened when the monk came out and the Druid was the only one left out of the party you could argue (tenuously, but still) that they got bumped for monks.

But instead they chose to give Druid a different treatment before the monks were even introduced.

Please note.

Oh I’m sure there could be a way to work that out. Even if the Leper Gnomes that work for the Apothecary, do their own thing, maybe by making a deal with Galliwix? I bet he’d be interested in Gnomish Tinker tech.

Did Druid tanks exist before mists?

Yes?

Are you even reading my posts? It doesn’t seem so.

It should come with suicide bomber skill, then we have a deal :+1:

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Remember that annual April Fool thing they did when they announced Wisps as a new Alliance race? With a self-destruct option that permanently killed the character but did a ton of damage to enemies.

Well, if they existed and Blizzard chose not to rework them in a similar fashion to all the other tanks before mists, then why is it the fault of brewmaster development that they also chose not to rework them in that way later? There is no line of causality to be drawn between the two points.

Edit: you may not like their design choices for Druids, but there is no evidence those choices were adversely affected by the existence of monks.

I played Surrender to Madness build enough in Legion to know this is a fantastic idea.